+ return;
+ }
+
+ if (mx || my) /* mouse input */
+ {
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+ }
+ else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
+ {
+ /* move cursor instead of scrolling when already at start/end of list */
+ if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
+ dy = -1;
+ else if (dy == +1 * SCROLL_LINE &&
+ ti->cl_first + num_page_entries == num_entries)
+ dy = 1;
+
+ /* handle scrolling screen one line or page */
+ if (ti->cl_cursor + dy < 0 ||
+ ti->cl_cursor + dy > num_page_entries - 1)
+ {
+ boolean redraw = FALSE;
+
+ if (ABS(dy) == SCROLL_PAGE)
+ step = num_page_entries - 1;
+
+ if (dy < 0 && ti->cl_first > 0)
+ {
+ /* scroll page/line up */
+
+ ti->cl_first -= step;
+ if (ti->cl_first < 0)
+ ti->cl_first = 0;
+
+ redraw = TRUE;
+ }
+ else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
+ {
+ /* scroll page/line down */
+
+ ti->cl_first += step;
+ if (ti->cl_first + num_page_entries > num_entries)
+ ti->cl_first = MAX(0, num_entries - num_page_entries);
+
+ redraw = TRUE;
+ }
+
+ if (redraw)
+ {
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawChooseTreeCursor(ti->cl_cursor, TRUE);
+
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
+ }
+
+ return;
+ }
+
+ /* handle moving cursor one line */
+ y = ti->cl_cursor + dy;
+ }
+
+ if (dx == 1)
+ {
+ TreeInfo *node_first, *node_cursor;
+ int entry_pos = ti->cl_first + y;
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node_cursor = getTreeInfoFromPos(node_first, entry_pos);
+
+ if (node_cursor->node_group)
+ {
+ FadeSetEnterMenu();
+
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor->node_group;
+ DrawChooseTree(ti_ptr);
+
+ return;
+ }
+ }
+ else if (dx == -1 && ti->node_parent)
+ {
+ FadeSetLeaveMenu();
+
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ *ti_ptr = ti->node_parent;
+ DrawChooseTree(ti_ptr);
+
+ return;
+ }
+
+ if (!anyScrollbarGadgetActive() &&
+ IN_VIS_MENU(x, y) &&
+ mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
+ y >= 0 && y < num_page_entries)
+ {
+ if (button)
+ {
+ if (y != ti->cl_cursor)
+ {
+ PlaySound(SND_MENU_ITEM_ACTIVATING);
+
+ drawChooseTreeCursor(ti->cl_cursor, FALSE);
+ drawChooseTreeCursor(y, TRUE);
+ drawChooseTreeInfo(ti->cl_first + y, ti);
+
+ ti->cl_cursor = y;
+ }
+ }
+ else
+ {
+ TreeInfo *node_first, *node_cursor;
+ int entry_pos = ti->cl_first + y;
+
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node_cursor = getTreeInfoFromPos(node_first, entry_pos);
+
+ if (node_cursor->node_group)
+ {
+ FadeSetEnterMenu();
+
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor->node_group;
+ DrawChooseTree(ti_ptr);
+ }
+ else if (node_cursor->parent_link)
+ {
+ FadeSetLeaveMenu();
+
+ *ti_ptr = node_cursor->node_parent;
+ DrawChooseTree(ti_ptr);
+ }
+ else
+ {
+ FadeSetEnterMenu();
+
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor;
+
+ if (ti->type == TREE_TYPE_LEVEL_DIR)
+ {
+ LoadLevelSetup_SeriesInfo();
+
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+ TapeErase();
+ }
+
+ if (game_status == GAME_MODE_SETUP)
+ {
+ if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+ setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ execSetupGame();
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+ execSetupGraphics();
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ execSetupSound();
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
+ setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+ execSetupTouch();
+ else
+ execSetupArtwork();
+ }
+ else
+ {
+ if (game_status == GAME_MODE_LEVELNR)
+ {
+ int new_level_nr = atoi(level_number_current->identifier);
+
+ HandleMainMenu_SelectLevel(0, 0, new_level_nr);
+ }
+
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+ }
+ }
+ }
+ }
+}
+
+void DrawChooseLevelSet()
+{
+ FadeSoundsAndMusic();
+
+ DrawChooseTree(&leveldir_current);
+
+ PlayMenuSound();
+ PlayMenuMusic();
+}
+
+void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
+}
+
+void DrawChooseLevelNr()
+{
+ int i;
+
+ FadeSoundsAndMusic();
+
+ if (level_number != NULL)
+ {
+ freeTreeInfo(level_number);
+
+ level_number = NULL;
+ }
+
+ for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
+ char identifier[32], name[32];
+ int value = i;
+
+ /* temporarily load level info to get level name */
+ LoadLevelInfoOnly(i);
+
+ ti->node_top = &level_number;
+ ti->sort_priority = 10000 + value;
+ ti->color = (level.no_valid_file ? FC_BLUE :
+ LevelStats_getSolved(i) ? FC_GREEN :
+ LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%03d: %s", value,
+ (level.no_valid_file ? "(no file)" : level.name));
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+
+ pushTreeInfo(&level_number, ti);
+ }
+
+ /* sort level number values to start with lowest level number */
+ sortTreeInfo(&level_number);
+
+ /* set current level number to current level number */
+ level_number_current =
+ getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
+
+ /* if that also fails, set current level number to first available level */
+ if (level_number_current == NULL)
+ level_number_current = level_number;
+
+ DrawChooseTree(&level_number_current);
+
+ PlayMenuSound();
+ PlayMenuMusic();
+}
+
+void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
+}
+
+void DrawHallOfFame(int highlight_position)
+{
+ int fade_mask = REDRAW_FIELD;
+
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
+
+ UnmapAllGadgets();
+ FadeSoundsAndMusic();
+
+ /* (this is needed when called from GameEnd() after winning a game) */
+ KeyboardAutoRepeatOn();
+ ActivateJoystick();
+
+ /* (this is needed when called from GameEnd() after winning a game) */
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+ if (highlight_position < 0)
+ LoadScore(level_nr);
+
+ FadeSetEnterScreen();
+
+ FadeOut(fade_mask);
+
+ /* needed if different viewport properties defined for scores */
+ ChangeViewportPropertiesIfNeeded();
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
+
+ DrawMaskedBorder(fade_mask);
+
+ FadeIn(fade_mask);
+}
+
+static void drawHallOfFameList(int first_entry, int highlight_position)
+{
+ int i, j;
+
+ SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
+ ClearField();
+
+ DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
+ DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
+ "HighScores of Level %d", level_nr);
+
+ for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ {
+ int entry = first_entry + i;
+ boolean active = (entry == highlight_position);
+ int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
+ int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
+ int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
+ int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
+ int dxoff = getFontDrawOffsetX(font_nr1);
+ int dx1 = 3 * getFontWidth(font_nr1);
+ int dx2 = dx1 + getFontWidth(font_nr1);
+ int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
+ int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
+ int sy = mSY + 64 + i * 32;
+
+ DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
+ DrawText(mSX + dx1, sy, ".", font_nr1);
+
+ for (j = 0; j < num_dots; j++)
+ DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
+
+ if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
+ DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
+
+ DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
+ }
