+ // update list of last played level sets
+ UpdateLastPlayedLevels_TreeInfo();
+
+ TapeErase();
+
+ ToggleFullscreenIfNeeded();
+ ChangeWindowScalingIfNeeded();
+
+ ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
+ ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
+ ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
+ }
+ else if (game_status == GAME_MODE_SCORES)
+ {
+ if (scores.continue_playing && scores.continue_on_return)
+ {
+ StartPlayingFromHallOfFame();
+
+ return;
+ }
+ else if (!scores.continue_on_return)
+ {
+ SetGameStatus(GAME_MODE_SCOREINFO);
+
+ DrawScoreInfo(node_cursor->pos);
+
+ return;
+ }
+ }
+
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+ }
+ }
+ }
+ }
+
+ if (game_status == GAME_MODE_SCORES)
+ PlayMenuSoundIfLoop();
+}
+
+void DrawChoosePlayerName(void)
+{
+ int i;
+
+ if (player_name != NULL)
+ {
+ freeTreeInfo(player_name);
+
+ player_name = NULL;
+ }
+
+ for (i = 0; i < MAX_PLAYER_NAMES; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
+ char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
+ int value = i;
+
+ ti->node_top = &player_name;
+ ti->sort_priority = 10000 + value;
+ ti->color = getPlayerNameColor(global.user_names[i]);
+
+ snprintf(identifier, sizeof(identifier), "%d", value);
+ snprintf(name, sizeof(name), "%s", global.user_names[i]);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+
+ pushTreeInfo(&player_name, ti);
+ }
+
+ // sort player entries by player number
+ sortTreeInfo(&player_name);
+
+ // set current player entry to selected player entry
+ player_name_current =
+ getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
+
+ // if that fails, set current player name to first available name
+ if (player_name_current == NULL)
+ player_name_current = player_name;
+
+ // set text size for main name input (also used on name selection screen)
+ InitializeMainControls();
+
+ DrawChooseTree(&player_name_current);
+}
+
+void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
+}
+
+void DrawChooseLevelSet(void)
+{
+ DrawChooseTree(&leveldir_current);
+}
+
+void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
+}
+
+void DrawChooseLevelNr(void)
+{
+ int i;
+
+ if (level_number != NULL)
+ {
+ freeTreeInfo(level_number);
+
+ level_number = NULL;
+ }
+
+ for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
+ char identifier[32], name[64];
+ int value = i;
+
+ // temporarily load level info to get level name
+ LoadLevelInfoOnly(i);
+
+ ti->node_top = &level_number;
+ ti->sort_priority = 10000 + value;
+ ti->color = (level.no_level_file ? FC_BLUE :
+ LevelStats_getSolved(i) ? FC_GREEN :
+ LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
+
+ snprintf(identifier, sizeof(identifier), "%d", value);
+ snprintf(name, sizeof(name), "%03d: %s", value,
+ (level.no_level_file ? "(no file)" : level.name));
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+
+ pushTreeInfo(&level_number, ti);
+ }
+
+ // sort level number values to start with lowest level number
+ sortTreeInfo(&level_number);
+
+ // set current level number to current level number
+ level_number_current =
+ getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
+
+ // if that also fails, set current level number to first available level
+ if (level_number_current == NULL)
+ level_number_current = level_number;
+
+ DrawChooseTree(&level_number_current);
+}
+
+void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
+}
+
+static void DrawHallOfFame_setScoreEntries(void)
+{
+ int max_empty_entries = 10; // at least show "top ten" list, if empty
+ int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
+ int min_score_entries = MIN(max_empty_entries, max_visible_entries);
+ int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
+ int i;
+
+ if (score_entries != NULL)
+ {
+ freeTreeInfo(score_entries);
+
+ score_entries = NULL;
+ }
+
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+ {
+ // do not add empty score entries if off-screen
+ if (scores.entry[i].score == 0 &&
+ scores.entry[i].time == 0 &&
+ i >= min_score_entries)
+ break;
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
+ char identifier[32], name[64];
+ int value = i;
+
+ ti->node_top = &score_entries;
+ ti->sort_priority = 10000 + value;
+ ti->color = FC_YELLOW;
+ ti->pos = i;
+
+ snprintf(identifier, sizeof(identifier), "%d", value);
+ snprintf(name, sizeof(name), "%03d.", value + 1);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+
+ pushTreeInfo(&score_entries, ti);
+ }
+
+ // sort score entries to start with highest score entry
+ sortTreeInfo(&score_entries);
+
+ // add top tree node to create back link to main menu
