+#include "tape.h"
+#include "cartoons.h"
+#include "network.h"
+#include "init.h"
+
+/* screens in the setup menu */
+#define SETUP_MODE_MAIN 0
+#define SETUP_MODE_GAME 1
+#define SETUP_MODE_EDITOR 2
+#define SETUP_MODE_INPUT 3
+#define SETUP_MODE_SHORTCUT_1 4
+#define SETUP_MODE_SHORTCUT_2 5
+#define SETUP_MODE_GRAPHICS 6
+#define SETUP_MODE_SOUND 7
+#define SETUP_MODE_ARTWORK 8
+#define SETUP_MODE_CHOOSE_GRAPHICS 9
+#define SETUP_MODE_CHOOSE_SOUNDS 10
+#define SETUP_MODE_CHOOSE_MUSIC 11
+
+#define MAX_SETUP_MODES 12
+
+/* for input setup functions */
+#define SETUPINPUT_SCREEN_POS_START 0
+#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
+#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
+#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
+
+/* screens on the info screen */
+#define INFO_MODE_MAIN 0
+#define INFO_MODE_TITLESCREEN 1
+#define INFO_MODE_ELEMENTS 2
+#define INFO_MODE_MUSIC 3
+#define INFO_MODE_CREDITS 4
+#define INFO_MODE_PROGRAM 5
+#define INFO_MODE_LEVELSET 6
+
+#define MAX_INFO_MODES 7
+
+/* for various menu stuff */
+#define MENU_SCREEN_START_XPOS 1
+#define MENU_SCREEN_START_YPOS 2
+#define MENU_SCREEN_VALUE_XPOS 14
+#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
+#define MENU_TITLE1_YPOS 8
+#define MENU_TITLE2_YPOS 46
+#define MAX_INFO_ELEMENTS_ON_SCREEN 10
+#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
+#define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
+ MENU_SCREEN_START_XPOS)
+#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
+
+/* buttons and scrollbars identifiers */
+#define SCREEN_CTRL_ID_SCROLL_UP 0
+#define SCREEN_CTRL_ID_SCROLL_DOWN 1
+#define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
+
+#define NUM_SCREEN_SCROLLBUTTONS 2
+#define NUM_SCREEN_SCROLLBARS 1
+#define NUM_SCREEN_GADGETS 3
+
+/* graphic position and size values for buttons and scrollbars */
+#define SC_SCROLLBUTTON_XSIZE TILEX
+#define SC_SCROLLBUTTON_YSIZE TILEY
+
+#define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
+
+#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
+#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
+ SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
+ SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
+ SC_SCROLL_VERTICAL_YSIZE)
+
+#define SC_BORDER_SIZE 14
+
+
+/* forward declarations of internal functions */
+static void HandleScreenGadgets(struct GadgetInfo *);
+static void HandleSetupScreen_Generic(int, int, int, int, int);
+static void HandleSetupScreen_Input(int, int, int, int, int);
+static void CustomizeKeyboard(int);
+static void CalibrateJoystick(int);
+static void execSetupArtwork(void);
+static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
+
+static void DrawChooseLevel(void);
+static void DrawInfoScreen(void);
+static void DrawSetupScreen(void);
+
+static void DrawInfoScreenExt(int);
+static void DrawInfoScreen_HelpAnim(int, int, boolean);
+static void DrawInfoScreen_HelpText(int, int, int, int);
+static void HandleInfoScreen_Main(int, int, int, int, int);
+static void HandleInfoScreen_TitleScreen(int);
+static void HandleInfoScreen_Elements(int);
+static void HandleInfoScreen_Music(int);
+static void HandleInfoScreen_Credits(int);
+static void HandleInfoScreen_Program(int);
+
+static void MapChooseTreeGadgets(TreeInfo *);
+
+static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
+static int setup_mode = SETUP_MODE_MAIN;
+static int info_mode = INFO_MODE_MAIN;
+
+#define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \
+ x <= GAME_MODE_SETUP ? x : \
+ x == GAME_MODE_PSEUDO_TYPENAME ? \
+ GAME_MODE_MAIN : GAME_MODE_DEFAULT)
+
+#define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
+#define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
+
+#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
+ menu.list_size[game_status] : \
+ MAX_MENU_ENTRIES_ON_SCREEN)
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+#define NUM_SCROLLBAR_BITMAPS 2
+static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
+#endif
+
+
+static void drawCursorExt(int xpos, int ypos, int color, int g)
+{
+ static int cursor_array[SCR_FIELDY];
+
+ if (xpos == 0)
+ {
+ if (g != 0)
+ cursor_array[ypos] = g;
+ else
+ g = cursor_array[ypos];
+ }
+
+ if (color == FC_RED)
+ g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
+ g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE :
+ g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE :
+ g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE :
+ g == IMG_MENU_BUTTON_LAST_LEVEL ? IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE :
+ g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE :
+ IMG_MENU_BUTTON_ACTIVE);
+
+ ypos += MENU_SCREEN_START_YPOS;
+
+ DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
+ DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0);
+}
+
+static void initCursor(int ypos, int graphic)
+{
+ drawCursorExt(0, ypos, FC_BLUE, graphic);
+}
+
+static void drawCursor(int ypos, int color)
+{
+ drawCursorExt(0, ypos, color, 0);
+}
+
+static void drawCursorXY(int xpos, int ypos, int graphic)
+{
+ drawCursorExt(xpos, ypos, -1, graphic);
+}
+
+static void drawChooseTreeCursor(int ypos, int color)
+{
+ int last_game_status = game_status; /* save current game status */
+
+ /* force LEVELS draw offset on artwork setup screen */
+ game_status = GAME_MODE_LEVELS;
+
+ drawCursorExt(0, ypos, color, 0);
+
+ game_status = last_game_status; /* restore current game status */
+}
+
+void DrawHeadline()
+{
+ DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
+ DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
+}
+
+static void ToggleFullscreenIfNeeded()
+{
+ if (setup.fullscreen != video.fullscreen_enabled)
+ {
+ /* save old door content */
+ BlitBitmap(backbuffer, bitmap_db_door,
+ DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+
+ /* toggle fullscreen */
+ ChangeVideoModeIfNeeded(setup.fullscreen);
+ setup.fullscreen = video.fullscreen_enabled;
+
+ /* redraw background to newly created backbuffer */
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
+ 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
+
+ /* restore old door content */
+ BlitBitmap(bitmap_db_door, backbuffer,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
+
+ redraw_mask = REDRAW_ALL;
+ }
+}
+
+static int getLastLevelButtonPos()
+{
+ return 10;
+}
+
+static int getCurrentLevelTextPos()
+{
+ return (getLastLevelButtonPos() + 1);
+}
+
+static int getNextLevelButtonPos()
+{
+ return getLastLevelButtonPos() + 3 + 1;
+}
+
+static int getLevelRangeTextPos()
+{
+ return getNextLevelButtonPos() + 1;
+}
+
+void DrawTitleScreenImage(int nr)
+{
+ int graphic = IMG_TITLESCREEN_1 + nr;
+ Bitmap *bitmap = graphic_info[graphic].bitmap;
+ int width = graphic_info[graphic].src_image_width;
+ int height = graphic_info[graphic].src_image_height;
+ int src_x = 0, src_y = 0;
+ int dst_x, dst_y;
+
+ if (bitmap == NULL)
+ return;
+
+ if (width > WIN_XSIZE)
+ {
+ /* image width too large for window => center image horizontally */
+ src_x = (width - WIN_XSIZE) / 2;
+ width = WIN_XSIZE;
+ }
+
+ if (height > WIN_YSIZE)
+ {
+ /* image height too large for window => center image vertically */
+ src_y = (height - WIN_YSIZE) / 2;
+ height = WIN_YSIZE;
+ }
+
+ dst_x = (WIN_XSIZE - width) / 2;
+ dst_y = (WIN_YSIZE - height) / 2;
+
+ ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ if (DrawingOnBackground(dst_x, dst_y))
+ BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
+ else
+ BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
+
+ redraw_mask = REDRAW_ALL;
+}
+
+void DrawTitleScreen()
+{
+ KeyboardAutoRepeatOff();
+
+ SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+ HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
+
+ StopAnimation();
+}
+
+static void DrawMainMenuExt(int fade_delay)
+{
+ static LevelDirTree *leveldir_last_valid = NULL;
+ boolean levelset_has_changed = FALSE;
+ char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
+#if 1
+ char *level_text = "Levelset";
+#else
+ char *level_text = "Level:";
+#endif
+ int name_width, level_width;
+ int i;
+
+ UnmapAllGadgets();
+ FadeSoundsAndMusic();
+
+ KeyboardAutoRepeatOn();
+ ActivateJoystick();
+
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+ audio.sound_deactivated = FALSE;
+
+#if 1
+ GetPlayerConfig();
+#endif
+
+ /* needed if last screen was the playing screen, invoked from level editor */
+ if (level_editor_test_game)
+ {
+ game_status = GAME_MODE_EDITOR;
+ DrawLevelEd();
+
+ return;
+ }
+
+ /* needed if last screen was the editor screen */
+ UndrawSpecialEditorDoor();
+
+ /* needed if last screen was the setup screen and fullscreen state changed */
+ ToggleFullscreenIfNeeded();
+
+ /* leveldir_current may be invalid (level group, parent link) */
+ if (!validLevelSeries(leveldir_current))
+ leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
+
+ if (leveldir_current != leveldir_last_valid)
+ levelset_has_changed = TRUE;
+
+ /* store valid level series information */
+ leveldir_last_valid = leveldir_current;
+
+ /* needed if last screen (level choice) changed graphics, sounds or music */
+ ReloadCustomArtwork(0);
+
+#ifdef TARGET_SDL
+ SetDrawtoField(DRAW_BACKBUFFER);
+#endif
+
+ if (setup.show_titlescreen &&
+ levelset_has_changed &&
+ graphic_info[IMG_TITLESCREEN_1].bitmap != NULL)
+ {
+ game_status = GAME_MODE_TITLE;
+ DrawTitleScreen();
+
+ return;
+ }
+
+#if 0
+ /* map gadgets for main menu screen */
+ MapTapeButtons();
+#endif
+
+ /* level_nr may have been set to value over handicap with level editor */
+ if (setup.handicap && level_nr > leveldir_current->handicap_level)
+ level_nr = leveldir_current->handicap_level;
+
+#if 0
+ GetPlayerConfig();
+#endif
+ LoadLevel(level_nr);
+
+ SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
+ ClearWindow();
+
+ DrawHeadline();
+
+ DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 3 * 32, level_text, FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
+
+ /* calculated after (possible) reload of custom artwork */
+ name_width = getTextWidth(name_text, FONT_MENU_1);
+#if 1
+ level_width = 9 * 32;
+#else
+#if 1
+ level_width = 9 * getFontWidth(FONT_MENU_1);
+#else
+ level_width = getTextWidth(level_text, FONT_MENU_1);
+#endif
+#endif
+
+ DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
+ FONT_INPUT_1);
+
+#if 1
+ DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
+ int2str(level_nr, 3), FONT_VALUE_1);
+#else
+#if 1
+ DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3),
+ FONT_VALUE_1);
+#else
+ DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3),
+ FONT_VALUE_1);
+#endif
+#endif
+
+ DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
+
+#if 1
+
+#if 1
+ {
+ int text_height = getFontHeight(FONT_TEXT_3);
+#if 1
+ int xpos = getLevelRangeTextPos() * 32;
+#else
+ int xpos = level_width + 6 * 32;
+#endif
+ int ypos2 = -SY + 3 * 32 + 16;
+ int ypos1 = ypos2 - text_height;
+
+ DrawTextF(mSX + xpos, mSY + ypos1, FONT_TEXT_3,
+ "%03d", leveldir_current->first_level);
+ DrawTextF(mSX + xpos, mSY + ypos2, FONT_TEXT_3,
+ "%03d", leveldir_current->last_level);
+ }
+#else
+ DrawTextF(mSX + level_width + 6 * 32, mSY + 3 * 32 + 1, FONT_TEXT_3,
+ "%d", leveldir_current->levels);
+#endif
+
+#else
+ DrawTextF(mSX + 32 + level_width - 2, mSY + 3 * 32 + 1, FONT_TEXT_3, "%d-%d",
+ leveldir_current->first_level, leveldir_current->last_level);
+#endif
+
+#if 0
+ if (leveldir_current->readonly)
+ {
+ DrawTextS(mSX + level_width + 9 * 32 - 2,
+ mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
+ DrawTextS(mSX + level_width + 9 * 32 - 2,
+ mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
+ }
+#endif
+
+ for (i = 0; i < 8; i++)
+ initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
+ IMG_MENU_BUTTON));
+
+#if 1
+ drawCursorXY(getLastLevelButtonPos(), 1, IMG_MENU_BUTTON_LAST_LEVEL);
+ drawCursorXY(getNextLevelButtonPos(), 1, IMG_MENU_BUTTON_NEXT_LEVEL);
+#else
+#if 1
+ drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT);
+ drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT);
+#else
+ drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT);
+ drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
+#endif
+#endif
+
+ DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
+
+#if 0
+ FadeToFront();
+#endif
+#if 0
+ InitAnimation();
+#endif
+
+ HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
+
+ TapeStop();
+ if (TAPE_IS_EMPTY(tape))
+ LoadTape(level_nr);
+ DrawCompleteVideoDisplay();
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+#if 0
+#if 1
+ OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+#else
+ if (fade_delay > 0)
+ OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+ else
+ OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+#endif
+#endif
+
+#if 0
+ InitAnimation();
+#endif
+
+#if 1
+ /* map gadgets for main menu screen */
+ MapTapeButtons();
+#endif
+
+#if 1
+#if 1
+ FadeIn(fade_delay);
+#else
+ BackToFront();
+#endif
+#endif
+
+#if 1
+ InitAnimation();
+#endif
+
+#if 1
+ OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+#endif
+}
+
+void DrawMainMenu()
+{
+ DrawMainMenuExt(0);
+}
+
+#if 0
+static void gotoTopLevelDir()
+{
+ /* move upwards to top level directory */
+ while (leveldir_current->node_parent)
+ {
+ /* write a "path" into level tree for easy navigation to last level */
+ if (leveldir_current->node_parent->node_group->cl_first == -1)
+ {
+ int num_leveldirs = numTreeInfoInGroup(leveldir_current);
+ int leveldir_pos = posTreeInfo(leveldir_current);
+ int num_page_entries;
+ int cl_first, cl_cursor;
+
+ if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
+ num_page_entries = num_leveldirs;
+ else
+ num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
+
+ cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
+ cl_cursor = leveldir_pos - cl_first;
+
+ leveldir_current->node_parent->node_group->cl_first = cl_first;
+ leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
+ }
+
+ leveldir_current = leveldir_current->node_parent;
+ }
+}
+#endif
+
+void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
+{
+ static int title_nr = 0;
+ boolean return_to_main_menu = FALSE;
+ boolean use_fading_main_menu = TRUE;
+ boolean use_cross_fading = TRUE;
+ int fade_delay = 500;
+ int post_delay = fade_delay / 2;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ title_nr = 0;
+
+ if (game_status == GAME_MODE_INFO)
+ {
+ FadeSoundsAndMusic();
+
+ FadeOut(fade_delay, post_delay);
+ }
+
+ DrawTitleScreenImage(title_nr);
+
+ FadeIn(fade_delay);
+
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ return_to_main_menu = TRUE;
+ use_fading_main_menu = FALSE;
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ title_nr++;
+
+ if (!use_cross_fading)
+ FadeOut(fade_delay, post_delay);
+
+ if (title_nr < MAX_NUM_TITLE_SCREENS &&
+ graphic_info[IMG_TITLESCREEN_1 + title_nr].bitmap != NULL)
+ {
+ Bitmap *drawto_last = drawto;
+
+ if (use_cross_fading)
+ drawto = bitmap_db_title;
+
+ DrawTitleScreenImage(title_nr);
+
+ drawto = drawto_last;
+
+ if (use_cross_fading)
+ FadeCross(fade_delay);
+ else
+ FadeIn(fade_delay);
+ }
+ else
+ {
+ FadeSoundsAndMusic();
+
+ FadeOut(fade_delay, post_delay);
+
+ return_to_main_menu = TRUE;
+ }
+ }
+
+ if (return_to_main_menu)
+ {
+ int menu_fade_delay = (use_fading_main_menu ? fade_delay : 0);
+
+ RedrawBackground();
+
+ if (game_status == GAME_MODE_INFO)
+ {
+ OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreenExt(menu_fade_delay);
+ }
+ else /* default: return to main menu */
+ {
+ OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenuExt(menu_fade_delay);
+ }
+ }
+}
+
+void HandleMainMenu(int mx, int my, int dx, int dy, int button)
+{
+ static unsigned long level_delay = 0;
+ static int choice = 5;
+ int x = 0;
+ int y = choice;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ drawCursor(choice, FC_RED);
