+ if (!mx && !my && !dx && !dy)
+ {
+ x = 1;
+ y = choice;
+ }
+
+ if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
+ {
+ static unsigned long delay = 0;
+
+ if (!DelayReached(&delay, GADGET_FRAME_DELAY))
+ goto out;
+
+ player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
+
+ drawPlayerSetupInputInfo(player_nr);
+ }
+ else if (x==1 && y >= pos_start && y <= pos_end &&
+ !(y >= pos_empty1 && y <= pos_empty2))
+ {
+ if (button)
+ {
+ if (y != choice)
+ {
+ DrawGraphic(0, y-1, GFX_KUGEL_ROT);
+ DrawGraphic(0, choice-1, GFX_KUGEL_BLAU);
+ }
+ choice = y;
+ }
+ else
+ {
+ if (y == 4)
+ {
+ char *device_name = setup.input[player_nr].joy.device_name;
+
+ if (!setup.input[player_nr].use_joystick)
+ {
+ int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
+
+ setJoystickDeviceToNr(device_name, new_device_nr);
+ setup.input[player_nr].use_joystick = TRUE;
+ }
+ else
+ {
+ int device_nr = getJoystickNrFromDeviceName(device_name);
+ int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
+
+ if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
+ setup.input[player_nr].use_joystick = FALSE;
+ else
+ setJoystickDeviceToNr(device_name, new_device_nr);
+ }
+
+
+ /*
+ InitJoysticks();
+ */
+
+
+#if 0
+ int one_joystick_nr = (dx >= 0 ? 0 : 1);
+ int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
+
+ if (setup.input[player_nr].use_joystick)
+ {
+ if (setup.input[player_nr].joystick_nr == one_joystick_nr)
+ setup.input[player_nr].joystick_nr = the_other_joystick_nr;
+ else
+ setup.input[player_nr].use_joystick = FALSE;
+ }
+ else
+ {
+ setup.input[player_nr].use_joystick = TRUE;
+ setup.input[player_nr].joystick_nr = one_joystick_nr;
+ }
+#endif
+
+ drawPlayerSetupInputInfo(player_nr);
+ }
+ else if (y == 5)
+ {
+ if (setup.input[player_nr].use_joystick)
+ {
+ InitJoysticks();
+ game_status = CALIBRATION;
+ CalibrateJoystick(player_nr);
+ game_status = SETUPINPUT;
+ }
+ else
+ CustomizeKeyboard(player_nr);
+
+ redraw = TRUE;
+ }
+ else if (y == pos_end)
+ {
+ InitJoysticks();
+
+ game_status = SETUP;
+ DrawSetupScreen();
+ redraw = TRUE;
+ }
+ }
+ }
+ BackToFront();
+
+ out:
+
+ if (game_status == SETUPINPUT)
+ DoAnimation();
+}
+
+void CustomizeKeyboard(int player_nr)
+{
+ int i;
+ int step_nr;
+ boolean finished = FALSE;
+ static struct SetupKeyboardInfo custom_key;
+ static struct
+ {
+ KeySym *keysym;
+ char *text;
+ } customize_step[] =
+ {
+ { &custom_key.left, "Move Left" },
+ { &custom_key.right, "Move Right" },
+ { &custom_key.up, "Move Up" },
+ { &custom_key.down, "Move Down" },
+ { &custom_key.snap, "Snap Field" },
+ { &custom_key.bomb, "Place Bomb" }
+ };
+
+ /* read existing key bindings from player setup */
+ custom_key = setup.input[player_nr].key;
+
+ ClearWindow();
+ DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
+
+ BackToFront();
+ InitAnimation();
+
+ step_nr = 0;
+ DrawText(SX, SY + (2+2*step_nr)*32,
+ customize_step[step_nr].text, FS_BIG, FC_RED);
+ DrawText(SX, SY + (2+2*step_nr+1)*32,
+ "Key:", FS_BIG, FC_RED);
+ DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
+ getKeyNameFromKeySym(*customize_step[step_nr].keysym),
+ FS_BIG, FC_BLUE);
+
+ while(!finished)
+ {
+ if (XPending(display)) /* got event from X server */
+ {
+ XEvent event;
+
+ XNextEvent(display, &event);
+
+ switch(event.type)
+ {
+ case KeyPress:
+ {
+ KeySym key = XLookupKeysym((XKeyEvent *)&event,
+ ((XKeyEvent *)&event)->state);
+
+ if (key == XK_Escape || (key == XK_Return && step_nr == 6))
+ {
+ finished = TRUE;
+ break;
+ }
+
+ /* press 'Enter' to keep the existing key binding */
+ if (key == XK_Return || step_nr == 6)
+ key = *customize_step[step_nr].keysym;
+
+ /* check if key already used */
+ for (i=0; i<step_nr; i++)
+ if (*customize_step[i].keysym == key)
+ break;
+ if (i < step_nr)
+ break;
+
+ /* got new key binding */
+ *customize_step[step_nr].keysym = key;
+ DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
+ " ", FS_BIG, FC_YELLOW);
+ DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
+ getKeyNameFromKeySym(key), FS_BIG, FC_YELLOW);
+ step_nr++;
+
+ /* un-highlight last query */
+ DrawText(SX, SY+(2+2*(step_nr-1))*32,
+ customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
+ DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
+ "Key:", FS_BIG, FC_GREEN);
+
+ /* press 'Enter' to leave */
+ if (step_nr == 6)
+ {
+ DrawText(SX + 16, SY + 15*32+16,
+ "Press Enter", FS_BIG, FC_YELLOW);
+ break;
+ }
+
+ /* query next key binding */
+ DrawText(SX, SY+(2+2*step_nr)*32,
+ customize_step[step_nr].text, FS_BIG, FC_RED);
+ DrawText(SX, SY+(2+2*step_nr+1)*32,
+ "Key:", FS_BIG, FC_RED);
+ DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
+ getKeyNameFromKeySym(*customize_step[step_nr].keysym),
+ FS_BIG, FC_BLUE);
+ }
+ break;
+
+ case KeyRelease:
+ key_joystick_mapping = 0;
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
+ }
+
+ BackToFront();
+ DoAnimation();
+
+ /* don't eat all CPU time */
+ Delay(10);
+ }
+
+ /* write new key bindings back to player setup */
+ setup.input[player_nr].key = custom_key;
+
+ StopAnimation();
+ DrawSetupInputScreen();
+}
+
+void CalibrateJoystick(int player_nr)
+{