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
+void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
+{
+ static int first_entry = 0;
+ static int highlight_position = 0;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ first_entry = 0;
+ highlight_position = mx;
+ drawHallOfFameList(first_entry, highlight_position);
+
+ return;
+ }
+
+ if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
+ step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
+
+ if (dy < 0)
+ {
+ if (first_entry > 0)
+ {
+ first_entry -= step;
+ if (first_entry < 0)
+ first_entry = 0;
+
+ drawHallOfFameList(first_entry, highlight_position);
+ }
+ }
+ else if (dy > 0)
+ {
+ if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
+ {
+ first_entry += step;
+ if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
+ first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
+
+ drawHallOfFameList(first_entry, highlight_position);
+ }
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeSound(SND_BACKGROUND_SCORES);
+
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeSound(SND_BACKGROUND_SCORES);
+
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+ }
+
+ if (game_status == GAME_MODE_SCORES)
+ PlayMenuSoundIfLoop();
+}
+
+
+/* ========================================================================= */
+/* setup screen functions */
+/* ========================================================================= */
+
+static struct TokenInfo *setup_info;
+static int num_setup_info; /* number of setup entries shown on screen */
+static int max_setup_info; /* total number of setup entries in list */
+
+static char *window_size_text;
+static char *scaling_type_text;
+static char *rendering_mode_text;
+static char *scroll_delay_text;
+static char *snapshot_mode_text;
+static char *game_speed_text;
+static char *graphics_set_name;
+static char *sounds_set_name;
+static char *music_set_name;
+static char *volume_simple_text;
+static char *volume_loops_text;
+static char *volume_music_text;
+static char *touch_controls_text;
+static char *move_distance_text;
+static char *drop_distance_text;
+
+static void execSetupMain()
+{
+ setup_mode = SETUP_MODE_MAIN;
+
+ DrawSetupScreen();
+}
+
+static void execSetupGame_setGameSpeeds()
+{
+ if (game_speeds == NULL)
+ {
+ int i;
+
+ for (i = 0; game_speeds_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = game_speeds_list[i].value;
+ char *text = game_speeds_list[i].text;
+
+ ti->node_top = &game_speeds;
+ ti->sort_priority = 10000 - value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Game Speed");
+
+ pushTreeInfo(&game_speeds, ti);
+ }
+
+ /* sort game speed values to start with slowest game speed */
+ sortTreeInfo(&game_speeds);
+
+ /* set current game speed to configured game speed value */
+ game_speed_current =
+ getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
+
+ /* if that fails, set current game speed to reliable default value */
+ if (game_speed_current == NULL)
+ game_speed_current =
+ getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
+
+ /* if that also fails, set current game speed to first available speed */
+ if (game_speed_current == NULL)
+ game_speed_current = game_speeds;
+ }
+
+ setup.game_frame_delay = atoi(game_speed_current->identifier);
+
+ /* needed for displaying game speed text instead of identifier */
+ game_speed_text = game_speed_current->name;
+}
+
+static void execSetupGame_setScrollDelays()
+{
+ if (scroll_delays == NULL)
+ {
+ int i;
+
+ for (i = 0; scroll_delays_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = scroll_delays_list[i].value;
+ char *text = scroll_delays_list[i].text;
+
+ ti->node_top = &scroll_delays;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Scroll Delay");
+
+ pushTreeInfo(&scroll_delays, ti);
+ }
+
+ /* sort scroll delay values to start with lowest scroll delay value */
+ sortTreeInfo(&scroll_delays);
+
+ /* set current scroll delay value to configured scroll delay value */
+ scroll_delay_current =
+ getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
+
+ /* if that fails, set current scroll delay to reliable default value */
+ if (scroll_delay_current == NULL)
+ scroll_delay_current =
+ getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
+
+ /* if that also fails, set current scroll delay to first available value */
+ if (scroll_delay_current == NULL)
+ scroll_delay_current = scroll_delays;
+ }
+
+ setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
+
+ /* needed for displaying scroll delay text instead of identifier */
+ scroll_delay_text = scroll_delay_current->name;
+}
+
+static void execSetupGame_setSnapshotModes()
+{
+ if (snapshot_modes == NULL)
+ {
+ int i;
+
+ for (i = 0; snapshot_modes_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = snapshot_modes_list[i].value;
+ char *text = snapshot_modes_list[i].text;
+
+ ti->node_top = &snapshot_modes;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Snapshot Mode");
+
+ pushTreeInfo(&snapshot_modes, ti);
+ }
+
+ /* sort snapshot mode values to start with lowest snapshot mode value */
+ sortTreeInfo(&snapshot_modes);
+
+ /* set current snapshot mode value to configured snapshot mode value */
+ snapshot_mode_current =
+ getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
+
+ /* if that fails, set current snapshot mode to reliable default value */
+ if (snapshot_mode_current == NULL)
+ snapshot_mode_current =
+ getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
+
+ /* if that also fails, set current snapshot mode to first available value */
+ if (snapshot_mode_current == NULL)
+ snapshot_mode_current = snapshot_modes;
+ }
+
+ setup.engine_snapshot_mode = snapshot_mode_current->identifier;
+
+ /* needed for displaying snapshot mode text instead of identifier */
+ snapshot_mode_text = snapshot_mode_current->name;
+}
+
+static void execSetupGame()
+{
+ execSetupGame_setGameSpeeds();
+ execSetupGame_setScrollDelays();
+ execSetupGame_setSnapshotModes();
+
+ setup_mode = SETUP_MODE_GAME;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGameSpeed()
+{
+ setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseScrollDelay()
+{
+ setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseSnapshotMode()
+{
+ setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupEditor()
+{
+ setup_mode = SETUP_MODE_EDITOR;
+
+ DrawSetupScreen();
+}
+
+static void execSetupGraphics_setWindowSizes(boolean update_list)
+{
+ if (window_sizes != NULL && update_list)
+ {
+ freeTreeInfo(window_sizes);
+
+ window_sizes = NULL;
+ }
+
+ if (window_sizes == NULL)
+ {
+ boolean current_window_size_found = FALSE;
+ int i;
+
+ for (i = 0; window_sizes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = window_sizes_list[i].value;
+ char *text = window_sizes_list[i].text;
+
+ ti->node_top = &window_sizes;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Window Scaling");
+
+ pushTreeInfo(&window_sizes, ti);
+
+ if (value == setup.window_scaling_percent)
+ current_window_size_found = TRUE;
+ }
+
+ if (!current_window_size_found)
+ {
+ // add entry for non-preset window scaling value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.window_scaling_percent;
+
+ ti->node_top = &window_sizes;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Window Scaling");
+
+ pushTreeInfo(&window_sizes, ti);
+ }
+
+ /* sort window size values to start with lowest window size value */