+ return;
+ }
+
+ if (mx || my) /* mouse input */
+ {
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+ }
+ else if (dx || dy) /* keyboard input */
+ {
+ if (dx && choice == 1)
+ x = (dx < 0 ? 10 : 14);
+ else if (dx > 0)
+ {
+ if (choice == 4 || choice == 6)
+ button = MB_MENU_CHOICE;
+ }
+ else if (dy)
+ y = choice + dy;
+ }
+
+ if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
+ (x == 14 && level_nr < leveldir_current->last_level)) &&
+ button && DelayReached(&level_delay, GADGET_FRAME_DELAY))
+ {
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int old_level_nr = level_nr;
+ int new_level_nr;
+
+ new_level_nr = level_nr + (x == 10 ? -step : +step);
+ if (new_level_nr < leveldir_current->first_level)
+ new_level_nr = leveldir_current->first_level;
+ if (new_level_nr > leveldir_current->last_level)
+ new_level_nr = leveldir_current->last_level;
+
+ if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+ {
+ /* skipping levels is only allowed when trying to skip single level */
+ if (setup.skip_levels && step == 1 &&
+ Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
+ {
+ leveldir_current->handicap_level++;
+ SaveLevelSetup_SeriesInfo();
+ }
+
+ new_level_nr = leveldir_current->handicap_level;
+ }
+
+ if (new_level_nr != old_level_nr)
+ {
+ level_nr = new_level_nr;
+
+ DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3),
+ FONT_VALUE_1);
+
+ LoadLevel(level_nr);
+ DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
+
+ TapeErase();
+ LoadTape(level_nr);
+ DrawCompleteVideoDisplay();
+
+ /* needed because DrawMicroLevel() takes some time */
+ BackToFront();
+ SyncDisplay();
+ DelayReached(&level_delay, 0); /* reset delay counter */
+ }
+ }
+ else if (IN_VIS_FIELD(x, y) &&
+ y >= 0 && y <= 7 && (y != 1 || x < 10))
+ {
+ if (button)
+ {
+ if (y != choice)
+ {
+ drawCursor(y, FC_RED);
+ drawCursor(choice, FC_BLUE);
+ choice = y;
+ }
+ }
+ else
+ {
+ if (y == 0)
+ {
+ game_status = GAME_MODE_PSEUDO_TYPENAME;
+ HandleTypeName(strlen(setup.player_name), 0);
+ }
+ else if (y == 1)
+ {
+ if (leveldir_first)
+ {
+ game_status = GAME_MODE_LEVELS;
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+
+#if 0
+ gotoTopLevelDir();
+#endif
+
+ DrawChooseLevel();
+ }
+ }
+ else if (y == 2)
+ {
+ game_status = GAME_MODE_SCORES;
+ DrawHallOfFame(-1);
+ }
+ else if (y == 3)
+ {
+ if (leveldir_current->readonly &&
+ !strEqual(setup.player_name, "Artsoft"))
+ Request("This level is read only !", REQ_CONFIRM);
+ game_status = GAME_MODE_EDITOR;
+ DrawLevelEd();
+ }
+ else if (y == 4)
+ {
+ game_status = GAME_MODE_INFO;
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else if (y == 5)
+ {
+ StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
+ }
+ else if (y == 6)
+ {
+ game_status = GAME_MODE_SETUP;
+ setup_mode = SETUP_MODE_MAIN;
+
+ DrawSetupScreen();
+ }
+ else if (y == 7)
+ {
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+
+ if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
+ game_status = GAME_MODE_QUIT;
+ }
+ }
+ }
+
+ if (game_status == GAME_MODE_MAIN)
+ {
+ DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE);
+ DoAnimation();
+ }
+}
+
+
+/* ========================================================================= */
+/* info screen functions */
+/* ========================================================================= */
+
+static struct TokenInfo *info_info;
+static int num_info_info;
+
+static void execInfoTitleScreen()
+{
+ info_mode = INFO_MODE_TITLESCREEN;
+ DrawInfoScreen();
+}
+
+static void execInfoElements()
+{
+ info_mode = INFO_MODE_ELEMENTS;
+ DrawInfoScreen();
+}
+
+static void execInfoMusic()
+{
+ info_mode = INFO_MODE_MUSIC;
+ DrawInfoScreen();
+}
+
+static void execInfoCredits()
+{
+ info_mode = INFO_MODE_CREDITS;
+ DrawInfoScreen();
+}
+
+static void execInfoProgram()
+{
+ info_mode = INFO_MODE_PROGRAM;
+ DrawInfoScreen();
+}
+
+static void execInfoLevelSet()
+{
+ info_mode = INFO_MODE_LEVELSET;
+ DrawInfoScreen();
+}
+
+static void execExitInfo()
+{
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenu();
+}
+
+static struct TokenInfo info_info_main[] =
+{
+ { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
+ { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
+ { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
+ { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
+ { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
+ { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
+
+ { 0, NULL, NULL }
+};
+
+static void DrawInfoScreen_Main(int fade_delay)
+{
+ int i;
+
+ UnmapAllGadgets();
+ CloseDoor(DOOR_CLOSE_2);
+
+ ClearWindow();
+
+#if 1
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
+#else
+ DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
+#endif
+
+ info_info = info_info_main;
+ num_info_info = 0;
+
+ for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ {
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + i;
+ int font_nr = FONT_MENU_1;
+
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
+
+ if (info_info[i].type & TYPE_ENTER_MENU)
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else if (info_info[i].type & TYPE_LEAVE_MENU)
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
+ initCursor(i, IMG_MENU_BUTTON);
+
+ num_info_info++;
+ }
+
+#if 1
+
+ HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+ FadeIn(fade_delay);
+ InitAnimation();
+
+#else
+
+ FadeToFront();
+ InitAnimation();
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+ HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
+#endif
+}
+
+void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
+{
+ static int choice_store[MAX_INFO_MODES];
+ int choice = choice_store[info_mode]; /* always starts with 0 */
+ int x = 0;
+ int y = choice;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ /* advance to first valid menu entry */
+ while (choice < num_info_info &&
+ info_info[choice].type & TYPE_SKIP_ENTRY)
+ choice++;
+ choice_store[info_mode] = choice;
+
+ drawCursor(choice, FC_RED);
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ for (y = 0; y < num_info_info; y++)
+ {
+ if (info_info[y].type & TYPE_LEAVE_MENU)
+ {
+ void (*menu_callback_function)(void) = info_info[y].value;
+
+ menu_callback_function();
+ break; /* absolutely needed because function changes 'info_info'! */
+ }
+ }
+
+ return;
+ }
+
+ if (mx || my) /* mouse input */
+ {
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+ }
+ else if (dx || dy) /* keyboard input */
+ {
+ if (dx)
+ {
+ int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
+
+ if (info_info[choice].type & menu_navigation_type ||
+ info_info[choice].type & TYPE_ENTER_SCREEN ||
+ info_info[choice].type & TYPE_BOOLEAN_STYLE)
+ button = MB_MENU_CHOICE;
+ }
+ else if (dy)
+ y = choice + dy;
+
+ /* jump to next non-empty menu entry (up or down) */
+ while (y > 0 && y < num_info_info - 1 &&
+ info_info[y].type & TYPE_SKIP_ENTRY)
+ y += dy;
+ }
+
+ if (IN_VIS_FIELD(x, y) &&
+ y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
+ {
+ if (button)
+ {
+ if (y != choice)
+ {
+ drawCursor(y, FC_RED);
+ drawCursor(choice, FC_BLUE);
+ choice = choice_store[info_mode] = y;
+ }
+ }
+ else if (!(info_info[y].type & TYPE_GHOSTED))
+ {
+ if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
+ {
+ void (*menu_callback_function)(void) = info_info[choice].value;
+
+ menu_callback_function();
+ }
+ }
+ }
+}
+
+void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
+{
+ static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
+ static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
+ int xstart = mSX + 16;
+ int ystart = mSY + 64 + 2 * 32;
+ int ystep = TILEY + 4;
+ int element, action, direction;
+ int graphic;
+ int delay;
+ int sync_frame;
+ int i, j;
+
+ if (init)
+ {
+ for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
+ infoscreen_step[i] = infoscreen_frame[i] = 0;
+
+ ClearWindow();
+ DrawHeadline();
+
+ DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
+
+ DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
+ "Press any key or button for next page");
+
+ FrameCounter = 0;
+ }
+
+ i = j = 0;
+ while (helpanim_info[j].element != HELPANIM_LIST_END)
+ {
+ if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
+ i >= max_anims)
+ break;
+ else if (i < start)
+ {
+ while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
+ j++;
+
+ j++;
+ i++;
+
+ continue;
+ }
+
+ j += infoscreen_step[i - start];
+
+ element = helpanim_info[j].element;
+ action = helpanim_info[j].action;
+ direction = helpanim_info[j].direction;
+
+ if (element < 0)
+ element = EL_UNKNOWN;
+
+ if (action != -1 && direction != -1)
+ graphic = el_act_dir2img(element, action, direction);
+ else if (action != -1)
+ graphic = el_act2img(element, action);
+ else if (direction != -1)
+ graphic = el_dir2img(element, direction);
+ else
+ graphic = el2img(element);
+
+ delay = helpanim_info[j++].delay;
+
+ if (delay == -1)
+ delay = 1000000;
+
+ if (infoscreen_frame[i - start] == 0)
+ {
+ sync_frame = 0;
+ infoscreen_frame[i - start] = delay - 1;
+ }
+ else
+ {
+ sync_frame = delay - infoscreen_frame[i - start];
+ infoscreen_frame[i - start]--;
+ }
+
+ if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
+ {
+ if (!infoscreen_frame[i - start])
+ infoscreen_step[i - start] = 0;
+ }
+ else
+ {
+ if (!infoscreen_frame[i - start])
+ infoscreen_step[i - start]++;
+ while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
+ j++;
+ }
+
+ j++;
+
+ ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
+ TILEX, TILEY);
+ DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
+ graphic, sync_frame, USE_MASKING);
+
+ if (init)
+ DrawInfoScreen_HelpText(element, action, direction, i - start);
+
+ i++;
+ }
+
+ redraw_mask |= REDRAW_FIELD;
+
+ FrameCounter++;
+}
+
+static char *getHelpText(int element, int action, int direction)
+{
+ char token[MAX_LINE_LEN];
+
+ strcpy(token, element_info[element].token_name);
+
+ if (action != -1)
+ strcat(token, element_action_info[action].suffix);
+
+ if (direction != -1)
+ strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
+
+ return getHashEntry(helptext_info, token);
+}
+
+void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
+{
+ int font_nr = FONT_LEVEL_NUMBER;
+ int font_width = getFontWidth(font_nr);
+ int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
+ int sy = mSY + 65 + 2 * 32 + 1;
+ int ystep = TILEY + 4;
+ int pad_x = sx - SX;
+ int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
+ int max_lines_per_text = 2;
+ char *text = NULL;
+
+ if (action != -1 && direction != -1) /* element.action.direction */
+ text = getHelpText(element, action, direction);
+
+ if (text == NULL && action != -1) /* element.action */
+ text = getHelpText(element, action, -1);
+
+ if (text == NULL && direction != -1) /* element.direction */
+ text = getHelpText(element, -1, direction);
+
+ if (text == NULL) /* base element */
+ text = getHelpText(element, -1, -1);
+
+ if (text == NULL) /* not found */
+ text = "No description available";
+
+ if (strlen(text) <= max_chars_per_line) /* only one line of text */
+ sy += getFontHeight(font_nr) / 2;
+
+ DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
+ max_chars_per_line, max_lines_per_text);
+}
+
+void DrawInfoScreen_TitleScreen()
+{
+ DrawTitleScreen();
+}
+
+void HandleInfoScreen_TitleScreen(int button)
+{
+ HandleTitleScreen(0, 0, 0, 0, button);
+}
+
+void DrawInfoScreen_Elements()
+{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
+
+ LoadHelpAnimInfo();
+ LoadHelpTextInfo();
+
+ HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
+
+ FadeToFront();
+ InitAnimation();
+}
+
+void HandleInfoScreen_Elements(int button)
+{
+ static unsigned long info_delay = 0;
+ static int num_anims;
+ static int num_pages;
+ static int page;
+ int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
+ int button_released = !button;
+ int i;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ boolean new_element = TRUE;
+
+ num_anims = 0;
+ for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
+ {
+ if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
+ new_element = TRUE;
+ else if (new_element)
+ {
+ num_anims++;
+ new_element = FALSE;
+ }
+ }
+
+ num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
+ page = 0;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ if (button_released || button == MB_MENU_INITIALIZE)
+ {
+ if (button != MB_MENU_INITIALIZE)
+ page++;
+
+ if (page >= num_pages)
+ {
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
+ }
+ else
+ {
+ if (DelayReached(&info_delay, GameFrameDelay))
+ if (page < num_pages)
+ DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
+
+ PlayMenuSoundIfLoop();
+ }
+}
+
+void DrawInfoScreen_Music()
+{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
+
+ ClearWindow();
+ DrawHeadline();
+
+ LoadMusicInfo();
+
+ HandleInfoScreen_Music(MB_MENU_INITIALIZE);
+}
+
+void HandleInfoScreen_Music(int button)
+{
+ static struct MusicFileInfo *list = NULL;
+ int ystart = 150, dy = 30;
+ int ybottom = SYSIZE - 20;
+ int button_released = !button;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ list = music_file_info;
+
+ if (list == NULL)
+ {
+ FadeSoundsAndMusic();
+
+ ClearWindow();
+ DrawHeadline();
+
+ DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+ return;
+ }
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ if (button_released || button == MB_MENU_INITIALIZE)
+ {
+ int y = 0;
+
+ if (button != MB_MENU_INITIALIZE)
+ if (list != NULL)
+ list = list->next;
+
+ if (list == NULL)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ FadeSoundsAndMusic();
+
+ ClearWindow();
+ DrawHeadline();
+
+ if (list->is_sound)
+ {
+ int sound = list->music;
+
+ if (sound_info[sound].loop)
+ PlaySoundLoop(sound);
+ else
+ PlaySound(sound);
+
+ DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
+ }
+ else
+ {
+ PlayMusic(list->music);
+
+ DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
+ }
+
+ if (!strEqual(list->title, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->title_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
+
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
+ }
+
+ if (!strEqual(list->artist, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->artist_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
+ else
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
+
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
+ }
+
+ if (!strEqual(list->album, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->album_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
+ else
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
+
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
+ }
+
+ if (!strEqual(list->year, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->year_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
+ else
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
+
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
+ }
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for next page");
+ }
+
+ if (list != NULL && list->is_sound && sound_info[list->music].loop)
+ PlaySoundLoop(list->music);
+}
+
+static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
+{
+ int ystart = 150, ystep = 30;
+ int ybottom = SYSIZE - 20;
+
+ ClearWindow();
+ DrawHeadline();
+
+ DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
+
+ if (screen_nr == 0)
+ {
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ "Peter Liepa");
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ "for creating");
+ DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+ "\"Boulder Dash\"");
+ DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+ "in the year");
+ DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
+ "1984");
+ DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
+ "published by");
+ DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
