+
+ /* reset fading control values to default config settings */
+ title.fade_delay_final = title.fade_delay;
+ title.post_delay_final = title.post_delay;
+ title.auto_delay_final = title.auto_delay;
+
+ /* override default settings with image config settings, if defined */
+ if (graphic_info[graphic].fade_delay > -1)
+ title.fade_delay_final = graphic_info[graphic].fade_delay;
+ if (graphic_info[graphic].post_delay > -1)
+ title.post_delay_final = graphic_info[graphic].post_delay;
+ if (graphic_info[graphic].auto_delay > -1)
+ title.auto_delay_final = graphic_info[graphic].auto_delay;
+}
+
+void DrawTitleScreenMessage(char *filename)
+{
+ int font_nr = FONT_TEXT_1;
+ int font_width;
+ int font_height;
+ int pad_x = 16;
+ int pad_y = 32;
+ int sx = pad_x;
+ int sy = pad_y;
+ int max_chars_per_line;
+ int max_lines_per_screen;
+ int last_game_status = game_status; /* save current game status */
+
+ if (filename == NULL)
+ return;
+
+ SetDrawBackgroundMask(REDRAW_ALL);
+ SetWindowBackgroundImageIfDefined(IMG_BACKGROUND_MESSAGE);
+
+ ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ /* force MESSAGE font on title message screen */
+ game_status = GAME_MODE_MESSAGE;
+
+ font_width = getFontWidth(font_nr);
+ font_height = getFontHeight(font_nr);
+ max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
+ max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
+
+ DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
+ max_lines_per_screen, FALSE);
+
+ game_status = last_game_status; /* restore current game status */