+ sortTreeInfo(&window_sizes);
+
+ /* set current window size value to configured window size value */
+ window_size_current =
+ getTreeInfoFromIdentifier(window_sizes,
+ i_to_a(setup.window_scaling_percent));
+
+ /* if that fails, set current window size to reliable default value */
+ if (window_size_current == NULL)
+ window_size_current =
+ getTreeInfoFromIdentifier(window_sizes,
+ i_to_a(STD_WINDOW_SCALING_PERCENT));
+
+ /* if that also fails, set current window size to first available value */
+ if (window_size_current == NULL)
+ window_size_current = window_sizes;
+ }
+
+ setup.window_scaling_percent = atoi(window_size_current->identifier);
+
+ /* needed for displaying window size text instead of identifier */
+ window_size_text = window_size_current->name;
+}
+
+static void execSetupGraphics_setScalingTypes()
+{
+ if (scaling_types == NULL)
+ {
+ int i;
+
+ for (i = 0; scaling_types_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = scaling_types_list[i].value;
+ char *text = scaling_types_list[i].text;
+
+ ti->node_top = &scaling_types;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Anti-Aliasing");
+
+ pushTreeInfo(&scaling_types, ti);
+ }
+
+ /* sort scaling type values to start with lowest scaling type value */
+ sortTreeInfo(&scaling_types);
+
+ /* set current scaling type value to configured scaling type value */
+ scaling_type_current =
+ getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
+
+ /* if that fails, set current scaling type to reliable default value */
+ if (scaling_type_current == NULL)
+ scaling_type_current =
+ getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
+
+ /* if that also fails, set current scaling type to first available value */
+ if (scaling_type_current == NULL)
+ scaling_type_current = scaling_types;
+ }
+
+ setup.window_scaling_quality = scaling_type_current->identifier;
+
+ /* needed for displaying scaling type text instead of identifier */
+ scaling_type_text = scaling_type_current->name;
+}
+
+static void execSetupGraphics_setRenderingModes()
+{
+ if (rendering_modes == NULL)
+ {
+ int i;
+
+ for (i = 0; rendering_modes_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = rendering_modes_list[i].value;
+ char *text = rendering_modes_list[i].text;
+
+ ti->node_top = &rendering_modes;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Special Rendering");
+
+ pushTreeInfo(&rendering_modes, ti);
+ }
+
+ /* sort rendering mode values to start with lowest rendering mode value */
+ sortTreeInfo(&rendering_modes);
+
+ /* set current rendering mode value to configured rendering mode value */
+ rendering_mode_current =
+ getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
+
+ /* if that fails, set current rendering mode to reliable default value */
+ if (rendering_mode_current == NULL)
+ rendering_mode_current =
+ getTreeInfoFromIdentifier(rendering_modes,
+ STR_SPECIAL_RENDERING_DEFAULT);
+
+ /* if that also fails, set current rendering mode to first available one */
+ if (rendering_mode_current == NULL)
+ rendering_mode_current = rendering_modes;
+ }
+
+ setup.screen_rendering_mode = rendering_mode_current->identifier;
+
+ /* needed for displaying rendering mode text instead of identifier */
+ rendering_mode_text = rendering_mode_current->name;
+}
+
+static void execSetupGraphics()
+{
+ // update "setup.window_scaling_percent" from list selection
+ // (in this case, window scaling was changed on setup screen)
+ if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ execSetupGraphics_setWindowSizes(FALSE);
+
+ // update list selection from "setup.window_scaling_percent"
+ // (window scaling may have changed by resizing the window)
+ execSetupGraphics_setWindowSizes(TRUE);
+
+ execSetupGraphics_setScalingTypes();
+ execSetupGraphics_setRenderingModes();
+
+ setup_mode = SETUP_MODE_GRAPHICS;
+
+ DrawSetupScreen();
+
+#if defined(TARGET_SDL2)
+ // window scaling may have changed at this point
+ ToggleFullscreenOrChangeWindowScalingIfNeeded();
+
+ // window scaling quality may have changed at this point
+ if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
+ SDLSetWindowScalingQuality(setup.window_scaling_quality);
+
+ // screen rendering mode may have changed at this point
+ SDLSetScreenRenderingMode(setup.screen_rendering_mode);
+#endif
+}
+
+#if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
+static void execSetupChooseWindowSize()
+{
+ setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseScalingType()
+{
+ setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseRenderingMode()
+{
+ setup_mode = SETUP_MODE_CHOOSE_RENDERING;
+
+ DrawSetupScreen();
+}
+#endif
+
+static void execSetupChooseVolumeSimple()
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseVolumeLoops()
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseVolumeMusic()
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
+
+ DrawSetupScreen();
+}
+
+static void execSetupSound()
+{
+ if (volumes_simple == NULL)
+ {
+ boolean current_volume_simple_found = FALSE;
+ int i;
+
+ for (i = 0; volumes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
+
+ ti->node_top = &volumes_simple;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Sound Volume");
+
+ pushTreeInfo(&volumes_simple, ti);
+
+ if (value == setup.volume_simple)
+ current_volume_simple_found = TRUE;
+ }
+
+ if (!current_volume_simple_found)
+ {
+ // add entry for non-preset volume value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_simple;
+
+ ti->node_top = &volumes_simple;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Sound Volume");
+
+ pushTreeInfo(&volumes_simple, ti);
+ }
+
+ /* sort volume values to start with lowest volume value */
+ sortTreeInfo(&volumes_simple);
+
+ /* set current volume value to configured volume value */
+ volume_simple_current =
+ getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
+
+ /* if that fails, set current volume to reliable default value */
+ if (volume_simple_current == NULL)
+ volume_simple_current =
+ getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
+
+ /* if that also fails, set current volume to first available value */
+ if (volume_simple_current == NULL)
+ volume_simple_current = volumes_simple;
+ }
+
+ if (volumes_loops == NULL)
+ {
+ boolean current_volume_loops_found = FALSE;
+ int i;
+
+ for (i = 0; volumes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
+
+ ti->node_top = &volumes_loops;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Loops Volume");
+
+ pushTreeInfo(&volumes_loops, ti);
+
+ if (value == setup.volume_loops)
+ current_volume_loops_found = TRUE;
+ }
+
+ if (!current_volume_loops_found)
+ {
+ // add entry for non-preset volume value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_loops;
+
+ ti->node_top = &volumes_loops;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Loops Volume");
+
+ pushTreeInfo(&volumes_loops, ti);
+ }
+
+ /* sort volume values to start with lowest volume value */
+ sortTreeInfo(&volumes_loops);
+
+ /* set current volume value to configured volume value */
+ volume_loops_current =
+ getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
+
+ /* if that fails, set current volume to reliable default value */
+ if (volume_loops_current == NULL)
+ volume_loops_current =
+ getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
+
+ /* if that also fails, set current volume to first available value */
