+ if (is_check_button)
+ {
+ gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
+ gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
+ gd_x2a += graphic_info[gfx_pressed].active_xoffset;
+ gd_y2a += graphic_info[gfx_pressed].active_yoffset;
+
+ type = GD_TYPE_CHECK_BUTTON;
+ checked = *menubutton_info[i].check_value;
+ }
+