+ score_entries = addTopTreeInfoNode(score_entries);
+
+ // set current score entry to last added or highest score entry
+ score_entry_current =
+ getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
+
+ // if that fails, set current score entry to first valid score entry
+ if (score_entry_current == NULL)
+ score_entry_current = getFirstValidTreeInfoEntry(score_entries);
+
+ if (score_entries != NULL && scores.continue_playing)
+ setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
+}
+
+void DrawHallOfFame(int nr)
+{
+ scores.last_level_nr = nr;
+
+ // (this is needed when called from GameEnd() after winning a game)
+ KeyboardAutoRepeatOn();
+
+ // (this is needed when called from GameEnd() after winning a game)
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+ LoadLocalAndServerScore(scores.last_level_nr, TRUE);
+
+ DrawHallOfFame_setScoreEntries();
+
+ if (scores.last_added >= 0)
+ SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
+
+ FadeSetEnterScreen();
+
+ DrawChooseTree(&score_entry_current);
+}
+
+static char *getHallOfFameRankText(int nr, int size)
+{
+ static char rank_text[10];
+ boolean forced = (scores.force_last_added && nr == scores.last_added);
+ char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
+
+ sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
+
+ return rank_text;
+}
+
+static char *getHallOfFameTimeText(int nr)
+{
+ static char score_text[10];
+ int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
+ int mm = (time_seconds / 60) % 60;
+ int ss = (time_seconds % 60);
+
+ sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
+
+ return score_text;
+}
+
+static char *getHallOfFameScoreText(int nr, int size)
+{
+ if (!level.rate_time_over_score)
+ return int2str(scores.entry[nr].score, size); // show normal score
+ else if (level.use_step_counter)
+ return int2str(scores.entry[nr].time, size); // show number of steps
+ else
+ return getHallOfFameTimeText(nr); // show playing time
+}
+
+static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
+{
+ static char tape_date[MAX_ISO_DATE_LEN + 1];
+ int i, j;
+
+ if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
+ strEqual(entry->tape_basename, UNDEFINED_FILENAME))
+ return entry->tape_date;
+
+ for (i = 0, j = 0; i < 8; i++, j++)
+ {
+ tape_date[j] = entry->tape_basename[i];
+
+ if (i == 3 || i == 5)
+ tape_date[++j] = '-';
+ }
+
+ tape_date[MAX_ISO_DATE_LEN] = '\0';
+
+ return tape_date;
+}
+
+static void HandleHallOfFame_SelectLevel(int step, int direction)
+{
+ int old_level_nr = scores.last_level_nr;
+ int new_level_nr = old_level_nr + step * direction;
+
+ if (new_level_nr < leveldir_current->first_level)
+ new_level_nr = leveldir_current->first_level;
+ if (new_level_nr > leveldir_current->last_level)
+ new_level_nr = leveldir_current->last_level;
+
+ if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+ new_level_nr = leveldir_current->handicap_level;
+
+ if (new_level_nr != old_level_nr)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ scores.last_level_nr = level_nr = new_level_nr;
+ scores.last_entry_nr = 0;
+
+ LoadLevel(level_nr);
+ LoadLocalAndServerScore(level_nr, TRUE);
+
+ DrawHallOfFame_setScoreEntries();
+
+ if (game_status == GAME_MODE_SCORES)
+ {
+ // force remapping optional gadgets (especially scroll bar)
+ UnmapScreenTreeGadgets();
+
+ // redraw complete high score screen, as sub-title has changed
+ ClearField();
+
+ // redraw level selection buttons (which have just been erased)
+ RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
+
+ HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
+ }
+ else
+ {
+ DrawScoreInfo_Content(scores.last_entry_nr);
+ }
+
+ SaveLevelSetup_SeriesInfo();
+ }
+}
+
+void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
+}
+
+static void DrawScoreInfo_Content(int entry_nr)
+{
+ struct ScoreEntry *entry = &scores.entry[entry_nr];
+ char *pos_text = getHallOfFameRankText(entry_nr, 0);
+ char *tape_date = getHallOfFameTapeDateText(entry);
+ int font_head = MENU_INFO_FONT_HEAD;
+ int font_text = MENU_INFO_FONT_TEXT;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
+ int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
+ int spacing_left = menu.left_spacing[GAME_MODE_SCOREINFO];
+ int spacing_top = menu.top_spacing[GAME_MODE_SCOREINFO];
+ int xstep = getFontWidth(font_text);
+ int ystep_para = getMenuTextStep(spacing_para, font_text);
+ int ystep_line = getMenuTextStep(spacing_line, font_text);
+ int xstart = mSX - SX + spacing_left;
+ int ystart = mSY - SY + spacing_top + getHeadlineSpacing();
+ int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
+ int xstart1 = xstart + xstep;
