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added playing next level when leaving hall of fame via back link
[rocksndiamonds.git]
/
src
/
screens.c
diff --git
a/src/screens.c
b/src/screens.c
index 2b575392c2ef6d921c50f91393047e282bd63a6d..58a9afae8ab2a8e3b0235f253b5690a2cf169263 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-4362,7
+4362,11
@@
static void DrawChooseTree(TreeInfo **ti_ptr)
{
execSetupArtwork();
}
{
execSetupArtwork();
}
- else // GAME_MODE_LEVELS
+ else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
+ {
+ StartPlayingFromHallOfFame();
+ }
+ else
{
SetGameStatus(GAME_MODE_MAIN);
{
SetGameStatus(GAME_MODE_MAIN);
@@
-4901,6
+4905,7
@@
static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
+
*ti_ptr = node_cursor->node_group;
DrawChooseTree(ti_ptr);
*ti_ptr = node_cursor->node_group;
DrawChooseTree(ti_ptr);
@@
-4914,6
+4919,7
@@
static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
PlaySound(SND_MENU_ITEM_SELECTING);
*ti_ptr = ti->node_parent;
PlaySound(SND_MENU_ITEM_SELECTING);
*ti_ptr = ti->node_parent;
+
DrawChooseTree(ti_ptr);
return;
DrawChooseTree(ti_ptr);
return;
@@
-4992,6
+4998,7
@@
static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
+
*ti_ptr = node_cursor->node_group;
DrawChooseTree(ti_ptr);
}
*ti_ptr = node_cursor->node_group;
DrawChooseTree(ti_ptr);
}
@@
-5010,6
+5017,7
@@
static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
+
*ti_ptr = node_cursor;
if (ti->type == TREE_TYPE_LEVEL_DIR)
*ti_ptr = node_cursor;
if (ti->type == TREE_TYPE_LEVEL_DIR)
@@
-5303,6
+5311,9
@@
static void DrawHallOfFame_setScoreEntries(void)
if (score_entry_current == NULL)
score_entry_current = getFirstValidTreeInfoEntry(score_entries);
if (score_entry_current == NULL)
score_entry_current = getFirstValidTreeInfoEntry(score_entries);
+ if (score_entries != NULL && scores.last_added >= 0)
+ setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
+
// ("score_entries" and "score_entry_current" may be NULL here)
}
// ("score_entries" and "score_entry_current" may be NULL here)
}