+ if (volume_loops_current == NULL)
+ volume_loops_current = volumes_loops;
+ }
+
+ if (volumes_music == NULL)
+ {
+ boolean current_volume_music_found = FALSE;
+ int i;
+
+ for (i = 0; volumes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
+
+ ti->node_top = &volumes_music;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Music Volume");
+
+ pushTreeInfo(&volumes_music, ti);
+
+ if (value == setup.volume_music)
+ current_volume_music_found = TRUE;
+ }
+
+ if (!current_volume_music_found)
+ {
+ // add entry for non-preset volume value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_music;
+
+ ti->node_top = &volumes_music;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Music Volume");
+
+ pushTreeInfo(&volumes_music, ti);
+ }
+
+ /* sort volume values to start with lowest volume value */
+ sortTreeInfo(&volumes_music);
+
+ /* set current volume value to configured volume value */
+ volume_music_current =
+ getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
+
+ /* if that fails, set current volume to reliable default value */
+ if (volume_music_current == NULL)
+ volume_music_current =
+ getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
+
+ /* if that also fails, set current volume to first available value */
+ if (volume_music_current == NULL)
+ volume_music_current = volumes_music;
+ }
+
+ setup.volume_simple = atoi(volume_simple_current->identifier);
+ setup.volume_loops = atoi(volume_loops_current->identifier);
+ setup.volume_music = atoi(volume_music_current->identifier);
+
+ /* needed for displaying volume text instead of identifier */
+ volume_simple_text = volume_simple_current->name;
+ volume_loops_text = volume_loops_current->name;
+ volume_music_text = volume_music_current->name;
+
+ setup_mode = SETUP_MODE_SOUND;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseTouchControls()
+{
+ setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseMoveDistance()
+{
+ setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseDropDistance()
+{
+ setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupTouch()
+{
+ if (touch_controls == NULL)
+ {
+ int i;
+
+ for (i = 0; touch_controls_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = touch_controls_list[i].value;
+ char *text = touch_controls_list[i].text;
+
+ ti->node_top = &touch_controls;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Control Type");
+
+ pushTreeInfo(&touch_controls, ti);
+ }
+
+ /* sort touch control values to start with lowest touch control value */
+ sortTreeInfo(&touch_controls);
+
+ /* set current touch control value to configured touch control value */
+ touch_control_current =
+ getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
+
+ /* if that fails, set current touch control to reliable default value */
+ if (touch_control_current == NULL)
+ touch_control_current =
+ getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
+
+ /* if that also fails, set current touch control to first available value */
+ if (touch_control_current == NULL)
+ touch_control_current = touch_controls;
+ }
+
+ if (move_distances == NULL)
+ {
+ int i;
+
+ for (i = 0; distances_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = distances_list[i].value;
+ char *text = distances_list[i].text;
+
+ ti->node_top = &move_distances;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Move Distance");
+
+ pushTreeInfo(&move_distances, ti);
+ }
+
+ /* sort distance values to start with lowest distance value */
+ sortTreeInfo(&move_distances);
+
+ /* set current distance value to configured distance value */
+ move_distance_current =
+ getTreeInfoFromIdentifier(move_distances,
+ i_to_a(setup.touch.move_distance));
+
+ /* if that fails, set current distance to reliable default value */
+ if (move_distance_current == NULL)
+ move_distance_current =
+ getTreeInfoFromIdentifier(move_distances, i_to_a(1));
+
+ /* if that also fails, set current distance to first available value */
+ if (move_distance_current == NULL)
+ move_distance_current = move_distances;
+ }
+
+ if (drop_distances == NULL)
+ {
+ int i;
+
+ for (i = 0; distances_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = distances_list[i].value;
+ char *text = distances_list[i].text;
+
+ ti->node_top = &drop_distances;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Drop Distance");
+
+ pushTreeInfo(&drop_distances, ti);
+ }
+
+ /* sort distance values to start with lowest distance value */
+ sortTreeInfo(&drop_distances);
+
+ /* set current distance value to configured distance value */
+ drop_distance_current =
+ getTreeInfoFromIdentifier(drop_distances,
+ i_to_a(setup.touch.drop_distance));
+
+ /* if that fails, set current distance to reliable default value */
+ if (drop_distance_current == NULL)
+ drop_distance_current =
+ getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
+
+ /* if that also fails, set current distance to first available value */
+ if (drop_distance_current == NULL)
+ drop_distance_current = drop_distances;
+ }
+
+ setup.touch.control_type = touch_control_current->identifier;
+ setup.touch.move_distance = atoi(move_distance_current->identifier);
+ setup.touch.drop_distance = atoi(drop_distance_current->identifier);
+
+ /* needed for displaying volume text instead of identifier */
+ touch_controls_text = touch_control_current->name;
+ move_distance_text = move_distance_current->name;
+ drop_distance_text = drop_distance_current->name;
+
+ setup_mode = SETUP_MODE_TOUCH;
+
+ DrawSetupScreen();
+}
+
+static void execSetupArtwork()
+{
+#if 0
+ printf("::: '%s', '%s', '%s'\n",
+ artwork.gfx_current->subdir,
+ artwork.gfx_current->fullpath,
+ artwork.gfx_current->basepath);
+#endif
+
+ setup.graphics_set = artwork.gfx_current->identifier;
+ setup.sounds_set = artwork.snd_current->identifier;
+ setup.music_set = artwork.mus_current->identifier;
+
+ /* needed if last screen (setup choice) changed graphics, sounds or music */
+ ReloadCustomArtwork(0);
+
+ /* needed for displaying artwork name instead of artwork identifier */
+ graphics_set_name = artwork.gfx_current->name;
+ sounds_set_name = artwork.snd_current->name;
+ music_set_name = artwork.mus_current->name;
+
+ setup_mode = SETUP_MODE_ARTWORK;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGraphics()
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseSounds()
+{
+ setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseMusic()
+{
+ setup_mode = SETUP_MODE_CHOOSE_MUSIC;
+
+ DrawSetupScreen();
+}
+
+#if !defined(PLATFORM_ANDROID)
+static void execSetupInput()
+{
+ setup_mode = SETUP_MODE_INPUT;
+
+ DrawSetupScreen();
+}
+#endif
+
+static void execSetupShortcuts()
+{
+ setup_mode = SETUP_MODE_SHORTCUTS;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts1()
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_1;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts2()
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_2;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts3()
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_3;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts4()
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_4;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts5()
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_5;
+
+ DrawSetupScreen();
+}
+
+static void execExitSetup()
+{
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+}
