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added frame counter to playfield debugging output
[rocksndiamonds.git]
/
src
/
screens.c
diff --git
a/src/screens.c
b/src/screens.c
index 1f01c599d9a037ff0eb42a4d282680b2ad5e663d..8ec78ee60f455d7f0518bfd3517549040ca72c5f 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-1490,7
+1490,7
@@
void DrawMainMenu()
OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
- DrawMaskedBorder(
REDRAW_ALL
);
+ DrawMaskedBorder(
fade_mask
);
FadeIn(fade_mask);
FadeSetEnterMenu();
FadeIn(fade_mask);
FadeSetEnterMenu();
@@
-1827,6
+1827,10
@@
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
}
else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
{
}
else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
{
+ StopAnimation();
+
+ CloseDoor(DOOR_CLOSE_2);
+
game_status = GAME_MODE_LEVELNR;
ChangeViewportPropertiesIfNeeded();
game_status = GAME_MODE_LEVELNR;
ChangeViewportPropertiesIfNeeded();
@@
-1861,6
+1865,10
@@
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
if (leveldir_first)
{
{
if (leveldir_first)
{
+ StopAnimation();
+
+ CloseDoor(DOOR_CLOSE_2);
+
game_status = GAME_MODE_LEVELS;
SaveLevelSetup_LastSeries();
game_status = GAME_MODE_LEVELS;
SaveLevelSetup_LastSeries();
@@
-1876,6
+1884,10
@@
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
}
else if (pos == MAIN_CONTROL_SCORES)
{
}
else if (pos == MAIN_CONTROL_SCORES)
{
+ StopAnimation();
+
+ CloseDoor(DOOR_CLOSE_2);
+
game_status = GAME_MODE_SCORES;
DrawHallOfFame(-1);
game_status = GAME_MODE_SCORES;
DrawHallOfFame(-1);
@@
-1886,6
+1898,8
@@
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
!strEqual(setup.player_name, "Artsoft"))
Request("This level is read only!", REQ_CONFIRM);
!strEqual(setup.player_name, "Artsoft"))
Request("This level is read only!", REQ_CONFIRM);
+ StopAnimation();
+
CloseDoor(DOOR_CLOSE_2);
game_status = GAME_MODE_EDITOR;
CloseDoor(DOOR_CLOSE_2);
game_status = GAME_MODE_EDITOR;
@@
-1896,6
+1910,10
@@
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
}
else if (pos == MAIN_CONTROL_INFO)
{
}
else if (pos == MAIN_CONTROL_INFO)
{
+ StopAnimation();
+
+ CloseDoor(DOOR_CLOSE_2);
+
game_status = GAME_MODE_INFO;
info_mode = INFO_MODE_MAIN;
game_status = GAME_MODE_INFO;
info_mode = INFO_MODE_MAIN;
@@
-1905,10
+1923,16
@@
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
}
else if (pos == MAIN_CONTROL_GAME)
{
}
else if (pos == MAIN_CONTROL_GAME)
{
+ StopAnimation();
+
StartGameActions(options.network, setup.autorecord, level.random_seed);
}
else if (pos == MAIN_CONTROL_SETUP)
{
StartGameActions(options.network, setup.autorecord, level.random_seed);
}
else if (pos == MAIN_CONTROL_SETUP)
{
+ StopAnimation();
+
+ CloseDoor(DOOR_CLOSE_2);
+
game_status = GAME_MODE_SETUP;
setup_mode = SETUP_MODE_MAIN;
game_status = GAME_MODE_SETUP;
setup_mode = SETUP_MODE_MAIN;
@@
-2135,12
+2159,7
@@
static void DrawInfoScreen_Main()
FadeOut(fade_mask);
FadeOut(fade_mask);
- if (fade_mask == REDRAW_ALL)
- {
- RedrawGlobalBorder();
-
- OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
- }
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
ClearField();
ClearField();
@@
-3636,11
+3655,15
@@
static void DrawChooseTree(TreeInfo **ti_ptr)
FadeOut(fade_mask);
FadeOut(fade_mask);
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
ClearField();
HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
MapScreenTreeGadgets(*ti_ptr);
ClearField();
HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
MapScreenTreeGadgets(*ti_ptr);
+ DrawMaskedBorder(fade_mask);
+
FadeIn(fade_mask);
InitAnimation();
FadeIn(fade_mask);
InitAnimation();
@@
-4146,8
+4169,12
@@
void DrawHallOfFame(int highlight_position)
PlayMenuSound();
PlayMenuMusic();
PlayMenuSound();
PlayMenuMusic();
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
+ DrawMaskedBorder(fade_mask);
+
FadeIn(fade_mask);
}
FadeIn(fade_mask);
}
@@
-5745,6
+5772,8
@@
static void DrawSetupScreen_Generic()
FadeOut(fade_mask);
FadeOut(fade_mask);
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
ClearField();
if (setup_mode == SETUP_MODE_MAIN)
ClearField();
if (setup_mode == SETUP_MODE_MAIN)
@@
-5832,6
+5861,8
@@
static void DrawSetupScreen_Generic()
if (redraw_all)
redraw_mask = fade_mask = REDRAW_ALL;
if (redraw_all)
redraw_mask = fade_mask = REDRAW_ALL;
+ DrawMaskedBorder(fade_mask);
+
FadeIn(fade_mask);
InitAnimation();
FadeIn(fade_mask);
InitAnimation();