+ int xstart2 = xstart + xstep * 12;
+ int select_x = SX + xstart1;
+ int select_y1, select_y2;
+ int play_x, play_y;
+ int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
+ boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
+ int font_width = getFontWidth(font_text);
+ int font_height = getFontHeight(font_text);
+ int tape_date_width = getTextWidth(tape_date, font_text);
+ int pad_left = xstart2;
+ int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
+ int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
+ int max_lines_per_text = 5;
+ int lines;
+
+ ClearField();
+
+ // redraw level selection buttons (which have just been erased)
+ RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
+
+ drawChooseTreeHead(score_entries);
+ drawChooseTreeInfo(score_entries);
+
+ DrawTextF(xstart1, ystart, font_head, "Level Set");
+ lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
+ max_chars_per_line, -1, max_lines_per_text, 0, -1,
+ TRUE, FALSE, FALSE);
+ ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
+
+ DrawTextF(xstart1, ystart, font_head, "Level");
+ lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
+ max_chars_per_line, -1, max_lines_per_text, 0, -1,
+ TRUE, FALSE, FALSE);
+ ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
+
+ select_y1 = SY + ystart;
+ ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
+
+ DrawTextF(xstart1, ystart, font_head, "Rank");
+ DrawTextF(xstart2, ystart, font_text, pos_text);
+ ystart += ystep_line;
+
+ DrawTextF(xstart1, ystart, font_head, "Player");
+ DrawTextF(xstart2, ystart, font_text, entry->name);
+ ystart += ystep_line;
+
+ if (level.use_step_counter)
+ {
+ DrawTextF(xstart1, ystart, font_head, "Steps");
+ DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
+ ystart += ystep_line;
+ }
+ else
+ {
+ DrawTextF(xstart1, ystart, font_head, "Time");
+ DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
+ ystart += ystep_line;
+ }
+
+ if (!level.rate_time_over_score || entry->score > 0)
+ {
+ DrawTextF(xstart1, ystart, font_head, "Score");
+ DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
+ ystart += ystep_line;
+ }
+
+ ystart += ystep_line;
+
+ play_x = SX + xstart2 + tape_date_width + font_width;
+ play_y = SY + ystart + (font_height - play_height) / 2;
+
+ DrawTextF(xstart1, ystart, font_head, "Tape Date");
+ DrawTextF(xstart2, ystart, font_text, tape_date);
+ ystart += ystep_line;
+
+ DrawTextF(xstart1, ystart, font_head, "Platform");
+ DrawTextF(xstart2, ystart, font_text, entry->platform);
+ ystart += ystep_line;
+
+ DrawTextF(xstart1, ystart, font_head, "Version");
+ DrawTextF(xstart2, ystart, font_text, entry->version);
+ ystart += ystep_line;
+
+ DrawTextF(xstart1, ystart, font_head, "Country");
+ lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
+ max_chars_per_line, -1, max_lines_per_text, 0, -1,
+ TRUE, FALSE, FALSE);
+ ystart += ystep_line;
+
+ select_y2 = SY + ystart;
+
+ DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
+
+ AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
+ AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
+}
+
+static void DrawScoreInfo(int entry_nr)
+{
+ scores.last_entry_nr = entry_nr;
+ score_info_tape_play = FALSE;
+
+ UnmapAllGadgets();
+
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
+ FadeOut(REDRAW_FIELD);
+
+ // needed if different viewport properties defined after playing score tape
+ ChangeViewportPropertiesIfNeeded();
+
+ // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+ // needed if different background image defined after playing score tape
+ SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
+
+ // special compatibility handling for "Snake Bite" graphics set
+ if (strPrefix(leveldir_current->identifier, "snake_bite"))
+ ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
+ gfx.full_sxsize, gfx.full_sysize - 64);
+
+ DrawScoreInfo_Content(entry_nr);
+
+ // map gadgets for score info screen
+ MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
+
+ FadeIn(REDRAW_FIELD);
+}
+
+static void HandleScoreInfo_SelectScore(int step, int direction)
+{
+ int old_entry_nr = scores.last_entry_nr;
+ int new_entry_nr = old_entry_nr + step * direction;
+ int num_nodes = numTreeInfoInGroup(score_entry_current);
+ int num_entries = num_nodes - 1; // score nodes only, without back link
+
+ if (new_entry_nr < 0)
+ new_entry_nr = 0;
+ if (new_entry_nr > num_entries - 1)
+ new_entry_nr = num_entries - 1;
+
+ if (new_entry_nr != old_entry_nr)
+ {
+ scores.last_entry_nr = new_entry_nr;
+
+ DrawScoreInfo_Content(new_entry_nr);
+ }
+}
+
+static void HandleScoreInfo_PlayTape(void)
+{
