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added request dialog to play again after game is over without solving level
[rocksndiamonds.git]
/
src
/
screens.c
diff --git
a/src/screens.c
b/src/screens.c
index 851e0a55277d93d1b744a55bd5cb284bbdd7b352..ae4f7038dde2b8c6741dcf874f36942bd909e65a 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-4662,6
+4662,7
@@
void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
if (game_status_last_screen == GAME_MODE_PLAYING &&
setup.auto_play_next_level && setup.increment_levels &&
if (game_status_last_screen == GAME_MODE_PLAYING &&
setup.auto_play_next_level && setup.increment_levels &&
+ level_nr < leveldir_current->last_level &&
!network_playing)
{
StartGameActions(network.enabled, setup.autorecord, level.random_seed);
!network_playing)
{
StartGameActions(network.enabled, setup.autorecord, level.random_seed);
@@
-8210,6
+8211,8
@@
void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
void HandleGameActions(void)
{
void HandleGameActions(void)
{
+ CheckGameOver();
+
if (game.restart_game_message != NULL)
RequestRestartGame(game.restart_game_message);
if (game.restart_game_message != NULL)
RequestRestartGame(game.restart_game_message);