+ }
+ }
+}
+
+void DrawChooseLevel()
+{
+ SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
+
+ DrawChooseTree(&leveldir_current);
+
+ PlayMenuSound();
+ PlayMenuMusic();
+}
+
+void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
+
+ DoAnimation();
+}
+
+void DrawHallOfFame(int highlight_position)
+{
+ UnmapAllGadgets();
+ FadeSoundsAndMusic();
+ CloseDoor(DOOR_CLOSE_2);
+
+ if (highlight_position < 0)
+ LoadScore(level_nr);
+
+ FadeToFront();
+ InitAnimation();
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+ HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
+}
+
+static void drawHallOfFameList(int first_entry, int highlight_position)
+{
+ int i;
+
+ SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
+ ClearWindow();
+
+#if 1
+ DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
+ DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
+ "HighScores of Level %d", level_nr);
+#else
+ DrawText(mSX + 80, mSY + MENU_TITLE1_YPOS, "Hall Of Fame", FONT_TITLE_1);
+ DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
+ "HighScores of Level %d", level_nr);
+#endif
+
+ for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ {
+ int entry = first_entry + i;
+ boolean active = (entry == highlight_position);
+ int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
+ int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
+ int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
+ int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
+ int dx1 = 3 * getFontWidth(font_nr1);
+ int dx2 = dx1 + getFontWidth(font_nr1);
+ int dx3 = dx2 + 25 * getFontWidth(font_nr3);
+ int sy = mSY + 64 + i * 32;
+
+ DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
+ DrawText(mSX + dx1, sy, ".", font_nr1);
+ DrawText(mSX + dx2, sy, ".........................", font_nr3);
+
+ if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
+ DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
+
+ DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
+ }
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
+void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
+{
+ static int first_entry = 0;
+ static int highlight_position = 0;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int button_released = !button;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ first_entry = 0;
+ highlight_position = mx;
+ drawHallOfFameList(first_entry, highlight_position);
+
+ return;
+ }
+
+ if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
+ step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
+
+ if (dy < 0)
+ {
+ if (first_entry > 0)
+ {
+ first_entry -= step;
+ if (first_entry < 0)
+ first_entry = 0;
+
+ drawHallOfFameList(first_entry, highlight_position);
+ }
+ }
+ else if (dy > 0)
+ {
+ if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
+ {
+ first_entry += step;
+ if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
+ first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
+
+ drawHallOfFameList(first_entry, highlight_position);
+ }
+ }
+ else if (button_released)
+ {
+ FadeSound(SND_BACKGROUND_SCORES);
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenu();
+ }
+
+ if (game_status == GAME_MODE_SCORES)
+ PlayMenuSoundIfLoop();
+
+ DoAnimation();
+}
+
+
+/* ========================================================================= */
+/* setup screen functions */
+/* ========================================================================= */
+
+static struct TokenInfo *setup_info;
+static int num_setup_info;
+
+static char *graphics_set_name;
+static char *sounds_set_name;
+static char *music_set_name;
+
+static void execSetupMain()
+{
+ setup_mode = SETUP_MODE_MAIN;
+ DrawSetupScreen();
+}
+
+static void execSetupGame()
+{
+ setup_mode = SETUP_MODE_GAME;
+ DrawSetupScreen();
+}
+
+static void execSetupEditor()
+{
+ setup_mode = SETUP_MODE_EDITOR;
+ DrawSetupScreen();
+}
+
+static void execSetupGraphics()
+{
+ setup_mode = SETUP_MODE_GRAPHICS;
+ DrawSetupScreen();
+}
+
+static void execSetupSound()
+{
+ setup_mode = SETUP_MODE_SOUND;
+ DrawSetupScreen();
+}
+
+static void execSetupArtwork()
+{
+ setup.graphics_set = artwork.gfx_current->identifier;
+ setup.sounds_set = artwork.snd_current->identifier;
+ setup.music_set = artwork.mus_current->identifier;
+
+ /* needed if last screen (setup choice) changed graphics, sounds or music */
+ ReloadCustomArtwork(0);
+
+ /* needed for displaying artwork name instead of artwork identifier */
