- DrawText(SX + 32, SY + 2*32, name_text, FONT_MENU_1);
- DrawText(SX + 32 + name_width, SY + 2*32, setup.player_name, FONT_INPUT);
- DrawText(SX + 32, SY + 3*32, "Level:", FONT_MENU_1);
- DrawText(SX + 11 * 32, SY + 3*32, int2str(level_nr,3), FONT_VALUE_1);
- DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FONT_MENU_1);
- DrawText(SX + 32, SY + 5*32, "Level Creator", FONT_MENU_1);
- DrawText(SY + 32, SY + 6*32, "Info Screen", FONT_MENU_1);
- DrawText(SX + 32, SY + 7*32, "Start Game", FONT_MENU_1);
- DrawText(SX + 32, SY + 8*32, "Setup", FONT_MENU_1);
- DrawText(SX + 32, SY + 9*32, "Quit", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1);
+ DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT);
+ DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1);
+ DrawText(mSX + 11 * 32, mSY + 3*32, int2str(level_nr,3), FONT_VALUE_1);
+ DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1);
+ DrawText(mSY + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);