+
+ *pos = *mci->pos_input;
+
+ if (setup.multiple_users)
+ {
+ TreeInfo *ti = player_name_current;
+ int first_entry = ti->cl_first;
+ int entry_pos = first_entry + ti->cl_cursor;
+ TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
+ int font_width = getFontWidth(pos->font);
+
+ type_name_node = getTreeInfoFromPos(node_first, entry_pos);
+
+ strcpy(name, type_name_node->name);
+
+ pos->x = xpos * font_width;
+ pos->y = ypos * font_width;
+ pos->width = MAX_PLAYER_NAME_LEN * font_width;
+ }
+ else
+ {
+ strcpy(name, setup.player_name);
+ }
+
+ strcpy(type_name_last, name);
+
+ if (strEqual(name, EMPTY_PLAYER_NAME))
+ strcpy(name, "");
+
+ *xpos = strlen(name);
+}
+
+static void setTypeNameValues(char *name, int *font, boolean success)
+{
+ TreeInfo *node = type_name_node;
+
+ if (!success)
+ strcpy(name, type_name_last);
+
+ if (strEqual(name, ""))
+ strcpy(name, EMPTY_PLAYER_NAME);
+
+ if (setup.multiple_users)
+ {
+ if (node == NULL) // should not happen
+ return;
+
+ if (success)
+ {
+ node->color = FC_RED;
+
+ if (strEqual(name, EMPTY_PLAYER_NAME))
+ node->color = FC_BLUE;
+ }
+
+ *font = FONT_TEXT_1 + node->color;
+ }
+
+ if (!success)
+ return;
+
+ if (strEqual(name, type_name_last))
+ return;
+
+ int last_user_nr = user.nr;
+
+ if (setup.multiple_users)
+ {
+ int edit_user_nr = posTreeInfo(node);
+
+ // change name of edited user in global list of user names
+ setString(&global.user_names[edit_user_nr], name);
+
+ // change name of edited user in local menu tree structure
+ setString(&node->name, name);
+ setString(&node->name_sorting, name);
+
+ // save setup of currently active user (may differ from edited user)
+ SaveSetup();
+
+ // temporarily change active user to edited user
+ user.nr = edit_user_nr;
+
+ // load setup of edited user
+ LoadSetup();
+ }
+
+ // change name of edited user in setup structure
+ strcpy(setup.player_name, name);
+
+ // save setup of edited user
+ SaveSetup();
+
+ if (setup.multiple_users)
+ {
+ // restore currently active user
+ user.nr = last_user_nr;
+
+ // restore setup of currently active user
+ LoadSetup();
+ }
+}
+
+static void HandleTypeNameExt(boolean initialize, Key key)
+{
+ static struct TextPosInfo pos_name = { 0 };
+ static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };