+static boolean ConfigureVirtualButtonsMain(void)
+{
+ static char *customize_step_text[] =
+ {
+ "Move Left",
+ "Move Right",
+ "Move Up",
+ "Move Down",
+ "Snap Field",
+ "Drop Element"
+ };
+ char grid_button[] =
+ {
+ CHAR_GRID_BUTTON_LEFT,
+ CHAR_GRID_BUTTON_RIGHT,
+ CHAR_GRID_BUTTON_UP,
+ CHAR_GRID_BUTTON_DOWN,
+ CHAR_GRID_BUTTON_SNAP,
+ CHAR_GRID_BUTTON_DROP
+ };
+ enum
+ {
+ ACTION_NONE,
+ ACTION_ESCAPE,
+ ACTION_BACK,
+ ACTION_NEXT
+ };
+ int font_nr = FONT_INPUT_1_ACTIVE;
+ int font_height = getFontHeight(font_nr);
+ int ypos1 = SYSIZE / 2 - font_height * 2;
+ int ypos2 = SYSIZE / 2 - font_height * 1;
+ boolean success = FALSE;
+ boolean finished = FALSE;
+ int step_nr = 0;
+ char grid_button_draw = CHAR_GRID_BUTTON_NONE;
+ char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+ char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+ boolean set_grid_button = FALSE;
+ int nr = GRID_ACTIVE_NR();
+ int x, y;
+
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
+
+ overlay.grid_button_highlight = grid_button[step_nr];
+
+ FadeSetEnterMenu();
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
+ DrawTextSCentered(ypos1, font_nr, "Select tiles to");
+ DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
+
+ FadeIn(REDRAW_FIELD);
+
+ SetOverlayShowGrid(TRUE);
+
+ // map gadgets for setup touch buttons menu screen
+ MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
+
+ while (!finished)
+ {
+ Event event;
+
+ while (NextValidEvent(&event))
+ {
+ int action = ACTION_NONE;
+
+ // ---------- handle events and set the resulting action ----------
+
+ switch (event.type)
+ {
+ case EVENT_USER:
+ {
+ UserEvent *user = (UserEvent *)&event;
+ int id = user->value1;
+
+ action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
+ id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
+ id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
+ id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
+ ACTION_NONE);
+ }
+ break;
+
+ case EVENT_KEYPRESS:
+ {
+ Key key = GetEventKey((KeyEvent *)&event, FALSE);
+
+ action = (key == KSYM_Escape ? ACTION_ESCAPE :
+ key == KSYM_BackSpace ||
+ key == KSYM_Back ? ACTION_BACK :
+ key == KSYM_Return ||
+ key == KSYM_Menu ||
+ key == KSYM_space ? ACTION_NEXT :
+ ACTION_NONE);
+ }
+ break;
+
+ case EVENT_KEYRELEASE:
+ key_joystick_mapping = 0;
+ break;
+
+ case EVENT_BUTTONPRESS:
+ case EVENT_BUTTONRELEASE:
+ {
+ ButtonEvent *button = (ButtonEvent *)&event;
+
+ motion_status = FALSE;
+
+ if (button->type == EVENT_BUTTONPRESS)
+ button_status = button->button;
+ else
+ button_status = MB_RELEASED;
+
+ if (HandleGadgets(button->x, button->y, button_status))
+ {
+ // do not handle this button event anymore
+ break;
+ }
+
+ button->x += video.screen_xoffset;
+ button->y += video.screen_yoffset;
+
+ x = button->x * overlay.grid_xsize / video.screen_width;
+ y = button->y * overlay.grid_ysize / video.screen_height;
+
+ if (button->type == EVENT_BUTTONPRESS)
+ {
+ grid_button_draw =
+ (overlay.grid_button[x][y] != grid_button[step_nr] ?
+ grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
+
+ set_grid_button = TRUE;
+ }
+
+ MapScreenMenuGadgets_OverlayTouchButtons(button->y);
+ }
+ break;
+
+ case EVENT_MOTIONNOTIFY:
+ {
+ MotionEvent *motion = (MotionEvent *)&event;
+
+ motion_status = TRUE;
+
+ if (HandleGadgets(motion->x, motion->y, button_status))
+ {
+ // do not handle this button event anymore
+ break;
+ }
+
+ motion->x += video.screen_xoffset;
+ motion->y += video.screen_yoffset;
+
+ x = motion->x * overlay.grid_xsize / video.screen_width;
+ y = motion->y * overlay.grid_ysize / video.screen_height;
+
+ set_grid_button = TRUE;
+
+ MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
+ }
+ break;
+
+ case SDL_WINDOWEVENT:
+ HandleWindowEvent((WindowEvent *) &event);
+
+ // check if device has been rotated
+ if (nr != GRID_ACTIVE_NR())
+ {
+ nr = GRID_ACTIVE_NR();
+
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ grid_button_old[x][y] = grid_button_tmp[x][y] =
+ overlay.grid_button[x][y];
+ }
+
+ break;
+
+ case SDL_APP_WILLENTERBACKGROUND:
+ case SDL_APP_DIDENTERBACKGROUND:
+ case SDL_APP_WILLENTERFOREGROUND:
+ case SDL_APP_DIDENTERFOREGROUND:
+ HandlePauseResumeEvent((PauseResumeEvent *) &event);
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
+
+ // ---------- perform action set by handling events ----------
+
+ if (action == ACTION_ESCAPE)
+ {
+ // abort and restore the old key bindings
+
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ overlay.grid_button[x][y] = grid_button_old[x][y];
+
+ FadeSkipNextFadeIn();
+
+ finished = TRUE;
+ }
+ else if (action == ACTION_BACK)
+ {
+ // keep the configured key bindings and go to previous page
+
+ step_nr--;
+
+ if (step_nr < 0)
+ {
+ FadeSkipNextFadeIn();
+
+ finished = TRUE;
+ }
+ }
+ else if (action == ACTION_NEXT)
+ {
+ // keep the configured key bindings and go to next page
+
+ step_nr++;
+
+ // all virtual buttons configured
+ if (step_nr == 6)
+ {
+ finished = TRUE;
+ success = TRUE;
+ }
+ }
+
+ if (action != ACTION_NONE && !finished)
+ {
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ grid_button_tmp[x][y] = overlay.grid_button[x][y];
+
+ overlay.grid_button_highlight = grid_button[step_nr];
+
+ // configure next virtual button
+
+ ClearField();
+
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
+ DrawTextSCentered(ypos1, font_nr, "Select tiles to");
+ DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
+ }
+
+ if (set_grid_button)
+ {
+ overlay.grid_button[x][y] =
+ (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
+ grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
+ grid_button_tmp[x][y]);
+
+ set_grid_button = FALSE;
+ }
+ }
+
+ BackToFront();
+ }
+
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
+
+ overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
+
+ SetOverlayShowGrid(FALSE);
+
+ return success;
+}
+
+void ConfigureVirtualButtons(void)
+{
+ boolean success = ConfigureVirtualButtonsMain();
+
+ UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
+ SCREEN_MASK_TOUCH2);
+
+ if (success)
+ {
+ int font_nr = FONT_TITLE_1;
+ int font_height = getFontHeight(font_nr);
+ int ypos1 = SYSIZE / 2 - font_height * 2;
+ int ypos2 = SYSIZE / 2 - font_height * 1;
+ unsigned int wait_frame_delay = 0;
+ unsigned int wait_frame_delay_value = 2000;
+
+ ResetDelayCounter(&wait_frame_delay);
+
+ ClearField();
+
+ DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
+ DrawTextSCentered(ypos2, font_nr, "configured!");
+
+ while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
+ BackToFront();
+
+ ClearEventQueue();
+ }
+}
+
+void DrawSetupScreen(void)
+{
+ align_xoffset = 0;
+ align_yoffset = 0;
+
+ if (setup_mode == SETUP_MODE_INPUT)
+ DrawSetupScreen_Input();
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
+ DrawChooseTree(&game_speed_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
+ DrawChooseTree(&scroll_delay_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ DrawChooseTree(&snapshot_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ DrawChooseTree(&window_size_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
+ DrawChooseTree(&scaling_type_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+ DrawChooseTree(&rendering_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
+ DrawChooseTree(&vsync_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
+ DrawChooseTree(&artwork.gfx_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
+ DrawChooseTree(&artwork.snd_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
+ DrawChooseTree(&artwork.mus_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
+ DrawChooseTree(&volume_simple_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
+ DrawChooseTree(&volume_loops_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ DrawChooseTree(&volume_music_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
+ DrawChooseTree(&touch_control_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
+ DrawChooseTree(&move_distance_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+ DrawChooseTree(&drop_distance_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
+ DrawChooseTree(&transparency_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
+ DrawChooseTree(&grid_size_current[0][0]);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
+ DrawChooseTree(&grid_size_current[0][1]);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
+ DrawChooseTree(&grid_size_current[1][0]);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
+ DrawChooseTree(&grid_size_current[1][1]);
+ else