+ tape_action[i] = stored_player[i].effective_action;
+
+ /* !!! (this does not happen in the EM engine) !!! */
+ if (tape.recording && tape_action[i] && !tape.player_participates[i])
+ tape.player_participates[i] = TRUE; /* player just appeared from CE */
+ }
+
+ /* only save actions from input devices, but not programmed actions */
+ if (tape.recording)
+ TapeRecordAction(tape_action);
+
+ GameActions_EM(local_player->effective_action);
+
+ if (TimeFrames >= FRAMES_PER_SECOND)
+ {
+ TimeFrames = 0;
+ TapeTime++;
+
+ if (!level.use_step_counter)
+ {
+ TimePlayed++;
+
+ if (TimeLeft > 0)
+ {
+ TimeLeft--;
+
+ if (TimeLeft <= 10 && setup.time_limit)
+ PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE);
+
+ DrawGameValue_Time(TimeLeft);
+
+ if (!TimeLeft && setup.time_limit)
+ level.native_em_level->lev->killed_out_of_time = TRUE;
+ }
+ else if (level.time == 0 && level.native_em_level->lev->home > 0)
+ DrawGameValue_Time(TimePlayed);
+
+ level.native_em_level->lev->time =
+ (level.time == 0 ? TimePlayed : TimeLeft);
+ }
+
+ if (tape.recording || tape.playing)
+ DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);