+ graphics_set_name = artwork.gfx_current->name;
+ sounds_set_name = artwork.snd_current->name;
+ music_set_name = artwork.mus_current->name;
+
+ setup_mode = SETUP_MODE_ARTWORK;
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGraphics()
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
+ DrawSetupScreen();
+}
+
+static void execSetupChooseSounds()
+{
+ setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
+ DrawSetupScreen();
+}
+
+static void execSetupChooseMusic()
+{
+ setup_mode = SETUP_MODE_CHOOSE_MUSIC;
+ DrawSetupScreen();
+}
+
+static void execSetupInput()
+{
+ setup_mode = SETUP_MODE_INPUT;
+ DrawSetupScreen();
+}
+
+static void execSetupShortcut1()
+{
+ setup_mode = SETUP_MODE_SHORTCUT_1;
+ DrawSetupScreen();
+}
+
+static void execSetupShortcut2()
+{
+ setup_mode = SETUP_MODE_SHORTCUT_2;
+ DrawSetupScreen();
+}
+
+static void execExitSetup()
+{
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenu();
+}
+
+static void execSaveAndExitSetup()
+{
+ SaveSetup();
+ execExitSetup();
+}
+
+static struct TokenInfo setup_info_main[] =
+{
+ { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
+ { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
+ { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
+ { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
+ { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
+ { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
+ { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
+ { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
+ { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_game[] =
+{
+ { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
+ { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
+ { TYPE_SWITCH, &setup.handicap, "Handicap:" },
+ { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
+ { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
+ { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_editor[] =
+{
+#if 0
+ { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
+ { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
+ { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
+ { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
+ { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
+ { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
+ { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
+ { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
+#endif
+ { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
+ { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
+ { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
+ { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
+ { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_graphics[] =
+{
+ { TYPE_SWITCH, &setup.fullscreen, "Fullscreen Mode:" },
+ { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
+#if 0
+ { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
+ { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
+ { TYPE_SWITCH, &setup.fading, "Fading:" },
+#endif
+ { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
+ { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
+ { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
+ { TYPE_SWITCH, &setup.toons, "Show Toons:" },
+ { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_sound[] =
+{
+ { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
+ { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
+ { TYPE_SWITCH, &setup.sound_music, "Music:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_artwork[] =
+{
+ { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
+ { TYPE_STRING, &graphics_set_name, "" },
+ { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
+ { TYPE_STRING, &sounds_set_name, "" },
+ { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
+ { TYPE_STRING, &music_set_name, "" },
+ { TYPE_EMPTY, NULL, "" },
+#if 1
+ { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
+ { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
+ { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
+#else
+ { TYPE_STRING, NULL, "Override Level Artwork:"},
+ { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
+ { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
+ { TYPE_YES_NO, &setup.override_level_music, "Music:" },
+#endif
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcut_1[] =
+{
+ { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
