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added support for level color settings in BD engine to level editor
[rocksndiamonds.git]
/
src
/
screens.c
diff --git
a/src/screens.c
b/src/screens.c
index a146ba6113f4310d0ae0390dc8f0cbc15272f394..7cc586bc9cb90cf1d80c253def97e0d0171938e9 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-5088,6
+5088,14
@@
static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
return;
}
return;
}
+ else if (game_status == GAME_MODE_NAMES && dx == 1)
+ {
+ SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
+
+ DrawTypeName();
+
+ return;
+ }
else if (dx == 1)
{
TreeInfo *node_first, *node_cursor;
else if (dx == 1)
{
TreeInfo *node_first, *node_cursor;
@@
-10551,7
+10559,7
@@
static void HandleScreenGadgets(struct GadgetInfo *gi)
void HandleScreenGadgetKeys(Key key)
{
void HandleScreenGadgetKeys(Key key)
{
- if (key == setup.shortcut.tape_play)
+ if (key == setup.shortcut.tape_play
|| key == KSYM_Return
)
HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
}
HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
}