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added storing next level to play from hall of fame
[rocksndiamonds.git]
/
src
/
screens.c
diff --git
a/src/screens.c
b/src/screens.c
index ed086dc30bd694862bf2cbdb891941aa6e80113a..2b575392c2ef6d921c50f91393047e282bd63a6d 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-4339,6
+4339,14
@@
static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
return align_yoffset;
}
return align_yoffset;
}
+static void StartPlayingFromHallOfFame(void)
+{
+ level_nr = scores.next_level_nr;
+ LoadLevel(level_nr);
+
+ StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+}
+
static void DrawChooseTree(TreeInfo **ti_ptr)
{
int fade_mask = REDRAW_FIELD;
static void DrawChooseTree(TreeInfo **ti_ptr)
{
int fade_mask = REDRAW_FIELD;
@@
-5094,8
+5102,8
@@
static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
{
if (scores.continue_playing && scores.continue_on_return)
{
{
if (scores.continue_playing && scores.continue_on_return)
{
- Start
GameActions(network.enabled, setup.autorecord,
- level.random_seed);
+ Start
PlayingFromHallOfFame();
+
return;
}
else if (!scores.continue_on_return)
return;
}
else if (!scores.continue_on_return)