+static void setJoystickDeviceToNr(char *device_name, int device_nr)
+{
+ if (device_name == NULL)
+ return;
+
+ if (device_nr < 0 || device_nr >= MAX_PLAYERS)
+ device_nr = 0;
+
+ if (strlen(device_name) > 1)
+ {
+ char c1 = device_name[strlen(device_name) - 1];
+ char c2 = device_name[strlen(device_name) - 2];
+
+ if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
+ device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
+ }
+ else
+ strncpy(device_name, joystick_device_name[device_nr], strlen(device_name));
+}
+
+static void drawPlayerSetupInputInfo(int player_nr)
+{
+ int i;
+ static struct SetupKeyboardInfo custom_key;
+ static struct
+ {
+ KeySym *keysym;
+ char *text;
+ } custom[] =
+ {
+ { &custom_key.left, "Joystick Left" },
+ { &custom_key.right, "Joystick Right" },
+ { &custom_key.up, "Joystick Up" },
+ { &custom_key.down, "Joystick Down" },
+ { &custom_key.snap, "Button 1" },
+ { &custom_key.bomb, "Button 2" }
+ };
+ static char *joystick_name[MAX_PLAYERS] =
+ {
+ "Joystick1",
+ "Joystick2",
+ "Joystick3",
+ "Joystick4"
+ };
+
+ custom_key = setup.input[player_nr].key;
+
+ DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
+ DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
+
+ if (setup.input[player_nr].use_joystick)
+ {
+ char *device_name = setup.input[player_nr].joy.device_name;
+
+ DrawText(SX+8*32, SY+3*32,
+ joystick_name[getJoystickNrFromDeviceName(device_name)],
+ FS_BIG, FC_YELLOW);
+ DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
+ }
+ else
+ {
+ DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
+ DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
+ }
+
+ DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
+ DrawGraphic(1, 6, GFX_PFEIL_L);
+ DrawGraphic(1, 7, GFX_PFEIL_R);
+ DrawGraphic(1, 8, GFX_PFEIL_O);
+ DrawGraphic(1, 9, GFX_PFEIL_U);
+ DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
+ DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
+ DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
+ DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
+ DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
+ DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
+
+ for (i=0; i<6; i++)
+ {
+ int ypos = 6 + i + (i > 3 ? i-3 : 0);
+
+ DrawText(SX + 3*32, SY + ypos*32,
+ " ", FS_BIG, FC_YELLOW);
+ DrawText(SX + 3*32, SY + ypos*32,
+ (setup.input[player_nr].use_joystick ?
+ custom[i].text :
+ getKeyNameFromKeySym(*custom[i].keysym)),
+ FS_BIG, FC_YELLOW);
+ }
+}
+
+void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
+{
+ static int choice = 3;
+ static int player_nr = 0;
+ static int redraw = TRUE;
+ int x = (mx+32-SX)/32, y = (my+32-SY)/32;
+ int pos_start = SETUPINPUT_SCREEN_POS_START + 1;
+ int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
+ int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
+ int pos_end = SETUPINPUT_SCREEN_POS_END + 1;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ drawPlayerSetupInputInfo(player_nr);
+ redraw = TRUE;
+ }
+
+ if (redraw)
+ {
+ DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
+ redraw = FALSE;
+ }
+
+ if (button == MB_MENU_INITIALIZE)
+ return;
+
+ if (dx || dy)
+ {
+ if (dx && choice == 3)
+ {
+ x = (dx < 0 ? 11 : 13);
+ y = 3;
+ }
+ else if (dx && choice == 4)
+ {
+ button = MB_MENU_CHOICE;
+ x = 1;
+ y = 4;
+ }
+ else if (dy)
+ {
+ x = 1;
+ y = choice + dy;
+ }
+ else
+ x = y = 0;
+
+ if (y >= pos_empty1 && y <= pos_empty2)
+ y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
+
+ if (y < pos_start)
+ y = pos_start;
+ else if (y > pos_end)
+ y = pos_end;
+ }
+
+ if (!mx && !my && !dx && !dy)