+
+#if 0
+ FadeOut(redraw_mask);
+#endif
+
+#if 1
+ if (redraw_mask == REDRAW_ALL)
+ {
+#if 0
+ int door_state = GetDoorState();
+#endif
+
+ RedrawBackground();
+
+ // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+#if 0
+#if 1
+ OpenDoor(DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#else
+ OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#endif
+#endif
+ }
+#endif
+