+
+static void execSaveAndExitSetup()
+{
+ SaveSetup();
+ execExitSetup();
+}
+
+static struct TokenInfo setup_info_main[] =
+{
+ { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
+ { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
+ { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
+ { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
+ { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
+#if !defined(PLATFORM_ANDROID)
+ { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
+ { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
+#else
+ { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
+#endif
+ { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
+ { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_game[] =
+{
+ { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
+ { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
+ { TYPE_SWITCH, &setup.handicap, "Handicap:" },
+ { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
+ { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
+ { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
+ { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
+ { TYPE_STRING, &game_speed_text, "" },
+#if 1
+ { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
+ { TYPE_STRING, &scroll_delay_text, "" },
+#endif
+ { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
+ { TYPE_STRING, &snapshot_mode_text, "" },
+ { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_editor[] =
+{
+#if 0
+ { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
+ { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
+ { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
+ { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
+ { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
+ { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
+ { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
+ { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
+#endif
+ { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
+ { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
+ { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
+#if 0
+ { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
+#endif
+ { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
+ { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
+ { TYPE_EMPTY, NULL, "" },
+#if 0
+ { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
+ { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
+ { TYPE_EMPTY, NULL, "" },
+#endif
+ { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_graphics[] =
+{
+#if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
+ { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
+ { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
+ { TYPE_STRING, &window_size_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
+ { TYPE_STRING, &scaling_type_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
+ { TYPE_STRING, &rendering_mode_text, "" },
+#endif
+#if 0
+ { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
+ { TYPE_STRING, &scroll_delay_text, "" },
+#endif
+ { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
+ { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
+ { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
+ { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
+ { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
+ { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
+ { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
+ { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_sound[] =
+{
+ { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
+ { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
+ { TYPE_SWITCH, &setup.sound_music, "Music:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
+ { TYPE_STRING, &volume_simple_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
+ { TYPE_STRING, &volume_loops_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
+ { TYPE_STRING, &volume_music_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_artwork[] =
+{
+ { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
+ { TYPE_STRING, &graphics_set_name, "" },
+ { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
+ { TYPE_STRING, &sounds_set_name, "" },
+ { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
+ { TYPE_STRING, &music_set_name, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
+ { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
+ { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_input[] =
+{
+ { TYPE_SWITCH, NULL, "Player:" },
+ { TYPE_SWITCH, NULL, "Device:" },
+ { TYPE_ENTER_MENU, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_touch[] =
+{
+ { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
+ { TYPE_STRING, &touch_controls_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
+ { TYPE_STRING, &move_distance_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
+ { TYPE_STRING, &drop_distance_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts[] =
+{
+ { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
+ { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
+ { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
+ { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
+ { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts_1[] =
+{
+ { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
+ { TYPE_KEY, &setup.shortcut.save_game, "" },
+ { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
+ { TYPE_KEY, &setup.shortcut.load_game, "" },
+ { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
+ { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
+ { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts_2[] =
+{
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
+ { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts_3[] =
+{
+ { TYPE_KEYTEXT, NULL, "Eject Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_eject, "" },
+ { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
+ { TYPE_KEY, &setup.shortcut.tape_extra, "" },
+ { TYPE_KEYTEXT, NULL, "Stop Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_stop, "" },
+ { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
+ { TYPE_KEY, &setup.shortcut.tape_pause, "" },
+ { TYPE_KEYTEXT, NULL, "Record Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_record, "" },
+ { TYPE_KEYTEXT, NULL, "Play Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_play, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts_4[] =
+{
+ { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
+ { TYPE_KEY, &setup.shortcut.sound_simple, "" },
+ { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
+ { TYPE_KEY, &setup.shortcut.sound_loops, "" },
+ { TYPE_KEYTEXT, NULL, "Toggle Music:", },
+ { TYPE_KEY, &setup.shortcut.sound_music, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts_5[] =
+{
+ { TYPE_KEYTEXT, NULL, "Snap Left:", },
+ { TYPE_KEY, &setup.shortcut.snap_left, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Right:", },
+ { TYPE_KEY, &setup.shortcut.snap_right, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Up:", },
+ { TYPE_KEY, &setup.shortcut.snap_up, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Down:", },
+ { TYPE_KEY, &setup.shortcut.snap_down, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static Key getSetupKey()
+{
+ Key key = KSYM_UNDEFINED;
+ boolean got_key_event = FALSE;
