lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
max_chars_per_line, -1, max_lines_per_text, 0, -1,
TRUE, FALSE, FALSE);
lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
max_chars_per_line, -1, max_lines_per_text, 0, -1,
TRUE, FALSE, FALSE);