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rnd-20030801-1-src
[rocksndiamonds.git]
/
src
/
screens.c
diff --git
a/src/screens.c
b/src/screens.c
index 1a239518c74c6d216363d259198c88725cfd2556..65708d2409bcd94ee0fad82907cee07c8349388f 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-527,7
+527,7
@@
static int helpscreen_action[] =
IMG_INVISIBLE_WALL, -1, HA_NEXT,
IMG_INVISIBLE_WALL, -1, HA_NEXT,
- IMG_WALL_
CRUMBLED
, -1, HA_NEXT,
+ IMG_WALL_
SLIPPERY
, -1, HA_NEXT,
IMG_FONT_GAME_INFO, -1, HA_NEXT,
IMG_FONT_GAME_INFO, -1, HA_NEXT,
@@
-918,11
+918,15
@@
void DrawHelpScreenElAction(int start)
i++;
}
i++;
}
+#if 1
+ redraw_mask |= REDRAW_FIELD;
+#else
for(i=2; i<16; i++)
{
MarkTileDirty(0, i);
MarkTileDirty(1, i);
}
for(i=2; i<16; i++)
{
MarkTileDirty(0, i);
MarkTileDirty(1, i);
}
+#endif
FrameCounter++;
}
FrameCounter++;
}
@@
-1193,6
+1197,10
@@
void HandleTypeName(int newxpos, Key key)
static void DrawChooseTree(TreeInfo **ti_ptr)
{
UnmapAllGadgets();
static void DrawChooseTree(TreeInfo **ti_ptr)
{
UnmapAllGadgets();
+
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
CloseDoor(DOOR_CLOSE_2);
ClearWindow();
CloseDoor(DOOR_CLOSE_2);
ClearWindow();
@@
-1311,12
+1319,18
@@
static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int num_entries = numTreeInfoInGroup(ti);
int num_page_entries;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int num_entries = numTreeInfoInGroup(ti);
int num_page_entries;
+ int last_game_status = game_status; /* save current game status */
+
+ /* force LEVELS draw offset on choose level and artwork setup screen */
+ game_status = GAME_MODE_LEVELS;
if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
num_page_entries = num_entries;
else
num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
num_page_entries = num_entries;
else
num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
+ game_status = last_game_status; /* restore current game status */
+
if (button == MB_MENU_INITIALIZE)
{
int num_entries = numTreeInfoInGroup(ti);
if (button == MB_MENU_INITIALIZE)
{
int num_entries = numTreeInfoInGroup(ti);
@@
-2839,7
+2853,7
@@
static struct
#else
IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
#endif
#else
IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
#endif
- S
X + SC_SCROLL_VERTICAL_XPOS, SY +
SC_SCROLL_VERTICAL_YPOS,
+ S
C_SCROLL_VERTICAL_XPOS,
SC_SCROLL_VERTICAL_YPOS,
SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
GD_TYPE_SCROLLBAR_VERTICAL,
SCREEN_CTRL_ID_SCROLL_VERTICAL,
SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
GD_TYPE_SCROLLBAR_VERTICAL,
SCREEN_CTRL_ID_SCROLL_VERTICAL,
@@
-2861,16
+2875,17
@@
static void CreateScreenScrollbuttons()
int gd_x1, gd_x2, gd_y1, gd_y2;
int id = scrollbutton_info[i].gadget_id;
int gd_x1, gd_x2, gd_y1, gd_y2;
int id = scrollbutton_info[i].gadget_id;
- x = scrollbutton_info[i].x;
- y = scrollbutton_info[i].y;
-
event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
- x
+= SX
;
- y
+= SY
;
+ x
= mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset
;
+ y
= mSY + scrollbutton_info[i].y
;
width = SC_SCROLLBUTTON_XSIZE;
height = SC_SCROLLBUTTON_YSIZE;
width = SC_SCROLLBUTTON_XSIZE;
height = SC_SCROLLBUTTON_YSIZE;
+ if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
+ y = mSY + (SC_SCROLL_VERTICAL_YPOS +
+ (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
+
gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
gfx_pressed = scrollbutton_info[i].gfx_pressed;
gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
gfx_pressed = scrollbutton_info[i].gfx_pressed;
gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
@@
-2912,6
+2927,7
@@
static void CreateScreenScrollbars()
#if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
int gfx_unpressed, gfx_pressed;
#endif
#if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
int gfx_unpressed, gfx_pressed;
#endif
+ int x, y, width, height;
int gd_x1, gd_x2, gd_y1, gd_y2;
struct GadgetInfo *gi;
int items_max, items_visible, item_position;
int gd_x1, gd_x2, gd_y1, gd_y2;
struct GadgetInfo *gi;
int items_max, items_visible, item_position;
@@
-2919,12
+2935,20
@@
static void CreateScreenScrollbars()
int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
int id = scrollbar_info[i].gadget_id;
int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
int id = scrollbar_info[i].gadget_id;
+ event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
+
+ x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
+ y = mSY + scrollbar_info[i].y;
+ width = scrollbar_info[i].width;
+ height = scrollbar_info[i].height;
+
+ if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
+ height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
+
items_max = num_page_entries;
items_visible = num_page_entries;
item_position = 0;
items_max = num_page_entries;
items_visible = num_page_entries;
item_position = 0;
- event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
-
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
@@
-2946,10
+2970,10
@@
static void CreateScreenScrollbars()
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_INFO_TEXT, scrollbar_info[i].infotext,
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_INFO_TEXT, scrollbar_info[i].infotext,
- GDI_X,
scrollbar_info[i].
x,
- GDI_Y,
scrollbar_info[i].
y,
- GDI_WIDTH,
scrollbar_info[i].
width,
- GDI_HEIGHT,
scrollbar_info[i].
height,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_WIDTH, width,
+ GDI_HEIGHT, height,
GDI_TYPE, scrollbar_info[i].type,
GDI_SCROLLBAR_ITEMS_MAX, items_max,
GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
GDI_TYPE, scrollbar_info[i].type,
GDI_SCROLLBAR_ITEMS_MAX, items_max,
GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
@@
-2971,6
+2995,8
@@
static void CreateScreenScrollbars()
void CreateScreenGadgets()
{
void CreateScreenGadgets()
{
+ int last_game_status = game_status; /* save current game status */
+
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
int i;
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
int i;
@@
-2992,8
+3018,13
@@
void CreateScreenGadgets()
}
#endif
}
#endif
+ /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
+ game_status = GAME_MODE_LEVELS;
+
CreateScreenScrollbuttons();
CreateScreenScrollbars();
CreateScreenScrollbuttons();
CreateScreenScrollbars();
+
+ game_status = last_game_status; /* restore current game status */
}
void FreeScreenGadgets()
}
void FreeScreenGadgets()