+ if (!PlayScoreTape(scores.last_entry_nr))
+ {
+ DrawScoreInfo_Content(scores.last_entry_nr);
+
+ FadeIn(REDRAW_FIELD);
+ }
+}
+
+void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
+{
+ boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
+ boolean button_is_valid = (mx >= 0 && my >= 0);
+ boolean button_screen_clicked = (button_action && button_is_valid);
+
+ if (server_scores.updated)
+ {
+ // reload scores, using updated server score cache file
+ LoadLocalAndServerScore(scores.last_level_nr, FALSE);
+
+ server_scores.updated = FALSE;
+
+ DrawHallOfFame_setScoreEntries();
+
+ DrawScoreInfo_Content(scores.last_entry_nr);
+ }
+
+ if (button_screen_clicked)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ SetGameStatus(GAME_MODE_SCORES);
+
+ DrawHallOfFame(scores.last_level_nr);
+ }
+ else if (dx)
+ {
+ HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
+ }
+ else if (dy)
+ {
+ HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
+ }
+}
+
+
+// ============================================================================
+// setup screen functions
+// ============================================================================
+
+static struct TokenInfo *setup_info;
+static int num_setup_info; // number of setup entries shown on screen
+static int max_setup_info; // total number of setup entries in list
+
+static char *window_size_text;
+static char *scaling_type_text;
+static char *rendering_mode_text;
+static char *vsync_mode_text;
+static char *scroll_delay_text;
+static char *snapshot_mode_text;
+static char *game_speed_text;
+static char *scores_type_text;
+static char *network_server_text;
+static char *graphics_set_name;
+static char *sounds_set_name;
+static char *music_set_name;
+static char *volume_simple_text;
+static char *volume_loops_text;
+static char *volume_music_text;
+static char *touch_controls_text;
+static char *move_distance_text;
+static char *drop_distance_text;
+static char *transparency_text;
+static char *grid_size_text[2][2];
+
+static void execSetupMain(void)
+{
+ setup_mode = SETUP_MODE_MAIN;
+
+ DrawSetupScreen();
+}
+
+static void execSetupGame_setScoresType(void)
+{
+ if (scores_types == NULL)
+ {
+ int i;
+
+ for (i = 0; scores_types_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = scores_types_list[i].value;
+ char *text = scores_types_list[i].text;
+
+ ti->node_top = &scores_types;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
+
+ pushTreeInfo(&scores_types, ti);
+ }
+
+ // sort scores type values to start with lowest scores type value
+ sortTreeInfo(&scores_types);
+
+ // set current scores type value to configured scores type value
+ scores_type_current =
+ getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
+
+ // if that fails, set current scores type to reliable default value
+ if (scores_type_current == NULL)
+ scores_type_current =
+ getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
+
+ // if that also fails, set current scores type to first available value
+ if (scores_type_current == NULL)
+ scores_type_current = scores_types;
+ }
+
+ setup.scores_in_highscore_list = scores_type_current->identifier;
+
+ // needed for displaying scores type text instead of identifier
+ scores_type_text = scores_type_current->name;
+}
+
+static void execSetupGame_setGameSpeeds(boolean update_value)
+{
+ if (setup.game_speed_extended)
+ {
+ game_speeds_list = game_speeds_list_extended;
+ game_speeds = game_speeds_extended;
+ }
+ else
+ {
+ game_speeds_list = game_speeds_list_normal;
+ game_speeds = game_speeds_normal;
+ }
+
+ if (game_speeds == NULL)
+ {
+ int i;
+
+ for (i = 0; game_speeds_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = game_speeds_list[i].value;
+ char *text = game_speeds_list[i].text;
+
+ ti->node_top = &game_speeds;
+ ti->sort_priority = 10000 - value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
+
+ pushTreeInfo(&game_speeds, ti);
+ }
+
+ // sort game speed values to start with slowest game speed
+ sortTreeInfo(&game_speeds);
+
+ update_value = TRUE;
+ }
+
+ if (update_value)
+ {
+ // set current game speed to configured game speed value
+ game_speed_current =
+ getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
+
+ // if that fails, set current game speed to reliable default value
+ if (game_speed_current == NULL)
+ game_speed_current =
+ getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
+
+ // if that also fails, set current game speed to first available speed
+ if (game_speed_current == NULL)
+ game_speed_current = game_speeds;
+
+ if (setup.game_speed_extended)
+ game_speeds_extended = game_speeds;
+ else
+ game_speeds_normal = game_speeds;
+ }
