+#endif
+
+ static struct setup
+ {
+ boolean *value;
+ char *text, *mode[2];
+ int color[2];
+ } setup_info[] =
+ {
+ { &setup.sound_on, "Sound:", {"on", "off"},{FC_YELLOW,FC_BLUE}},
+ { &setup.sound_loops_on," Sound Loops:",{"on", "off"},{FC_YELLOW,FC_BLUE}},
+ { &setup.sound_music_on," Game Music:", {"on", "off"},{FC_YELLOW,FC_BLUE}},
+ { &setup.toons_on, "Toons:", {"on", "off"},{FC_YELLOW,FC_BLUE}},
+ { &setup.direct_draw_on,"Buffered gfx:",{"off","on" },{FC_BLUE,FC_YELLOW}},
+ { &setup.scroll_delay_on,"Scroll Delay:",{"on", "off"},{FC_YELLOW,FC_BLUE}},
+ { &setup.soft_scrolling_on, "Soft Scroll.:",{"on", "off"},{FC_YELLOW,FC_BLUE}},
+ { &setup.fading_on, "Fading:", {"on", "off"},{FC_YELLOW,FC_BLUE}},
+ { &setup.quick_doors,"Quick Doors:", {"on", "off"},{FC_YELLOW,FC_BLUE}},
+ { &setup.autorecord_on,"Auto-Record:", {"on", "off"},{FC_YELLOW,FC_BLUE}},
+ { NULL, "Input Devices",{"", ""}, {0,0}},
+ { NULL, "", {"", ""}, {0,0}},
+ { NULL, "", {"", ""}, {0,0}},
+ { NULL, "Exit", {"", ""}, {0,0}},
+ { NULL, "Save and exit",{"", ""}, {0,0}}
+ };