+ {
+ network.enabled = TRUE;
+
+ SetGameStatus(GAME_MODE_LOADING);
+ SetDrawBackgroundMask(REDRAW_NONE);
+
+ FadeOut(REDRAW_ALL);
+
+ ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ FadeIn(REDRAW_ALL);
+
+ InitNetworkServer();
+
+ SetGameStatus(GAME_MODE_SETUP);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+ redraw_mask = REDRAW_ALL;
+
+ DrawSetupScreen();
+ }