+
+ setup.game_frame_delay = atoi(game_speed_current->identifier);
+
+ // needed for displaying game speed text instead of identifier
+ game_speed_text = game_speed_current->name;
+}
+
+static void execSetupGame_setScrollDelays(void)
+{
+ if (scroll_delays == NULL)
+ {
+ int i;
+
+ for (i = 0; scroll_delays_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = scroll_delays_list[i].value;
+ char *text = scroll_delays_list[i].text;
+
+ ti->node_top = &scroll_delays;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
+
+ pushTreeInfo(&scroll_delays, ti);
+ }
+
+ // sort scroll delay values to start with lowest scroll delay value
+ sortTreeInfo(&scroll_delays);
+
+ // set current scroll delay value to configured scroll delay value
+ scroll_delay_current =
+ getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
+
+ // if that fails, set current scroll delay to reliable default value
+ if (scroll_delay_current == NULL)
+ scroll_delay_current =
+ getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
+
+ // if that also fails, set current scroll delay to first available value
+ if (scroll_delay_current == NULL)
+ scroll_delay_current = scroll_delays;
+ }
+
+ setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
+
+ // needed for displaying scroll delay text instead of identifier
+ scroll_delay_text = scroll_delay_current->name;
+}
+
+static void execSetupGame_setSnapshotModes(void)
+{
+ if (snapshot_modes == NULL)
+ {
+ int i;
+
+ for (i = 0; snapshot_modes_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = snapshot_modes_list[i].value;
+ char *text = snapshot_modes_list[i].text;
+
+ ti->node_top = &snapshot_modes;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
+
+ pushTreeInfo(&snapshot_modes, ti);
+ }
+
+ // sort snapshot mode values to start with lowest snapshot mode value
+ sortTreeInfo(&snapshot_modes);
+
+ // set current snapshot mode value to configured snapshot mode value
+ snapshot_mode_current =
+ getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
+
+ // if that fails, set current snapshot mode to reliable default value
+ if (snapshot_mode_current == NULL)
+ snapshot_mode_current =
+ getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
+
+ // if that also fails, set current snapshot mode to first available value
+ if (snapshot_mode_current == NULL)
+ snapshot_mode_current = snapshot_modes;
+ }
+
+ setup.engine_snapshot_mode = snapshot_mode_current->identifier;
+
+ // needed for displaying snapshot mode text instead of identifier
+ snapshot_mode_text = snapshot_mode_current->name;
+}
+
+static void execSetupGame_setNetworkServerText(void)
+{
+ if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
+ {
+ strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
+ }
+ else
+ {
+ strncpy(network_server_hostname, setup.network_server_hostname,
+ MAX_SETUP_TEXT_INPUT_LEN);
+ network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
+ }
+
+ // needed for displaying network server text instead of identifier
+ network_server_text = network_server_hostname;
+}
+
+static void execSetupGame(void)
+{
+ boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
+
+ execSetupGame_setGameSpeeds(FALSE);
+ execSetupGame_setScoresType();
+ execSetupGame_setScrollDelays();
+ execSetupGame_setSnapshotModes();
+
+ execSetupGame_setNetworkServerText();
+
+ if (!setup.provide_uploading_tapes)
+ setHideSetupEntry(execOfferUploadTapes);
+
+ setup_mode = SETUP_MODE_GAME;
+
+ DrawSetupScreen();
+
+ // check if vsync needs to be disabled for this game speed to work
+ if (check_vsync_mode)
+ DisableVsyncIfNeeded();
+}
+
+static void execSetupChooseScoresType(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGameSpeed(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseScrollDelay(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseSnapshotMode(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupEngines(void)
+{
+ setup_mode = SETUP_MODE_ENGINES;
+
+ DrawSetupScreen();
+}
+
+static void execSetupEditor(void)
+{
+ setup_mode = SETUP_MODE_EDITOR;
+
+ DrawSetupScreen();
+}
+
+static void execSetupGraphics_setWindowSizes(boolean update_list)
+{
+ if (window_sizes != NULL && update_list)
+ {
+ freeTreeInfo(window_sizes);
+
+ window_sizes = NULL;
+ }
+
+ if (window_sizes == NULL)
+ {
+ boolean current_window_size_found = FALSE;
+ int i;
+
+ for (i = 0; window_sizes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = window_sizes_list[i].value;
+ char *text = window_sizes_list[i].text;
+
+ ti->node_top = &window_sizes;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
+
+ pushTreeInfo(&window_sizes, ti);
+
+ if (value == setup.window_scaling_percent)