+ { TYPE_KEY, &setup.shortcut.save_game, "" },
+ { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
+ { TYPE_KEY, &setup.shortcut.load_game, "" },
+ { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
+ { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
+ { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcut_2[] =
+{
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
+ { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static Key getSetupKey()
+{
+ Key key = KSYM_UNDEFINED;
+ boolean got_key_event = FALSE;
+
+ while (!got_key_event)
+ {
+ if (PendingEvent()) /* got event */
+ {
+ Event event;
+
+ NextEvent(&event);
+
+ switch(event.type)
+ {
+ case EVENT_KEYPRESS:
+ {
+ key = GetEventKey((KeyEvent *)&event, TRUE);
+
+ /* press 'Escape' or 'Enter' to keep the existing key binding */
+ if (key == KSYM_Escape || key == KSYM_Return)
+ key = KSYM_UNDEFINED; /* keep old value */
+
+ got_key_event = TRUE;
+ }
+ break;
+
+ case EVENT_KEYRELEASE:
+ key_joystick_mapping = 0;
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
+ }
+
+ DoAnimation();
+ BackToFront();
+
+ /* don't eat all CPU time */
+ Delay(10);
+ }
+
+ return key;
+}
+
+static int getSetupTextFont(int type)
+{
+ if (type & (TYPE_SWITCH |
+ TYPE_YES_NO |
+ TYPE_STRING |
+ TYPE_ECS_AGA |
+ TYPE_KEYTEXT))
+ return FONT_MENU_2;
+ else
+ return FONT_MENU_1;
+}
+
+static int getSetupValueFont(int type, void *value)
+{
+ if (type & TYPE_KEY)
+ return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
+ else if (type & TYPE_STRING)
+ return FONT_VALUE_2;
+ else if (type & TYPE_ECS_AGA)
+ return FONT_VALUE_1;
+ else if (type & TYPE_BOOLEAN_STYLE)
+ return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
+ else
+ return FONT_VALUE_1;
+}
+
+static void drawSetupValue(int pos)
+{
+ boolean font_draw_xoffset_modified = FALSE;
+ int font_draw_xoffset_old = -1;
+ int xpos = MENU_SCREEN_VALUE_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + pos;
+ int startx = mSX + xpos * 32;
+ int starty = mSY + ypos * 32;
+ int font_nr, font_width;
+ int type = setup_info[pos].type;
+ void *value = setup_info[pos].value;
+ char *value_string = getSetupValue(type, value);
+ int i;
+
+ if (value_string == NULL)
+ return;
+
+ if (type & TYPE_KEY)
+ {
+#if 1
+ xpos = MENU_SCREEN_START_XPOS;
+#else
+ xpos = 3;
+#endif
+
+ if (type & TYPE_QUERY)
+ {
+ value_string = "<press key>";
+#if 0
+ font_nr = FONT_INPUT_1_ACTIVE;
+#endif
+ }
+ }
+ else if (type & TYPE_STRING)
+ {
+ int max_value_len = (SCR_FIELDX - 2) * 2;
+
+ xpos = MENU_SCREEN_START_XPOS;
+#if 0
+ font_nr = FONT_VALUE_2;
+#endif
+
+ if (strlen(value_string) > max_value_len)
+ value_string[max_value_len] = '\0';
+ }
+ else if (type & TYPE_ECS_AGA)
+ {
+#if 0
+ font_nr = FONT_VALUE_1;
+#endif
+ }
+ else if (type & TYPE_BOOLEAN_STYLE)
+ {
+#if 0
+ font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
+#endif
+ }
+
+ startx = mSX + xpos * 32;
+ starty = mSY + ypos * 32;
+ font_nr = getSetupValueFont(type, value);
+ font_width = getFontWidth(font_nr);
+
+ /* downward compatibility correction for Juergen Bonhagen's menu settings */
+ if (setup_mode != SETUP_MODE_INPUT)
+ {
+ int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
+ int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
+ int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
+ int text_font_nr = getSetupTextFont(FONT_MENU_2);
+ int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
+ int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
+ boolean correct_font_draw_xoffset = FALSE;
+
+ if (xpos == MENU_SCREEN_START_XPOS &&
+ startx + font1_xoffset < text_startx + text_font_xoffset)
+ correct_font_draw_xoffset = TRUE;
+
+ if (xpos == MENU_SCREEN_VALUE_XPOS &&
+ startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
+ correct_font_draw_xoffset = TRUE;
+
+#if 0
+ printf("::: %d + %d < %d + %d + %d\n",
+ startx, font_xoffset, text_startx, text_width, text_font_xoffset);
+ printf("::: => need correction == %d\n", correct_font_draw_xoffset);
+#endif
+
+ /* check if setup value would overlap with setup text when printed */
+ /* (this can happen for extreme/wrong values for font draw offset) */
+ if (correct_font_draw_xoffset)
+ {
+ font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
+ font_draw_xoffset_modified = TRUE;
+
+ if (type & TYPE_KEY)
+ getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
+ else if (!(type & TYPE_STRING))
+ getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
+ MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
+ }
+ }
+
+#if 1
+ for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
+ DrawText(startx + i * font_width, starty, " ", font_nr);
+#else
+#if 1
+ for (i = xpos; i <= MENU_SCREEN_MAX_XPOS; i++)
+ DrawText(mSX + i * 32, starty, " ", font_nr);
+#else
+ DrawText(startx, starty,
+ (xpos == 3 ? " " : " "), font_nr);
+#endif
+#endif
+
+ DrawText(startx, starty, value_string, font_nr);
+
+ if (font_draw_xoffset_modified)
+ getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
+}
+
+static void changeSetupValue(int pos)
+{
+ if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
+ {
+ *(boolean *)setup_info[pos].value ^= TRUE;
+ }
+ else if (setup_info[pos].type & TYPE_KEY)
+ {
+ Key key;
+
+ setup_info[pos].type |= TYPE_QUERY;
+ drawSetupValue(pos);
+ setup_info[pos].type &= ~TYPE_QUERY;
+
+ key = getSetupKey();
+ if (key != KSYM_UNDEFINED)
+ *(Key *)setup_info[pos].value = key;
+ }
+
+ drawSetupValue(pos);
+}
+
+static void DrawSetupScreen_Generic()
+{
+ char *title_string = NULL;
+ int i;
+
+ UnmapAllGadgets();
+ CloseDoor(DOOR_CLOSE_2);
+
+ ClearWindow();
+
+ if (setup_mode == SETUP_MODE_MAIN)
+ {
+ setup_info = setup_info_main;
+ title_string = "Setup";
+ }
+ else if (setup_mode == SETUP_MODE_GAME)
+ {
+ setup_info = setup_info_game;
+ title_string = "Setup Game";
+ }
+ else if (setup_mode == SETUP_MODE_EDITOR)
+ {
+ setup_info = setup_info_editor;
+ title_string = "Setup Editor";
+ }
+ else if (setup_mode == SETUP_MODE_GRAPHICS)
+ {
+ setup_info = setup_info_graphics;
+ title_string = "Setup Graphics";
+ }
+ else if (setup_mode == SETUP_MODE_SOUND)
+ {
+ setup_info = setup_info_sound;
+ title_string = "Setup Sound";
+ }
+ else if (setup_mode == SETUP_MODE_ARTWORK)
+ {
+ setup_info = setup_info_artwork;
+ title_string = "Custom Artwork";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUT_1)
+ {
+ setup_info = setup_info_shortcut_1;
+ title_string = "Setup Shortcuts";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUT_2)
+ {
+ setup_info = setup_info_shortcut_2;
+ title_string = "Setup Shortcuts";
+ }
+
+#if 1
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
+#else
+ DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
+#endif
+
+ num_setup_info = 0;
+ for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ {
+ void *value_ptr = setup_info[i].value;
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + i;
+#if 1
+ int font_nr;
+#else
+ int font_nr = FONT_MENU_1;
+#endif
+
+ /* set some entries to "unchangeable" according to other variables */
+ if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
+ (value_ptr == &setup.sound_loops && !audio.loops_available) ||
+ (value_ptr == &setup.sound_music && !audio.music_available) ||
+ (value_ptr == &setup.fullscreen && !video.fullscreen_available))
+ setup_info[i].type |= TYPE_GHOSTED;
+
+#if 1
+ font_nr = getSetupTextFont(setup_info[i].type);
+#else
+#if 1
+ if (setup_info[i].type & (TYPE_SWITCH |
+ TYPE_YES_NO |
+ TYPE_STRING |
+ TYPE_ECS_AGA |
+ TYPE_KEYTEXT))
+ font_nr = FONT_MENU_2;
+#else
+ if (setup_info[i].type & TYPE_STRING)
+ font_nr = FONT_MENU_2;
+#endif
+#endif
+
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
+
+ if (setup_info[i].type & TYPE_ENTER_MENU)
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else if (setup_info[i].type & TYPE_LEAVE_MENU)
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
+ initCursor(i, IMG_MENU_BUTTON);
+
+ if (setup_info[i].type & TYPE_VALUE)
+ drawSetupValue(i);
+
+ num_setup_info++;
+ }
+
+#if 0
+ DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
+ "Joysticks deactivated in setup menu");
+#endif
+
+ FadeToFront();
+ InitAnimation();
+ HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
+}
+
+void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
+{
+ static int choice_store[MAX_SETUP_MODES];
+ int choice = choice_store[setup_mode]; /* always starts with 0 */
+ int x = 0;
+ int y = choice;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ /* advance to first valid menu entry */
+ while (choice < num_setup_info &&
+ setup_info[choice].type & TYPE_SKIP_ENTRY)
+ choice++;
+ choice_store[setup_mode] = choice;
+
+ drawCursor(choice, FC_RED);
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ for (y = 0; y < num_setup_info; y++)
+ {
+ if (setup_info[y].type & TYPE_LEAVE_MENU)