+ "First Star Software");
+ }
+ else if (screen_nr == 1)
+ {
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ "Klaus Heinz & Volker Wertich");
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ "for creating");
+ DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+ "\"Emerald Mine\"");
+ DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+ "in the year");
+ DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
+ "1987");
+ DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
+ "published by");
+ DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
+ "Kingsoft");
+ }
+ else if (screen_nr == 2)
+ {
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ "Michael Stopp & Philip Jespersen");
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ "for creating");
+ DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+ "\"Supaplex\"");
+ DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+ "in the year");
+ DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
+ "1991");
+ DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
+ "published by");
+ DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
+ "Digital Integration");
+ }
+ else if (screen_nr == 3)
+ {
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ "Hiroyuki Imabayashi");
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ "for creating");
+ DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+ "\"Sokoban\"");
+ DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+ "in the year");
+ DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
+ "1982");
+ DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
+ "published by");
+ DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
+ "Thinking Rabbit");
+ }
+ else if (screen_nr == 4)
+ {
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ "Alan Bond");
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ "and");
+ DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+ "Jürgen Bonhagen");
+ DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+ "for the continuous creation");
+ DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
+ "of outstanding level sets");
+ }
+ else if (screen_nr == 5)
+ {
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ "Peter Elzner");
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ "for ideas and inspiration by");
+ DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+ "Diamond Caves");
+
+ DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
+ "Steffest");
+ DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
+ "for ideas and inspiration by");
+ DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
+ "DX-Boulderdash");
+ }
+ else if (screen_nr == 6)
+ {
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ "David Tritscher");
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ "for the new Emerald Mine engine");
+ }
+ else if (screen_nr == 7)
+ {
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ "Guido Schulz");
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ "for the initial DOS port");
+
+ DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
+ "Karl Hörnell");
+ DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
+ "for some additional toons");
+ }
+ else if (screen_nr == 8)
+ {
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ "And not to forget:");
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
+ "Many thanks to");
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
+ "All those who contributed");
+ DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+ "levels to this game");
+ DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
+ "since 1995");
+ }
+ else
+ {
+ return FALSE;
+ }
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for next page");
+
+ return TRUE;
+}
+
+void DrawInfoScreen_Credits()
+{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
+
+ FadeSoundsAndMusic();
+
+ HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
+}
+
+void HandleInfoScreen_Credits(int button)
+{
+ static int screen_nr = 0;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ screen_nr = 0;
+
+ DrawInfoScreen_CreditsScreen(screen_nr);
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ screen_nr++;
+
+ if (!DrawInfoScreen_CreditsScreen(screen_nr))
+ {
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
+void DrawInfoScreen_Program()
+{
+ int ystart = 150, ystep = 30;
+ int ybottom = SYSIZE - 20;
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
+
+ ClearWindow();
+ DrawHeadline();
+
+ DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
+
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ "This game is Freeware!");
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
+ "If you like it, send e-mail to:");
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
+ "info@artsoft.org");
+ DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
+ "or SnailMail to:");
+ DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
+ "Holger Schemel");
+ DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
+ "Detmolder Strasse 189");
+ DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
+ "33604 Bielefeld");
+ DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
+ "Germany");
+
+ DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
+ "If you have created new levels,");
+ DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2,
+ "send them to me to include them!");
+ DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
+ ":-)");
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+}
+
+void HandleInfoScreen_Program(int button)
+{
+ int button_released = !button;
+
+ if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ if (button_released)
+ {
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
+void DrawInfoScreen_LevelSet()
+{
+ int ystart = 150;
+ int ybottom = SYSIZE - 20;
+ char *filename = getLevelSetInfoFilename();
+ int font_nr = FONT_LEVEL_NUMBER;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int pad_x = 32;
+ int pad_y = ystart;
+ int sx = SX + pad_x;
+ int sy = SY + pad_y;
+ int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
+ int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+
+ ClearWindow();
+ DrawHeadline();
+
+ DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+ if (filename != NULL)
+ DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
+ max_lines_per_screen);
+ else
+ DrawTextSCentered(ystart, FONT_TEXT_2,
+ "No information for this level set.");
+}
+
+void HandleInfoScreen_LevelSet(int button)
+{
+ int button_released = !button;
+
+ if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ if (button_released)
+ {
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
+static void DrawInfoScreenExt(int fade_delay)
+{
+ SetMainBackgroundImage(IMG_BACKGROUND_INFO);
+
+ if (info_mode == INFO_MODE_TITLESCREEN)
+ DrawInfoScreen_TitleScreen();
+ else if (info_mode == INFO_MODE_ELEMENTS)
+ DrawInfoScreen_Elements();
+ else if (info_mode == INFO_MODE_MUSIC)
+ DrawInfoScreen_Music();
+ else if (info_mode == INFO_MODE_CREDITS)
+ DrawInfoScreen_Credits();
+ else if (info_mode == INFO_MODE_PROGRAM)
+ DrawInfoScreen_Program();
+ else if (info_mode == INFO_MODE_LEVELSET)
+ DrawInfoScreen_LevelSet();
+ else
+ DrawInfoScreen_Main(fade_delay);
+
+ if (info_mode != INFO_MODE_MUSIC)
+ {
+ PlayMenuSound();
+ PlayMenuMusic();
+ }
+}
+
+void DrawInfoScreen()
+{
+ DrawInfoScreenExt(0);
+}
+
+void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
+{
+ if (info_mode == INFO_MODE_TITLESCREEN)
+ HandleInfoScreen_TitleScreen(button);
+ else if (info_mode == INFO_MODE_ELEMENTS)
+ HandleInfoScreen_Elements(button);
+ else if (info_mode == INFO_MODE_MUSIC)
+ HandleInfoScreen_Music(button);
+ else if (info_mode == INFO_MODE_CREDITS)
+ HandleInfoScreen_Credits(button);
+ else if (info_mode == INFO_MODE_PROGRAM)
+ HandleInfoScreen_Program(button);
+ else if (info_mode == INFO_MODE_LEVELSET)