+
+ while (!got_key_event)
+ {
+ if (PendingEvent()) /* got event */
+ {
+ Event event;
+
+ NextEvent(&event);
+
+ switch (event.type)
+ {
+ case EVENT_KEYPRESS:
+ {
+ key = GetEventKey((KeyEvent *)&event, TRUE);
+
+ /* press 'Escape' or 'Enter' to keep the existing key binding */
+ if (key == KSYM_Escape || key == KSYM_Return)
+ key = KSYM_UNDEFINED; /* keep old value */
+
+ got_key_event = TRUE;
+ }
+ break;
+
+ case EVENT_KEYRELEASE:
+ key_joystick_mapping = 0;
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
+ }
+
+ BackToFront();
+ }
+
+ return key;
+}
+
+static int getSetupValueFont(int type, void *value)
+{
+ if (type & TYPE_KEY)
+ return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
+ else if (type & TYPE_STRING)
+ return FONT_VALUE_2;
+ else if (type & TYPE_ECS_AGA)
+ return FONT_VALUE_1;
+ else if (type & TYPE_BOOLEAN_STYLE)
+ return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
+ else if (type & TYPE_YES_NO_AUTO)
+ return (*(int *)value == AUTO ? FONT_OPTION_ON :
+ *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
+ else
+ return FONT_VALUE_1;
+}
+
+static int getSetupValueFontNarrow(int type, int font_nr)
+{
+ return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
+ font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
+ font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
+ font_nr);
+}
+
+static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
+{
+ int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
+ struct TokenInfo *si = &setup_info[si_pos];
+ boolean font_draw_xoffset_modified = FALSE;
+ boolean scrollbar_needed = (num_setup_info < max_setup_info);
+ int font_draw_xoffset_old = -1;
+ int xoffset = (scrollbar_needed ? -1 : 0);
+ int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
+ int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
+ int xpos = menu_screen_value_xpos;
+ int ypos = MENU_SCREEN_START_YPOS + screen_pos;
+ int startx = mSX + xpos * 32;
+ int starty = mSY + ypos * 32;
+ int font_nr, font_nr_default, font_width_default;
+ int type = si->type;
+ void *value = si->value;
+ char *value_string = getSetupValue(type, value);
+ int i;
+
+ if (value_string == NULL)
+ return;
+
+ if (type & TYPE_KEY)
+ {
+ xpos = MENU_SCREEN_START_XPOS;
+
+ if (type & TYPE_QUERY)
+ value_string = "<press key>";
+ }
+ else if (type & TYPE_STRING)
+ {
+ int max_value_len = (SCR_FIELDX - 2) * 2;
+
+ xpos = MENU_SCREEN_START_XPOS;
+
+ if (strlen(value_string) > max_value_len)
+ value_string[max_value_len] = '\0';
+ }
+ else if (type & TYPE_YES_NO_AUTO)
+ {
+ xpos = menu_screen_value_xpos - 1;
+ }
+
+ startx = mSX + xpos * 32;
+ starty = mSY + ypos * 32;
+ font_nr_default = getSetupValueFont(type, value);
+ font_width_default = getFontWidth(font_nr_default);
+
+ font_nr = font_nr_default;
+
+ // special check if right-side setup values moved left due to scrollbar
+ if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
+ {
+ int max_menu_text_length = 26; // maximum text length for classic menu
+ int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
+ int text_font_nr = getMenuTextFont(FONT_MENU_2);
+ int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
+ int text_width = max_menu_text_length * getFontWidth(text_font_nr);
+
+ if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
+ {
+ xpos += 1;
+ startx = mSX + xpos * 32;
+
+ font_nr = getSetupValueFontNarrow(type, font_nr);
+ }
+ }
+
+ /* downward compatibility correction for Juergen Bonhagen's menu settings */
+ if (setup_mode != SETUP_MODE_INPUT)
+ {
+ int max_menu_text_length_big = (menu_screen_value_xpos -
+ MENU_SCREEN_START_XPOS);
+ int max_menu_text_length_medium = max_menu_text_length_big * 2;
+ int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
+ int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
+ int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
+ int text_font_nr = getMenuTextFont(FONT_MENU_2);
+ int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
+ int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
+ boolean correct_font_draw_xoffset = FALSE;
+
+ if (xpos == MENU_SCREEN_START_XPOS &&
+ startx + font1_xoffset < text_startx + text_font_xoffset)
+ correct_font_draw_xoffset = TRUE;
+
+ if (xpos == menu_screen_value_xpos &&
+ startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
+ correct_font_draw_xoffset = TRUE;
+
+ /* check if setup value would overlap with setup text when printed */
+ /* (this can happen for extreme/wrong values for font draw offset) */
+ if (correct_font_draw_xoffset)
+ {
+ font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
+ font_draw_xoffset_modified = TRUE;
+
+ if (type & TYPE_KEY)
+ getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
+ else if (!(type & TYPE_STRING))
+ getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
+ max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
+ }
+ }
+
+ for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
+ DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
+
+ DrawText(startx, starty, value_string, font_nr);
+
+ if (font_draw_xoffset_modified)
+ getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
+}
+
+static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
+{
+ int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
+ struct TokenInfo *si = &setup_info[si_pos];
+
+ if (si->type & TYPE_BOOLEAN_STYLE)
+ {
+ *(boolean *)si->value ^= TRUE;
+ }
+ else if (si->type & TYPE_YES_NO_AUTO)
+ {
+ *(int *)si->value =
+ (dx == -1 ?
+ (*(int *)si->value == AUTO ? TRUE :
+ *(int *)si->value == TRUE ? FALSE : AUTO) :
+ (*(int *)si->value == TRUE ? AUTO :
+ *(int *)si->value == AUTO ? FALSE : TRUE));
+ }
+ else if (si->type & TYPE_KEY)
+ {
+ Key key;
+
+ si->type |= TYPE_QUERY;
+ drawSetupValue(screen_pos, setup_info_pos_raw);
+ si->type &= ~TYPE_QUERY;
+
+ key = getSetupKey();
+ if (key != KSYM_UNDEFINED)
+ *(Key *)si->value = key;
+ }
+
+ drawSetupValue(screen_pos, setup_info_pos_raw);
+
+ // fullscreen state may have changed at this point
+ if (si->value == &setup.fullscreen)
+ ToggleFullscreenOrChangeWindowScalingIfNeeded();
+}
+
+static void DrawSetupScreen_Generic()
+{
+ int fade_mask = REDRAW_FIELD;
+ boolean redraw_all = FALSE;
+ char *title_string = NULL;
+ int i;
+
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
+
+ UnmapAllGadgets();
+ FadeSoundsAndMusic();
+
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
+ if (redraw_mask & REDRAW_ALL)
+ redraw_all = TRUE;
+
+ FadeOut(fade_mask);
+
+ /* needed if different viewport properties defined for setup screen */
+ ChangeViewportPropertiesIfNeeded();
+
+ SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
+
+ ClearField();
+
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ if (setup_mode == SETUP_MODE_MAIN)
+ {
+ setup_info = setup_info_main;
+ title_string = "Setup";
+ }
+ else if (setup_mode == SETUP_MODE_GAME)
+ {
+ setup_info = setup_info_game;
+ title_string = "Setup Game";
+ }
+ else if (setup_mode == SETUP_MODE_EDITOR)
+ {
+ setup_info = setup_info_editor;
+ title_string = "Setup Editor";
+ }
+ else if (setup_mode == SETUP_MODE_GRAPHICS)
+ {
+ setup_info = setup_info_graphics;
+ title_string = "Setup Graphics";
+ }
+ else if (setup_mode == SETUP_MODE_SOUND)
+ {
+ setup_info = setup_info_sound;
+ title_string = "Setup Sound";
+ }
+ else if (setup_mode == SETUP_MODE_ARTWORK)
+ {
+ setup_info = setup_info_artwork;
