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fixed bug with overwriting level file info from level template
[rocksndiamonds.git]
/
src
/
screens.c
diff --git
a/src/screens.c
b/src/screens.c
index 4b8af186277318ca209d22cc6447919efab9ed4b..4ee8179d68dc4a564f6349415908df02d2f802a6 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-1591,6
+1591,8
@@
void DrawMainMenu()
init_last = init; /* switch to new busy animation */
init_last = init; /* switch to new busy animation */
+ SetLevelSetInfo(leveldir_current->identifier, level_nr);
+
/* needed if last screen (level choice) changed graphics, sounds or music */
ReloadCustomArtwork(0);
/* needed if last screen (level choice) changed graphics, sounds or music */
ReloadCustomArtwork(0);
@@
-4631,7
+4633,8
@@
void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
FadeSound(SND_BACKGROUND_SCORES);
if (game_status_last_screen == GAME_MODE_PLAYING &&
FadeSound(SND_BACKGROUND_SCORES);
if (game_status_last_screen == GAME_MODE_PLAYING &&
- setup.auto_play_next_level && setup.increment_levels)
+ setup.auto_play_next_level && setup.increment_levels &&
+ !network_playing)
{
StartGameActions(network.enabled, setup.autorecord, level.random_seed);
}
{
StartGameActions(network.enabled, setup.autorecord, level.random_seed);
}