+ current_window_size_found = TRUE;
+ }
+
+ if (!current_window_size_found)
+ {
+ // add entry for non-preset window scaling value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.window_scaling_percent;
+
+ ti->node_top = &window_sizes;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
+
+ pushTreeInfo(&window_sizes, ti);
+ }
+
+ // sort window size values to start with lowest window size value
+ sortTreeInfo(&window_sizes);
+
+ // set current window size value to configured window size value
+ window_size_current =
+ getTreeInfoFromIdentifier(window_sizes,
+ i_to_a(setup.window_scaling_percent));
+
+ // if that fails, set current window size to reliable default value
+ if (window_size_current == NULL)
+ window_size_current =
+ getTreeInfoFromIdentifier(window_sizes,
+ i_to_a(STD_WINDOW_SCALING_PERCENT));
+
+ // if that also fails, set current window size to first available value
+ if (window_size_current == NULL)
+ window_size_current = window_sizes;
+ }
+
+ setup.window_scaling_percent = atoi(window_size_current->identifier);
+
+ // needed for displaying window size text instead of identifier
+ window_size_text = window_size_current->name;
+}
+
+static void execSetupGraphics_setScalingTypes(void)
+{
+ if (scaling_types == NULL)
+ {
+ int i;
+
+ for (i = 0; scaling_types_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = scaling_types_list[i].value;
+ char *text = scaling_types_list[i].text;
+
+ ti->node_top = &scaling_types;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
+
+ pushTreeInfo(&scaling_types, ti);
+ }
+
+ // sort scaling type values to start with lowest scaling type value
+ sortTreeInfo(&scaling_types);
+
+ // set current scaling type value to configured scaling type value
+ scaling_type_current =
+ getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
+
+ // if that fails, set current scaling type to reliable default value
+ if (scaling_type_current == NULL)
+ scaling_type_current =
+ getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
+
+ // if that also fails, set current scaling type to first available value
+ if (scaling_type_current == NULL)
+ scaling_type_current = scaling_types;
+ }
+
+ setup.window_scaling_quality = scaling_type_current->identifier;
+
+ // needed for displaying scaling type text instead of identifier
+ scaling_type_text = scaling_type_current->name;
+}
+
+static void execSetupGraphics_setRenderingModes(void)
+{
+ if (rendering_modes == NULL)
+ {
+ int i;
+
+ for (i = 0; rendering_modes_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = rendering_modes_list[i].value;
+ char *text = rendering_modes_list[i].text;
+
+ ti->node_top = &rendering_modes;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
+
+ pushTreeInfo(&rendering_modes, ti);
+ }
+
+ // sort rendering mode values to start with lowest rendering mode value
+ sortTreeInfo(&rendering_modes);
+
+ // set current rendering mode value to configured rendering mode value
+ rendering_mode_current =
+ getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
+
+ // if that fails, set current rendering mode to reliable default value
+ if (rendering_mode_current == NULL)
+ rendering_mode_current =
+ getTreeInfoFromIdentifier(rendering_modes,
+ STR_SPECIAL_RENDERING_DEFAULT);
+
+ // if that also fails, set current rendering mode to first available one
+ if (rendering_mode_current == NULL)
+ rendering_mode_current = rendering_modes;
+ }
+
+ setup.screen_rendering_mode = rendering_mode_current->identifier;
+
+ // needed for displaying rendering mode text instead of identifier
+ rendering_mode_text = rendering_mode_current->name;
+}
+
+static void execSetupGraphics_setVsyncModes(boolean update_value)
+{
+ if (vsync_modes == NULL)
+ {
+ int i;
+
+ for (i = 0; vsync_modes_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = vsync_modes_list[i].value;
+ char *text = vsync_modes_list[i].text;
+
+ ti->node_top = &vsync_modes;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
+
+ pushTreeInfo(&vsync_modes, ti);
+ }
+
+ // sort vsync mode values to start with lowest vsync mode value
+ sortTreeInfo(&vsync_modes);
+
+ update_value = TRUE;
+ }
+
+ if (update_value)
+ {
+ // set current vsync mode value to configured vsync mode value
+ vsync_mode_current =
+ getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
+
+ // if that fails, set current vsync mode to reliable default value
+ if (vsync_mode_current == NULL)
+ vsync_mode_current =
+ getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
+
+ // if that also fails, set current vsync mode to first available one
+ if (vsync_mode_current == NULL)
+ vsync_mode_current = vsync_modes;
