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fixed fading complete screen if playfield viewport has changed
[rocksndiamonds.git]
/
src
/
screens.c
diff --git
a/src/screens.c
b/src/screens.c
index 7513842e43eb8781fb8c469c05833be96cc0c7ec..9c02fc9e3a7f697a1792f00656d9e77d3de7b393 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-1486,7
+1486,7
@@
void DrawMainMenu()
if (redraw_mask & REDRAW_ALL)
fade_mask = REDRAW_ALL;
if (redraw_mask & REDRAW_ALL)
fade_mask = REDRAW_ALL;
- if (CheckIfGlobalBorderHasChanged())
+ if (CheckIfGlobalBorder
OrPlayfieldViewport
HasChanged())
fade_mask = REDRAW_ALL;
FadeOut(fade_mask);
fade_mask = REDRAW_ALL;
FadeOut(fade_mask);
@@
-2186,7
+2186,7
@@
static void DrawInfoScreen_Main()
if (redraw_mask & REDRAW_ALL)
fade_mask = REDRAW_ALL;
if (redraw_mask & REDRAW_ALL)
fade_mask = REDRAW_ALL;
- if (CheckIfGlobalBorderHasChanged())
+ if (CheckIfGlobalBorder
OrPlayfieldViewport
HasChanged())
fade_mask = REDRAW_ALL;
UnmapAllGadgets();
fade_mask = REDRAW_ALL;
UnmapAllGadgets();
@@
-3838,7
+3838,7
@@
static void DrawChooseTree(TreeInfo **ti_ptr)
{
int fade_mask = REDRAW_FIELD;
{
int fade_mask = REDRAW_FIELD;
- if (CheckIfGlobalBorderHasChanged())
+ if (CheckIfGlobalBorder
OrPlayfieldViewport
HasChanged())
fade_mask = REDRAW_ALL;
if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
fade_mask = REDRAW_ALL;
if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
@@
-4357,7
+4357,7
@@
void DrawHallOfFame(int highlight_position)
{
int fade_mask = REDRAW_FIELD;
{
int fade_mask = REDRAW_FIELD;
- if (CheckIfGlobalBorderHasChanged())
+ if (CheckIfGlobalBorder
OrPlayfieldViewport
HasChanged())
fade_mask = REDRAW_ALL;
UnmapAllGadgets();
fade_mask = REDRAW_ALL;
UnmapAllGadgets();
@@
-6010,7
+6010,7
@@
static void DrawSetupScreen_Generic()
char *title_string = NULL;
int i;
char *title_string = NULL;
int i;
- if (CheckIfGlobalBorderHasChanged())
+ if (CheckIfGlobalBorder
OrPlayfieldViewport
HasChanged())
fade_mask = REDRAW_ALL;
UnmapAllGadgets();
fade_mask = REDRAW_ALL;
UnmapAllGadgets();