+ HandleInfoScreen_LevelSet(button);
+ else
+ HandleInfoScreen_Main(mx, my, dx, dy, button);
+
+ DoAnimation();
+}
+
+
+/* ========================================================================= */
+/* type name functions */
+/* ========================================================================= */
+
+void HandleTypeName(int newxpos, Key key)
+{
+ static int xpos = 0, ypos = 2;
+ int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
+ int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
+ int startx = mSX + 32 + name_width;
+ int starty = mSY + ypos * 32;
+
+ if (newxpos)
+ {
+ xpos = newxpos;
+
+ DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
+ DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
+
+ return;
+ }
+
+ if (((key >= KSYM_A && key <= KSYM_Z) ||
+ (key >= KSYM_a && key <= KSYM_z)) &&
+ xpos < MAX_PLAYER_NAME_LEN)
+ {
+ char ascii;
+
+ if (key >= KSYM_A && key <= KSYM_Z)
+ ascii = 'A' + (char)(key - KSYM_A);
+ else
+ ascii = 'a' + (char)(key - KSYM_a);
+
+ setup.player_name[xpos] = ascii;
+ setup.player_name[xpos + 1] = 0;
+ xpos++;
+
+ DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
+ DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
+ }
+ else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
+ {
+ xpos--;
+ setup.player_name[xpos] = 0;
+
+ DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
+ }
+ else if (key == KSYM_Return && xpos > 0)
+ {
+ DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
+ DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
+
+ SaveSetup();
+ game_status = GAME_MODE_MAIN;
+ }
+}
+
+
+/* ========================================================================= */
+/* tree menu functions */
+/* ========================================================================= */
+
+static void DrawChooseTree(TreeInfo **ti_ptr)
+{
+ UnmapAllGadgets();
+
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
+ CloseDoor(DOOR_CLOSE_2);
+
+ ClearWindow();
+
+ HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
+ MapChooseTreeGadgets(*ti_ptr);
+
+ FadeToFront();
+ InitAnimation();
+}
+
+static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
+{
+ struct GadgetInfo *gi = screen_gadget[id];
+ int items_max, items_visible, item_position;
+
+ items_max = numTreeInfoInGroup(ti);
+ items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
+ item_position = first_entry;
+
+ if (item_position > items_max - items_visible)
+ item_position = items_max - items_visible;
+
+ ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
+ GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
+ GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
+}
+
+static void drawChooseTreeList(int first_entry, int num_page_entries,
+ TreeInfo *ti)
+{
+ int i;
+ char *title_string = NULL;
+#if 0
+ int xoffset_sets = 16;
+#endif
+ int yoffset_sets = MENU_TITLE1_YPOS;
+#if 0
+ int xoffset_setup = 16;
+#endif
+ int yoffset_setup = 16;
+#if 1
+#if 0
+ int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? xoffset_sets :
+ xoffset_setup);
+#endif
+ int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
+ yoffset_setup);
+#else
+ int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
+ int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
+#endif
+ int last_game_status = game_status; /* save current game status */
+
+ title_string =
+ (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Sets" :
+ ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
+ ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
+ ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
+
+#if 1
+ DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
+#else
+ DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
+#endif
+
+ /* force LEVELS font on artwork setup screen */
+ game_status = GAME_MODE_LEVELS;
+
+ /* clear tree list area, but not title or scrollbar */
+ DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
+ SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
+ MAX_MENU_ENTRIES_ON_SCREEN * 32);
+
+ for (i = 0; i < num_page_entries; i++)
+ {
+ TreeInfo *node, *node_first;
+ int entry_pos = first_entry + i;
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + i;
+ int startx = mSX + xpos * 32;
+ int starty = mSY + ypos * 32;
+ int font_nr = FONT_TEXT_1;
+ int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int startx_text = startx + font_xoffset;
+ int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+ int text_size = startx_scrollbar - startx_text;
+ int max_buffer_len = text_size / getFontWidth(font_nr);
+ char buffer[max_buffer_len + 1];
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node = getTreeInfoFromPos(node_first, entry_pos);
+
+ strncpy(buffer, node->name, max_buffer_len);
+ buffer[max_buffer_len] = '\0';
+
+ DrawText(startx, starty, buffer, font_nr + node->color);
+
+ if (node->parent_link)
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (node->level_group)
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else
+ initCursor(i, IMG_MENU_BUTTON);
+ }
+
+ game_status = last_game_status; /* restore current game status */
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
+static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
+{
+ TreeInfo *node, *node_first;
+ int x, last_redraw_mask = redraw_mask;
+#if 1
+ int ypos = MENU_TITLE2_YPOS;
+#else
+ int ypos = 40;
+#endif
+
+ if (ti->type != TREE_TYPE_LEVEL_DIR)
+ return;
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node = getTreeInfoFromPos(node_first, entry_pos);
+
+ DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2));
+
+ if (node->parent_link)
+ DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"",
+ node->class_desc);
+ else if (node->level_group)
+ DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"",
+ node->class_desc);
+ else if (ti->type == TREE_TYPE_LEVEL_DIR)
+ DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)",
+ node->levels, node->class_desc);
+
+ /* let BackToFront() redraw only what is needed */
+ redraw_mask = last_redraw_mask | REDRAW_TILES;
+ for (x = 0; x < SCR_FIELDX; x++)
+ MarkTileDirty(x, 1);
+}
+
+static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
+ TreeInfo **ti_ptr)
+{
+ TreeInfo *ti = *ti_ptr;
+ int x = 0;
+ int y = ti->cl_cursor;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int num_entries = numTreeInfoInGroup(ti);
+ int num_page_entries;
+ int last_game_status = game_status; /* save current game status */
+ boolean position_set_by_scrollbar = (dx == 999);
+
+ /* force LEVELS draw offset on choose level and artwork setup screen */
+ game_status = GAME_MODE_LEVELS;
+
+ if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
+ num_page_entries = num_entries;
+ else
+ num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
+
+ game_status = last_game_status; /* restore current game status */
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ int num_entries = numTreeInfoInGroup(ti);
+ int entry_pos = posTreeInfo(ti);
+
+ if (ti->cl_first == -1)
+ {
+ /* only on initialization */
+ ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
+ ti->cl_cursor = entry_pos - ti->cl_first;
+ }
+ else if (ti->cl_cursor >= num_page_entries ||
+ (num_entries > num_page_entries &&
+ num_entries - ti->cl_first < num_page_entries))
+ {
+ /* only after change of list size (by custom graphic configuration) */
+ ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
+ ti->cl_cursor = entry_pos - ti->cl_first;
+ }
+
+ if (position_set_by_scrollbar)
+ ti->cl_first = dy;
+ else
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
+
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ if (ti->node_parent)
+ {
+ *ti_ptr = ti->node_parent;
+ DrawChooseTree(ti_ptr);
+ }
+ else if (game_status == GAME_MODE_SETUP)
+ {
+ execSetupArtwork();
+ }
+ else
+ {
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenu();
+ }
+
+ return;
+ }
+
+ if (mx || my) /* mouse input */
+ {