+ title_string = "Custom Artwork";
+ }
+ else if (setup_mode == SETUP_MODE_TOUCH)
+ {
+ setup_info = setup_info_touch;
+ title_string = "Setup Touch Ctrls";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS)
+ {
+ setup_info = setup_info_shortcuts;
+ title_string = "Setup Shortcuts";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
+ {
+ setup_info = setup_info_shortcuts_1;
+ title_string = "Setup Shortcuts";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
+ {
+ setup_info = setup_info_shortcuts_2;
+ title_string = "Setup Shortcuts";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
+ {
+ setup_info = setup_info_shortcuts_3;
+ title_string = "Setup Shortcuts";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
+ {
+ setup_info = setup_info_shortcuts_4;
+ title_string = "Setup Shortcuts";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
+ {
+ setup_info = setup_info_shortcuts_5;
+ title_string = "Setup Shortcuts";
+ }
+
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
+
+ // determine maximal number of setup entries that can be displayed on screen
+ num_setup_info = 0;
+ for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ num_setup_info++;
+
+ // determine maximal number of setup entries available for this setup screen
+ max_setup_info = 0;
+ for (i = 0; setup_info[i].type != 0; i++)
+ max_setup_info++;
+
+ HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
+
+ MapScreenGadgets(max_setup_info);
+
+ if (redraw_all)
+ redraw_mask = fade_mask = REDRAW_ALL;
+
+ DrawMaskedBorder(fade_mask);
+
+ FadeIn(fade_mask);
+}
+
+void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
+{
+ menu_info = setup_info;
+
+ HandleMenuScreen(mx, my, dx, dy, button,
+ setup_mode, num_setup_info, max_setup_info);
+}
+
+void DrawSetupScreen_Input()
+{
+ int i;
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+
+ setup_info = setup_info_input;
+
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
+
+ DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
+ "Joysticks deactivated on this screen");
+
+ for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
+ {
+ if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
+ initCursor(i, IMG_MENU_BUTTON);
+
+ DrawCursorAndText_Setup(i, -1, FALSE);
+ }
+
+ /* create gadgets for setup input menu screen */
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
+ /* map gadgets for setup input menu screen */
+ MapScreenMenuGadgets(SCREEN_MASK_INPUT);
+
+ HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
+
+ FadeIn(REDRAW_FIELD);
+}
+
+static void setJoystickDeviceToNr(char *device_name, int device_nr)
+{
+ if (device_name == NULL)
+ return;
+
+ if (device_nr < 0 || device_nr >= MAX_PLAYERS)
+ device_nr = 0;
+
+ if (strlen(device_name) > 1)
+ {
+ char c1 = device_name[strlen(device_name) - 1];
+ char c2 = device_name[strlen(device_name) - 2];
+
+ if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
+ device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
+ }
+ else
+ strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
+ strlen(device_name));
+}
+
+static void drawPlayerSetupInputInfo(int player_nr, boolean active)
+{
+ int i;
+ static struct SetupKeyboardInfo custom_key;
+ static struct
+ {
+ Key *key;
+ char *text;
+ } custom[] =
+ {
+ { &custom_key.left, "Joystick Left" },
+ { &custom_key.right, "Joystick Right" },
+ { &custom_key.up, "Joystick Up" },
+ { &custom_key.down, "Joystick Down" },
+ { &custom_key.snap, "Button 1" },
+ { &custom_key.drop, "Button 2" }
+ };
+ static char *joystick_name[MAX_PLAYERS] =
+ {
+ "Joystick1",
+ "Joystick2",
+ "Joystick3",
+ "Joystick4"
+ };
+ int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
+
+ InitJoysticks();
+
+ custom_key = setup.input[player_nr].key;
+
+ DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
+ FONT_INPUT_1_ACTIVE);
+
+ ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
+ TILEX, TILEY);
+ DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
+ PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
+
+ if (setup.input[player_nr].use_joystick)
+ {
+ char *device_name = setup.input[player_nr].joy.device_name;
+ char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
+ int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
+
+ DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
+ DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
+ }
+ else
+ {
+ DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
+ DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
+ }
+
+ DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
+
+ drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
+ drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
+ drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
+ drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
+
+ DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
+ DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
+
+ for (i = 0; i < 6; i++)
+ {
+ int ypos = 6 + i + (i > 3 ? i-3 : 0);
+
+ DrawText(mSX + 3 * 32, mSY + ypos * 32,
+ " ", FONT_VALUE_1);
+ DrawText(mSX + 3 * 32, mSY + ypos * 32,
+ (setup.input[player_nr].use_joystick ?
+ custom[i].text :
+ getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
+ }
+}
+
+static int input_player_nr = 0;
+
+void HandleSetupScreen_Input_Player(int step, int direction)
+{
+ int old_player_nr = input_player_nr;
+ int new_player_nr;
+
+ new_player_nr = old_player_nr + step * direction;
+ if (new_player_nr < 0)
+ new_player_nr = 0;
+ if (new_player_nr > MAX_PLAYERS - 1)
+ new_player_nr = MAX_PLAYERS - 1;
+
+ if (new_player_nr != old_player_nr)
+ {
+ input_player_nr = new_player_nr;
+
+ drawPlayerSetupInputInfo(input_player_nr, FALSE);
+ }
+}
+
+void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
+{
+ static int choice = 0;
+ int x = 0;
+ int y = choice;
+ int pos_start = SETUPINPUT_SCREEN_POS_START;
+ int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
+ int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
+ int pos_end = SETUPINPUT_SCREEN_POS_END;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
+
+ DrawCursorAndText_Setup(choice, -1, TRUE);
+
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ setup_mode = SETUP_MODE_MAIN;
+ DrawSetupScreen();
+ InitJoysticks();
+
+ return;
+ }
+
+ if (mx || my) /* mouse input */
+ {
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+ }
+ else if (dx || dy) /* keyboard input */
+ {
+ if (dx && choice == 0)
+ x = (dx < 0 ? 10 : 12);
+ else if ((dx && choice == 1) ||
+ (dx == +1 && choice == 2) ||
+ (dx == -1 && choice == pos_end))
+ button = MB_MENU_CHOICE;
+ else if (dy)
+ y = choice + dy;
+
+ if (y >= pos_empty1 && y <= pos_empty2)
+ y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
+ }
+
+ if (y == 0 && dx != 0 && button)
+ {
+ HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
+ }
+ else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
+ y >= pos_start && y <= pos_end &&
+ !(y >= pos_empty1 && y <= pos_empty2))
+ {
+ if (button)
+ {
+ if (y != choice)
+ {
+ DrawCursorAndText_Setup(choice, -1, FALSE);
+ DrawCursorAndText_Setup(y, -1, TRUE);
+
+ drawPlayerSetupInputInfo(input_player_nr, (y == 2));
+
+ choice = y;
+ }
+ }
+ else
+ {
+ if (y == 1)
+ {
+ char *device_name = setup.input[input_player_nr].joy.device_name;
+
+ if (!setup.input[input_player_nr].use_joystick)
+ {
