+ else
+ strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
+ strlen(device_name));
+}
+
+static void drawPlayerSetupInputInfo(int player_nr)
+{
+ int i;
+ static struct SetupKeyboardInfo custom_key;
+ static struct
+ {
+ Key *key;
+ char *text;
+ } custom[] =
+ {
+ { &custom_key.left, "Joystick Left" },
+ { &custom_key.right, "Joystick Right" },
+ { &custom_key.up, "Joystick Up" },
+ { &custom_key.down, "Joystick Down" },
+ { &custom_key.snap, "Button 1" },
+ { &custom_key.bomb, "Button 2" }
+ };
+ static char *joystick_name[MAX_PLAYERS] =
+ {
+ "Joystick1",
+ "Joystick2",
+ "Joystick3",
+ "Joystick4"
+ };
+
+ custom_key = setup.input[player_nr].key;
+
+ DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
+ DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
+
+ if (setup.input[player_nr].use_joystick)
+ {
+ char *device_name = setup.input[player_nr].joy.device_name;
+
+ DrawText(SX+8*32, SY+3*32,
+ joystick_name[getJoystickNrFromDeviceName(device_name)],
+ FS_BIG, FC_YELLOW);
+ DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
+ }
+ else
+ {
+ DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
+ DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
+ }
+
+ DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
+ DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT);
+ DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT);
+ DrawGraphic(1, 8, GFX_ARROW_BLUE_UP);
+ DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN);
+ DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
+ DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
+ DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
+ DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
+ DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
+ DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
+
+ for (i=0; i<6; i++)
+ {
+ int ypos = 6 + i + (i > 3 ? i-3 : 0);
+
+ DrawText(SX + 3*32, SY + ypos*32,
+ " ", FS_BIG, FC_YELLOW);
+ DrawText(SX + 3*32, SY + ypos*32,
+ (setup.input[player_nr].use_joystick ?
+ custom[i].text :
+ getKeyNameFromKey(*custom[i].key)),
+ FS_BIG, FC_YELLOW);
+ }
+}
+
+void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
+{
+ static int choice = 0;
+ static int player_nr = 0;
+ int x = 0;
+ int y = choice;
+ int pos_start = SETUPINPUT_SCREEN_POS_START;
+ int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
+ int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
+ int pos_end = SETUPINPUT_SCREEN_POS_END;