+ int last_game_status = game_status; /* save current game status */
+
+ /* force LEVELS draw offset on artwork setup screen */
+ game_status = GAME_MODE_LEVELS;
+
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+
+ game_status = last_game_status; /* restore current game status */
+ }
+ else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
+ {
+ /* move cursor instead of scrolling when already at start/end of list */
+ if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
+ dy = -1;
+ else if (dy == +1 * SCROLL_LINE &&
+ ti->cl_first + num_page_entries == num_entries)
+ dy = 1;
+
+ /* handle scrolling screen one line or page */
+ if (ti->cl_cursor + dy < 0 ||
+ ti->cl_cursor + dy > num_page_entries - 1)
+ {
+ if (ABS(dy) == SCROLL_PAGE)
+ step = num_page_entries - 1;
+
+ if (dy < 0 && ti->cl_first > 0)
+ {
+ /* scroll page/line up */
+
+ ti->cl_first -= step;
+ if (ti->cl_first < 0)
+ ti->cl_first = 0;
+
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
+ }
+ else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
+ {
+ /* scroll page/line down */
+
+ ti->cl_first += step;
+ if (ti->cl_first + num_page_entries > num_entries)
+ ti->cl_first = MAX(0, num_entries - num_page_entries);
+
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
+ }
+
+ return;
+ }
+
+ /* handle moving cursor one line */
+ y = ti->cl_cursor + dy;
+ }
+
+ if (dx == 1)
+ {
+ TreeInfo *node_first, *node_cursor;
+ int entry_pos = ti->cl_first + y;
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node_cursor = getTreeInfoFromPos(node_first, entry_pos);
+
+ if (node_cursor->node_group)
+ {
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor->node_group;
+ DrawChooseTree(ti_ptr);
+
+ return;
+ }
+ }
+ else if (dx == -1 && ti->node_parent)
+ {
+ *ti_ptr = ti->node_parent;
+ DrawChooseTree(ti_ptr);
+
+ return;
+ }
+
+ if (!anyScrollbarGadgetActive() &&
+ IN_VIS_FIELD(x, y) &&
+ mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
+ y >= 0 && y < num_page_entries)
+ {
+ if (button)
+ {
+ if (y != ti->cl_cursor)
+ {
+ drawChooseTreeCursor(y, FC_RED);
+ drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
+ drawChooseTreeInfo(ti->cl_first + y, ti);
+ ti->cl_cursor = y;
+ }
+ }
+ else
+ {
+ TreeInfo *node_first, *node_cursor;
+ int entry_pos = ti->cl_first + y;
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node_cursor = getTreeInfoFromPos(node_first, entry_pos);
+
+ if (node_cursor->node_group)
+ {
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor->node_group;
+ DrawChooseTree(ti_ptr);
+ }
+ else if (node_cursor->parent_link)
+ {
+ *ti_ptr = node_cursor->node_parent;
+ DrawChooseTree(ti_ptr);
+ }
+ else
+ {
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor;
+
+ if (ti->type == TREE_TYPE_LEVEL_DIR)
+ {
+ LoadLevelSetup_SeriesInfo();
+
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+ TapeErase();
+ }
+
+ if (game_status == GAME_MODE_SETUP)
+ {
+ execSetupArtwork();
+ }
+ else
+ {
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenu();
+ }
+ }
+ }
+ }
+}
+
+void DrawChooseLevel()
+{
+ SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
+
+ DrawChooseTree(&leveldir_current);
+
+ PlayMenuSound();
+ PlayMenuMusic();
+}
+
+void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
+
+ DoAnimation();
+}
+
+void DrawHallOfFame(int highlight_position)
+{
+ UnmapAllGadgets();
+ FadeSoundsAndMusic();
+ CloseDoor(DOOR_CLOSE_2);
+
+ if (highlight_position < 0)
+ LoadScore(level_nr);
+
+ FadeToFront();
+ InitAnimation();
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+ HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
+}
+
+static void drawHallOfFameList(int first_entry, int highlight_position)
+{
+ int i;
+
+ SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
+ ClearWindow();
+
+#if 1
+ DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
+ DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
+ "HighScores of Level %d", level_nr);
+#else
+ DrawText(mSX + 80, mSY + MENU_TITLE1_YPOS, "Hall Of Fame", FONT_TITLE_1);
+ DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
+ "HighScores of Level %d", level_nr);
+#endif
+
+ for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ {
+ int entry = first_entry + i;
+ boolean active = (entry == highlight_position);
+ int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
+ int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
+ int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
+ int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
+ int dx1 = 3 * getFontWidth(font_nr1);
+ int dx2 = dx1 + getFontWidth(font_nr1);
+ int dx3 = dx2 + 25 * getFontWidth(font_nr3);
+ int sy = mSY + 64 + i * 32;
+
+ DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
+ DrawText(mSX + dx1, sy, ".", font_nr1);
+ DrawText(mSX + dx2, sy, ".........................", font_nr3);
+
+ if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
+ DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
+
+ DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
+ }
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
+void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
+{
+ static int first_entry = 0;
+ static int highlight_position = 0;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int button_released = !button;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ first_entry = 0;
+ highlight_position = mx;
+ drawHallOfFameList(first_entry, highlight_position);
+
+ return;
+ }
+
+ if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
+ step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
+
+ if (dy < 0)
+ {
+ if (first_entry > 0)
+ {
+ first_entry -= step;
+ if (first_entry < 0)
+ first_entry = 0;
+
+ drawHallOfFameList(first_entry, highlight_position);
+ }
+ }
+ else if (dy > 0)
+ {
+ if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
+ {
+ first_entry += step;
+ if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
+ first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
+
+ drawHallOfFameList(first_entry, highlight_position);
+ }
+ }
+ else if (button_released)
+ {
+ FadeSound(SND_BACKGROUND_SCORES);
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenu();
+ }
+
+ if (game_status == GAME_MODE_SCORES)
+ PlayMenuSoundIfLoop();
+
+ DoAnimation();
+}
+
+
+/* ========================================================================= */
+/* setup screen functions */
+/* ========================================================================= */
+
+static struct TokenInfo *setup_info;
+static int num_setup_info;
+
+static char *graphics_set_name;
+static char *sounds_set_name;
+static char *music_set_name;
+
+static void execSetupMain()
+{
+ setup_mode = SETUP_MODE_MAIN;
+ DrawSetupScreen();
+}
+
+static void execSetupGame()
+{
+ setup_mode = SETUP_MODE_GAME;
+ DrawSetupScreen();
+}
+
+static void execSetupEditor()
+{
+ setup_mode = SETUP_MODE_EDITOR;
+ DrawSetupScreen();
+}
+
+static void execSetupGraphics()
+{
+ setup_mode = SETUP_MODE_GRAPHICS;
+ DrawSetupScreen();
+}
+
+static void execSetupSound()
+{
+ setup_mode = SETUP_MODE_SOUND;
+ DrawSetupScreen();
+}
+
+static void execSetupArtwork()
+{
+ setup.graphics_set = artwork.gfx_current->identifier;
+ setup.sounds_set = artwork.snd_current->identifier;
+ setup.music_set = artwork.mus_current->identifier;
+
+ /* needed if last screen (setup choice) changed graphics, sounds or music */
+ ReloadCustomArtwork(0);
+
+ /* needed for displaying artwork name instead of artwork identifier */
+ graphics_set_name = artwork.gfx_current->name;
+ sounds_set_name = artwork.snd_current->name;
+ music_set_name = artwork.mus_current->name;
+
+ setup_mode = SETUP_MODE_ARTWORK;
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGraphics()
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
+ DrawSetupScreen();
+}
+
+static void execSetupChooseSounds()
+{
+ setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
+ DrawSetupScreen();
+}
+
+static void execSetupChooseMusic()