+ }
+
+ setup.vsync_mode = vsync_mode_current->identifier;
+
+ // needed for displaying vsync mode text instead of identifier
+ vsync_mode_text = vsync_mode_current->name;
+}
+
+static void execSetupGraphics(void)
+{
+ boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
+
+ // update "setup.window_scaling_percent" from list selection
+ // (in this case, window scaling was changed on setup screen)
+ if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ execSetupGraphics_setWindowSizes(FALSE);
+
+ // update "setup.vsync_mode" from list selection
+ // (in this case, vsync mode was changed on setup screen)
+ if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
+ execSetupGraphics_setVsyncModes(FALSE);
+
+ // update list selection from "setup.window_scaling_percent"
+ // (window scaling may have changed by resizing the window)
+ execSetupGraphics_setWindowSizes(TRUE);
+
+ // update list selection from "setup.vsync_mode"
+ // (vsync_mode may have changed by re-creating the renderer)
+ execSetupGraphics_setVsyncModes(TRUE);
+
+ execSetupGraphics_setScalingTypes();
+ execSetupGraphics_setRenderingModes();
+
+ setup_mode = SETUP_MODE_GRAPHICS;
+
+ DrawSetupScreen();
+
+ // check if game speed is high enough for 60 Hz vsync to work
+ if (check_game_speed)
+ ModifyGameSpeedIfNeeded();
+
+ // window scaling may have changed at this point
+ ChangeWindowScalingIfNeeded();
+
+ // window scaling quality may have changed at this point
+ if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
+ SDLSetWindowScalingQuality(setup.window_scaling_quality);
+
+ // screen rendering mode may have changed at this point
+ SDLSetScreenRenderingMode(setup.screen_rendering_mode);
+
+ int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
+ int video_vsync_mode = video.vsync_mode;
+
+ // screen vsync mode may have changed at this point
+ ChangeVsyncModeIfNeeded();
+
+ // check if setting vsync mode to selected value failed
+ if (setup_vsync_mode != video_vsync_mode &&
+ setup_vsync_mode != video.vsync_mode)
+ {
+ // changing vsync mode to selected value failed -- reset displayed value
+ execSetupGraphics_setVsyncModes(TRUE);
+
+ Request("Setting VSync failed!", REQ_CONFIRM);
+
+ DrawSetupScreen();
+ }
+}
+
+static void execSetupChooseWindowSize(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseScalingType(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseRenderingMode(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_RENDERING;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseVsyncMode(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_VSYNC;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseVolumeSimple(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseVolumeLoops(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseVolumeMusic(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
+
+ DrawSetupScreen();
+}
+
+static void execSetupSound(void)
+{
+ if (volumes_simple == NULL)
+ {
+ boolean current_volume_simple_found = FALSE;
+ int i;
+
+ for (i = 0; volumes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
+
+ ti->node_top = &volumes_simple;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
+
+ pushTreeInfo(&volumes_simple, ti);
+
+ if (value == setup.volume_simple)
+ current_volume_simple_found = TRUE;
+ }
+
+ if (!current_volume_simple_found)
+ {
+ // add entry for non-preset volume value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_simple;
+
+ ti->node_top = &volumes_simple;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
+
+ pushTreeInfo(&volumes_simple, ti);
+ }
+
+ // sort volume values to start with lowest volume value
+ sortTreeInfo(&volumes_simple);
+
+ // set current volume value to configured volume value
+ volume_simple_current =
+ getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
+
+ // if that fails, set current volume to reliable default value
+ if (volume_simple_current == NULL)
+ volume_simple_current =
+ getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
+
+ // if that also fails, set current volume to first available value
+ if (volume_simple_current == NULL)
+ volume_simple_current = volumes_simple;
+ }
+
+ if (volumes_loops == NULL)
+ {
+ boolean current_volume_loops_found = FALSE;
+ int i;
+
+ for (i = 0; volumes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
+
+ ti->node_top = &volumes_loops;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
+
+ pushTreeInfo(&volumes_loops, ti);
+
+ if (value == setup.volume_loops)
+ current_volume_loops_found = TRUE;
+ }
+
+ if (!current_volume_loops_found)
+ {
+ // add entry for non-preset volume value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_loops;