+ int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
+
+ setJoystickDeviceToNr(device_name, new_device_nr);
+ setup.input[input_player_nr].use_joystick = TRUE;
+ }
+ else
+ {
+ int device_nr = getJoystickNrFromDeviceName(device_name);
+ int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
+
+ if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
+ setup.input[input_player_nr].use_joystick = FALSE;
+ else
+ setJoystickDeviceToNr(device_name, new_device_nr);
+ }
+
+ drawPlayerSetupInputInfo(input_player_nr, FALSE);
+ }
+ else if (y == 2)
+ {
+ if (setup.input[input_player_nr].use_joystick)
+ {
+ InitJoysticks();
+ CalibrateJoystick(input_player_nr);
+ }
+ else
+ CustomizeKeyboard(input_player_nr);
+ }
+ else if (y == pos_end)
+ {
+ InitJoysticks();
+
+ FadeSetLeaveMenu();
+
+ setup_mode = SETUP_MODE_MAIN;
+ DrawSetupScreen();
+ }
+ }
+ }
+}
+
+void CustomizeKeyboard(int player_nr)
+{
+ int i;
+ int step_nr;
+ boolean finished = FALSE;
+ static struct SetupKeyboardInfo custom_key;
+ static struct
+ {
+ Key *key;
+ char *text;
+ } customize_step[] =
+ {
+ { &custom_key.left, "Move Left" },
+ { &custom_key.right, "Move Right" },
+ { &custom_key.up, "Move Up" },
+ { &custom_key.down, "Move Down" },
+ { &custom_key.snap, "Snap Field" },
+ { &custom_key.drop, "Drop Element" }
+ };
+
+ /* read existing key bindings from player setup */
+ custom_key = setup.input[player_nr].key;
+
+ FadeSetEnterMenu();
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
+
+ step_nr = 0;
+ DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
+ customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
+ DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
+ "Key:", FONT_INPUT_1_ACTIVE);
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
+ getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
+
+ FadeIn(REDRAW_FIELD);
+
+ while (!finished)
+ {
+ if (PendingEvent()) /* got event */
+ {
+ Event event;
+
+ NextEvent(&event);
+
+ switch (event.type)
+ {
+ case EVENT_KEYPRESS:
+ {
+ Key key = GetEventKey((KeyEvent *)&event, FALSE);
+
+ if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
+ {
+ if (key == KSYM_Escape)
+ FadeSkipNextFadeIn();
+
+ finished = TRUE;
+ break;
+ }
+
+ /* all keys configured -- wait for "Escape" or "Return" key */
+ if (step_nr == 6)
+ break;
+
+ /* press 'Enter' to keep the existing key binding */
+ if (key == KSYM_Return)
+ key = *customize_step[step_nr].key;
+
+ /* check if key already used */
+ for (i = 0; i < step_nr; i++)
+ if (*customize_step[i].key == key)
+ break;
+ if (i < step_nr)
+ break;
+
+ /* got new key binding */
+ *customize_step[step_nr].key = key;
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
+ " ", FONT_VALUE_1);
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
+ getKeyNameFromKey(key), FONT_VALUE_1);
+ step_nr++;
+
+ /* un-highlight last query */
+ DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
+ customize_step[step_nr - 1].text, FONT_MENU_1);
+ DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
+ "Key:", FONT_MENU_1);
+
+ /* press 'Enter' to leave */
+ if (step_nr == 6)
+ {
+ DrawText(mSX + 16, mSY + 15 * 32 + 16,
+ "Press Enter", FONT_TITLE_1);
+ break;
+ }
+
+ /* query next key binding */
+ DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
+ customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
+ DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
+ "Key:", FONT_INPUT_1_ACTIVE);
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
+ getKeyNameFromKey(*customize_step[step_nr].key),
+ FONT_VALUE_OLD);
+ }
+ break;
+
+ case EVENT_KEYRELEASE:
+ key_joystick_mapping = 0;
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
+ }
+
+ BackToFront();
+ }
+
+ /* write new key bindings back to player setup */
+ setup.input[player_nr].key = custom_key;
+
+ DrawSetupScreen_Input();
+}
+
+static boolean CalibrateJoystickMain(int player_nr)
+{
+ int new_joystick_xleft = JOYSTICK_XMIDDLE;
+ int new_joystick_xright = JOYSTICK_XMIDDLE;
+ int new_joystick_yupper = JOYSTICK_YMIDDLE;
+ int new_joystick_ylower = JOYSTICK_YMIDDLE;
+ int new_joystick_xmiddle, new_joystick_ymiddle;
+
+ int joystick_fd = joystick.fd[player_nr];
+ int x, y, last_x, last_y, xpos = 8, ypos = 3;
+ boolean check[3][3];
+ int check_remaining = 3 * 3;
+ int joy_x, joy_y;
+ int joy_value;
+ int result = -1;
+
+ if (joystick.status == JOYSTICK_NOT_AVAILABLE)
+ return FALSE;
+
+ if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
+ return FALSE;
+
+ FadeSetEnterMenu();
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+
+ for (y = 0; y < 3; y++)
+ {
+ for (x = 0; x < 3; x++)
+ {
+ DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
+ check[x][y] = FALSE;
+ }
+ }
+
+ DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
+ DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
+ DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
+ DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
+ DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
+ DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
+ DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
+
+ joy_value = Joystick(player_nr);
+ last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
+ last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
+
+ /* eventually uncalibrated center position (joystick could be uncentered) */
+ if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
+ return FALSE;
+
+ new_joystick_xmiddle = joy_x;
+ new_joystick_ymiddle = joy_y;
+
+ DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
+
+ FadeIn(REDRAW_FIELD);
+
+ while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
+
+ while (result < 0)
+ {
+ if (PendingEvent()) /* got event */
+ {
+ Event event;
+
+ NextEvent(&event);
+
+ switch (event.type)
+ {
+ case EVENT_KEYPRESS:
+ switch (GetEventKey((KeyEvent *)&event, TRUE))
+ {
+ case KSYM_Return:
+ if (check_remaining == 0)
+ result = 1;
+ break;
+
+ case KSYM_Escape:
+ FadeSkipNextFadeIn();
+ result = 0;
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ case EVENT_KEYRELEASE:
+ key_joystick_mapping = 0;
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
+ }
+
+ if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
+ return FALSE;
+
+ new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
+ new_joystick_xright = MAX(new_joystick_xright, joy_x);
+ new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
+ new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
+
+ setup.input[player_nr].joy.xleft = new_joystick_xleft;
+ setup.input[player_nr].joy.yupper = new_joystick_yupper;
+ setup.input[player_nr].joy.xright = new_joystick_xright;
+ setup.input[player_nr].joy.ylower = new_joystick_ylower;
+ setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
+ setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
+
+ CheckJoystickData();
+
+ joy_value = Joystick(player_nr);
+
+ if (joy_value & JOY_BUTTON && check_remaining == 0)
+ result = 1;
+
+ x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
+ y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
+
+ if (x != last_x || y != last_y)
+ {
+ DrawFixedGraphic(xpos + last_x, ypos + last_y,
+ IMG_MENU_CALIBRATE_YELLOW, 0);
+ DrawFixedGraphic(xpos + x, ypos + y,
+ IMG_MENU_CALIBRATE_RED, 0);
+
+ last_x = x;
+ last_y = y;
+
+ if (check_remaining > 0 && !check[x+1][y+1])
+ {
+ check[x+1][y+1] = TRUE;
+ check_remaining--;
+ }
+ }
+
+ BackToFront();
+ }