+{
+ setup_mode = SETUP_MODE_CHOOSE_MUSIC;
+ DrawSetupScreen();
+}
+
+static void execSetupInput()
+{
+ setup_mode = SETUP_MODE_INPUT;
+ DrawSetupScreen();
+}
+
+static void execSetupShortcut1()
+{
+ setup_mode = SETUP_MODE_SHORTCUT_1;
+ DrawSetupScreen();
+}
+
+static void execSetupShortcut2()
+{
+ setup_mode = SETUP_MODE_SHORTCUT_2;
+ DrawSetupScreen();
+}
+
+static void execExitSetup()
+{
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenu();
+}
+
+static void execSaveAndExitSetup()
+{
+ SaveSetup();
+ execExitSetup();
+}
+
+static struct TokenInfo setup_info_main[] =
+{
+ { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
+ { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
+ { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
+ { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
+ { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
+ { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
+ { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
+ { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
+ { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_game[] =
+{
+ { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
+ { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
+ { TYPE_SWITCH, &setup.handicap, "Handicap:" },
+ { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
+ { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
+ { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_editor[] =
+{
+#if 0
+ { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
+ { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
+ { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
+ { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
+ { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
+ { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
+ { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
+ { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
+#endif
+ { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
+ { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
+ { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
+ { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
+ { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_graphics[] =
+{
+ { TYPE_SWITCH, &setup.fullscreen, "Fullscreen Mode:" },
+ { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
+#if 0
+ { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
+ { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
+ { TYPE_SWITCH, &setup.fading, "Fading:" },
+#endif
+ { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
+ { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
+ { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
+ { TYPE_SWITCH, &setup.toons, "Show Toons:" },
+ { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_sound[] =
+{
+ { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
+ { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
+ { TYPE_SWITCH, &setup.sound_music, "Music:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_artwork[] =
+{
+ { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
+ { TYPE_STRING, &graphics_set_name, "" },
+ { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
+ { TYPE_STRING, &sounds_set_name, "" },
+ { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
+ { TYPE_STRING, &music_set_name, "" },
+ { TYPE_EMPTY, NULL, "" },
+#if 1
+ { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
+ { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
+ { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
+#else
+ { TYPE_STRING, NULL, "Override Level Artwork:"},
+ { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
+ { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
+ { TYPE_YES_NO, &setup.override_level_music, "Music:" },
+#endif
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcut_1[] =
+{
+ { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
+ { TYPE_KEY, &setup.shortcut.save_game, "" },
+ { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
+ { TYPE_KEY, &setup.shortcut.load_game, "" },
+ { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
+ { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
+ { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcut_2[] =
+{
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
+ { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static Key getSetupKey()
+{
+ Key key = KSYM_UNDEFINED;
+ boolean got_key_event = FALSE;
+
+ while (!got_key_event)
+ {
+ if (PendingEvent()) /* got event */
+ {
+ Event event;
+
+ NextEvent(&event);
+
+ switch(event.type)
+ {
+ case EVENT_KEYPRESS:
+ {
+ key = GetEventKey((KeyEvent *)&event, TRUE);
+
+ /* press 'Escape' or 'Enter' to keep the existing key binding */
+ if (key == KSYM_Escape || key == KSYM_Return)
+ key = KSYM_UNDEFINED; /* keep old value */
+
+ got_key_event = TRUE;
+ }
+ break;
+
+ case EVENT_KEYRELEASE:
+ key_joystick_mapping = 0;
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
+ }
+
+ DoAnimation();
+ BackToFront();
+
+ /* don't eat all CPU time */
+ Delay(10);
+ }
+
+ return key;
+}
+
+static int getSetupTextFont(int type)
+{
+ if (type & (TYPE_SWITCH |
+ TYPE_YES_NO |
+ TYPE_STRING |
+ TYPE_ECS_AGA |
+ TYPE_KEYTEXT))
+ return FONT_MENU_2;
+ else
+ return FONT_MENU_1;
+}
+
+static int getSetupValueFont(int type, void *value)
+{
+ if (type & TYPE_KEY)
+ return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
+ else if (type & TYPE_STRING)
+ return FONT_VALUE_2;
+ else if (type & TYPE_ECS_AGA)
+ return FONT_VALUE_1;
+ else if (type & TYPE_BOOLEAN_STYLE)
+ return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
+ else
+ return FONT_VALUE_1;
+}
+
+static void drawSetupValue(int pos)
+{
+ boolean font_draw_xoffset_modified = FALSE;
+ int font_draw_xoffset_old = -1;
+ int xpos = MENU_SCREEN_VALUE_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + pos;
+ int startx = mSX + xpos * 32;
+ int starty = mSY + ypos * 32;
+ int font_nr, font_width;
+ int type = setup_info[pos].type;
+ void *value = setup_info[pos].value;
+ char *value_string = getSetupValue(type, value);
+ int i;
+
+ if (value_string == NULL)
+ return;
+
+ if (type & TYPE_KEY)
+ {
+#if 1
+ xpos = MENU_SCREEN_START_XPOS;
+#else
+ xpos = 3;
+#endif
+
+ if (type & TYPE_QUERY)
+ {
+ value_string = "<press key>";
+#if 0
+ font_nr = FONT_INPUT_1_ACTIVE;
+#endif
+ }
+ }
+ else if (type & TYPE_STRING)
+ {
+ int max_value_len = (SCR_FIELDX - 2) * 2;
+
+ xpos = MENU_SCREEN_START_XPOS;
+#if 0
+ font_nr = FONT_VALUE_2;
+#endif
+
+ if (strlen(value_string) > max_value_len)
+ value_string[max_value_len] = '\0';
+ }
+ else if (type & TYPE_ECS_AGA)
+ {
+#if 0
+ font_nr = FONT_VALUE_1;
+#endif
+ }
+ else if (type & TYPE_BOOLEAN_STYLE)
+ {
+#if 0
+ font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
+#endif
+ }
+
+ startx = mSX + xpos * 32;
+ starty = mSY + ypos * 32;
+ font_nr = getSetupValueFont(type, value);
+ font_width = getFontWidth(font_nr);
+
+ /* downward compatibility correction for Juergen Bonhagen's menu settings */
+ if (setup_mode != SETUP_MODE_INPUT)
+ {
+ int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
+ int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
+ int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
+ int text_font_nr = getSetupTextFont(FONT_MENU_2);
+ int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
+ int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
+ boolean correct_font_draw_xoffset = FALSE;
+
+ if (xpos == MENU_SCREEN_START_XPOS &&
+ startx + font1_xoffset < text_startx + text_font_xoffset)
+ correct_font_draw_xoffset = TRUE;
+
+ if (xpos == MENU_SCREEN_VALUE_XPOS &&
+ startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
+ correct_font_draw_xoffset = TRUE;
+
+#if 0
+ printf("::: %d + %d < %d + %d + %d\n",
+ startx, font_xoffset, text_startx, text_width, text_font_xoffset);
+ printf("::: => need correction == %d\n", correct_font_draw_xoffset);
+#endif