+
+ ti->node_top = &volumes_loops;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
+
+ pushTreeInfo(&volumes_loops, ti);
+ }
+
+ // sort volume values to start with lowest volume value
+ sortTreeInfo(&volumes_loops);
+
+ // set current volume value to configured volume value
+ volume_loops_current =
+ getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
+
+ // if that fails, set current volume to reliable default value
+ if (volume_loops_current == NULL)
+ volume_loops_current =
+ getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
+
+ // if that also fails, set current volume to first available value
+ if (volume_loops_current == NULL)
+ volume_loops_current = volumes_loops;
+ }
+
+ if (volumes_music == NULL)
+ {
+ boolean current_volume_music_found = FALSE;
+ int i;
+
+ for (i = 0; volumes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
+
+ ti->node_top = &volumes_music;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
+
+ pushTreeInfo(&volumes_music, ti);
+
+ if (value == setup.volume_music)
+ current_volume_music_found = TRUE;
+ }
+
+ if (!current_volume_music_found)
+ {
+ // add entry for non-preset volume value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_music;
+
+ ti->node_top = &volumes_music;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
+
+ pushTreeInfo(&volumes_music, ti);
+ }
+
+ // sort volume values to start with lowest volume value
+ sortTreeInfo(&volumes_music);
+
+ // set current volume value to configured volume value
+ volume_music_current =
+ getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
+
+ // if that fails, set current volume to reliable default value
+ if (volume_music_current == NULL)
+ volume_music_current =
+ getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
+
+ // if that also fails, set current volume to first available value
+ if (volume_music_current == NULL)
+ volume_music_current = volumes_music;
+ }
+
+ setup.volume_simple = atoi(volume_simple_current->identifier);
+ setup.volume_loops = atoi(volume_loops_current->identifier);
+ setup.volume_music = atoi(volume_music_current->identifier);
+
+ // needed for displaying volume text instead of identifier
+ volume_simple_text = volume_simple_current->name;
+ volume_loops_text = volume_loops_current->name;
+ volume_music_text = volume_music_current->name;
+
+ setup_mode = SETUP_MODE_SOUND;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseTouchControls(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseMoveDistance(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseDropDistance(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseTransparency(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGridXSize_0(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGridYSize_0(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGridXSize_1(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGridYSize_1(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
+
+ DrawSetupScreen();
+}
+
+static void execSetupConfigureVirtualButtons(void)
+{
+ setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
+
+ ConfigureVirtualButtons();
+
+ setup_mode = SETUP_MODE_TOUCH;
+
+ DrawSetupScreen();
+}
+
+static void execSetupTouch(void)
+{
+ int i, j, k;
+
+ if (touch_controls == NULL)
+ {
+ for (i = 0; touch_controls_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = touch_controls_list[i].value;
+ char *text = touch_controls_list[i].text;
+
+ ti->node_top = &touch_controls;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
+
+ pushTreeInfo(&touch_controls, ti);
+ }
+
+ // sort touch control values to start with lowest touch control value
+ sortTreeInfo(&touch_controls);
+
+ // set current touch control value to configured touch control value
+ touch_control_current =
+ getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
+
+ // if that fails, set current touch control to reliable default value
+ if (touch_control_current == NULL)
+ touch_control_current =
+ getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
+
+ // if that also fails, set current touch control to first available value
+ if (touch_control_current == NULL)
+ touch_control_current = touch_controls;
+ }
+
+ if (move_distances == NULL)
+ {
+ for (i = 0; distances_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = distances_list[i].value;
+ char *text = distances_list[i].text;
+
+ ti->node_top = &move_distances;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
+
+ pushTreeInfo(&move_distances, ti);
+ }
+
+ // sort distance values to start with lowest distance value
+ sortTreeInfo(&move_distances);