+ FadeSound(SND_HALLOFFAME);
+ game_status = MAINMENU;
+ DrawMainMenu();
+ }
+
+ BackToFront();
+
+ if (game_status == HALLOFFAME)
+ DoAnimation();
+}
+
+
+/* ========================================================================= */
+/* setup screen functions */
+/* ========================================================================= */
+
+static struct TokenInfo *setup_info;
+static int num_setup_info;
+static int setup_mode = SETUP_MODE_MAIN;
+
+static void execSetupMain()
+{
+ setup_mode = SETUP_MODE_MAIN;
+ DrawSetupScreen();
+}
+
+static void execSetupSound()
+{
+ setup_mode = SETUP_MODE_SOUND;
+ DrawSetupScreen();
+}
+
+static void execSetupInput()
+{
+ setup_mode = SETUP_MODE_INPUT;
+ DrawSetupScreen();
+}
+
+static void execSetupShortcut()
+{
+ setup_mode = SETUP_MODE_SHORTCUT;
+ DrawSetupScreen();
+}
+
+static void execExitSetup()
+{
+ game_status = MAINMENU;
+ DrawMainMenu();
+}
+
+static void execSaveAndExitSetup()
+{
+ SaveSetup();
+ execExitSetup();
+}
+
+static struct TokenInfo setup_info_main[] =
+{
+ { TYPE_ENTER_MENU, execSetupSound, "Sound Setup" },
+ { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
+ { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
+#if 0
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_SWITCH, &setup.sound, "Sound:", },
+ { TYPE_SWITCH, &setup.sound_loops, " Sound Loops:" },
+ { TYPE_SWITCH, &setup.sound_music, " Game Music:" },
+#endif
+ { TYPE_SWITCH, &setup.toons, "Toons:" },
+#if 0
+ { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
+#endif
+ { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
+ { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
+#if 0
+ { TYPE_SWITCH, &setup.fading, "Fading:" },
+#endif
+ { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
+ { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
+ { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
+ { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
+ { TYPE_SWITCH, &setup.handicap, "Handicap:" },
+ { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
+ { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and exit" },
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_sound[] =
+{
+ { TYPE_SWITCH, &setup.sound, "Sound:", },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
+ { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
+ { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcut[] =
+{
+ { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
+ { TYPE_KEY, &setup.shortcut.save_game, "" },
+ { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
+ { TYPE_KEY, &setup.shortcut.load_game, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
+ { 0, NULL, NULL }
+};
+
+static Key getSetupKey()
+{
+ Key key = KSYM_UNDEFINED;
+ boolean got_key_event = FALSE;
+
+ while (!got_key_event)
+ {
+ if (PendingEvent()) /* got event */