+ }
+}
+
+void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
+{
+ menu_info = info_info;
+
+ HandleMenuScreen(mx, my, dx, dy, button,
+ info_mode, num_info_info, max_info_info);
+}
+
+static int getMenuFontSpacing(int spacing_height, int font_nr)
+{
+ int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
+
+ return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
+ spacing_height);
+}
+
+static int getMenuTextSpacing(int spacing_height, int font_nr)
+{
+ return (getMenuFontSpacing(spacing_height, font_nr) +
+ EXTRA_SPACING(game_status));
+}
+
+static int getMenuTextStep(int spacing_height, int font_nr)
+{
+ return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
+}
+
+static int getHeadlineSpacing(void)
+{
+ // special compatibility handling for "R'n'D jue 2022" game editions
+ int spacing_check = menu.headline1_spacing[GAME_MODE_SCOREINFO];
+ int spacing = (game_status == GAME_MODE_SCOREINFO ?
+ menu.headline1_spacing[GAME_MODE_SCOREINFO] :
+ menu.headline1_spacing_info[info_mode]);
+ int font = MENU_INFO_FONT_TITLE;
+
+ return (spacing_check != -2 ? getMenuTextStep(spacing, font) : 0);
+}
+
+void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
+{
+ int font_error = FONT_TEXT_2;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+
+ DrawInfoScreen_Headline(0, 1, FALSE);
+
+ DrawTextSCentered(ystart, font_error, text_error);
+ DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
+{
+ static int infoscreen_step[MAX_INFO_ELEMENTS_IN_ARRAY];
+ static int infoscreen_frame[MAX_INFO_ELEMENTS_IN_ARRAY];
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
+ int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
+ int ystep = MENU_SCREEN_INFO_YSTEP;
+ int element, action, direction;
+ int graphic;
+ int delay;
+ int sync_frame;
+ int i, j;
+
+ if (init)
+ {
+ for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
+ infoscreen_step[i] = infoscreen_frame[i] = 0;
+
+ DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
+
+ FrameCounter = 0;
+ }
+
+ i = j = 0;
+ while (helpanim_info[j].element != HELPANIM_LIST_END)
+ {
+ if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
+ i >= max_anims)
+ break;
+ else if (i < start)
+ {
+ while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
+ j++;
+
+ j++;
+ i++;
+
+ continue;
+ }
+
+ j += infoscreen_step[i - start];
+
+ element = helpanim_info[j].element;
+ action = helpanim_info[j].action;
+ direction = helpanim_info[j].direction;
+
+ if (element < 0)
+ element = EL_UNKNOWN;
+
+ if (action != -1 && direction != -1)
+ graphic = el_act_dir2img(element, action, direction);
+ else if (action != -1)
+ graphic = el_act2img(element, action);
+ else if (direction != -1)
+ graphic = el_dir2img(element, direction);
+ else
+ graphic = el2img(element);
+
+ delay = helpanim_info[j++].delay;
+
+ if (delay == -1)
+ delay = 1000000;
+
+ if (infoscreen_frame[i - start] == 0)
+ {
+ sync_frame = 0;
+ infoscreen_frame[i - start] = delay - 1;
+ }
+ else
+ {
+ sync_frame = delay - infoscreen_frame[i - start];
+ infoscreen_frame[i - start]--;
+ }
+
+ if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
+ {
+ if (!infoscreen_frame[i - start])
+ infoscreen_step[i - start] = 0;
+ }
+ else
+ {
+ if (!infoscreen_frame[i - start])
+ infoscreen_step[i - start]++;
+ while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
+ j++;
+ }
+
+ j++;
+
+ ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
+ TILEX, TILEY);
+ DrawFixedGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
+ graphic, sync_frame, USE_MASKING);
+
+ if (init)
+ DrawInfoScreen_HelpText(element, action, direction, i - start);
+
+ i++;
+ }
+
+ redraw_mask |= REDRAW_FIELD;
+
+ FrameCounter++;
+}
+
+static char *getHelpText(int element, int action, int direction)
+{
+ char token[MAX_LINE_LEN];
+
+ strcpy(token, element_info[element].token_name);
+
+ if (action != -1)
+ strcat(token, element_action_info[action].suffix);
+
+ if (direction != -1)
+ strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
+
+ return getHashEntry(helptext_info, token);
+}
+
+void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
+{
+ int font_nr = FONT_INFO_ELEMENTS;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int yoffset = (TILEX - 2 * font_height) / 2;
+ int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
+ int ystart = mSY + MENU_SCREEN_INFO_YSTART + yoffset + getHeadlineSpacing();
+ int ystep = TILEY + 4;
+ int pad_left = xstart - SX;
+ int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
+ int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
+ int max_lines_per_text = 2;
+ char *text = NULL;
+
+ if (action != -1 && direction != -1) // element.action.direction
+ text = getHelpText(element, action, direction);
+
+ if (text == NULL && action != -1) // element.action
+ text = getHelpText(element, action, -1);
+
+ if (text == NULL && direction != -1) // element.direction
+ text = getHelpText(element, -1, direction);
+
+ if (text == NULL) // base element
+ text = getHelpText(element, -1, -1);
+
+ if (text == NULL) // not found
+ text = "No description available";
+
+ if (strlen(text) <= max_chars_per_line) // only one line of text
+ ystart += getFontHeight(font_nr) / 2;
+
+ DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
+ max_chars_per_line, -1, max_lines_per_text, 0, -1,
+ TRUE, FALSE, FALSE);
+}
+
+static void DrawInfoScreen_TitleScreen(void)
+{
+ SetGameStatus(GAME_MODE_TITLE);
+
+ DrawTitleScreen();
+}
+
+void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
+{
+ HandleTitleScreen(0, 0, dx, dy, button);
+}
+
+static void DrawInfoScreen_Elements(void)
+{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
+
+ FadeInfoSoundsAndMusic();
+
+ FadeOut(REDRAW_FIELD);
+
+ LoadHelpAnimInfo();
+ LoadHelpTextInfo();
+
+ HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
+
+ PlayInfoSoundsAndMusic();
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void HandleInfoScreen_Elements(int dx, int dy, int button)
+{
+ static DelayCounter info_delay = { 0 };
+ static int num_anims;
+ static int num_pages;
+ static int page;
+ int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
+ int i;
+
+ info_delay.value = GameFrameDelay;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ boolean new_element = TRUE;
+
+ num_anims = 0;
+
+ for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
+ {
+ if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
+ new_element = TRUE;
+ else if (new_element)
+ {
+ num_anims++;
+ new_element = FALSE;
+ }
+ }
+
+ num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
+ page = 0;
+ }
+
+ if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
+ {
+ if (button != MB_MENU_INITIALIZE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ page += (dx < 0 ? -1 : +1);
+ }
+
+ if (page < 0 || page >= num_pages)
+ {
+ FadeInfoSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeSetNextScreen();
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+
+ DrawInfoScreen_Headline(page, num_pages, TRUE);
+ DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeIn(REDRAW_FIELD);
+ }
+ else
+ {
+ if (DelayReached(&info_delay))
+ if (page < num_pages)
+ DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
+
+ PlayInfoSoundIfLoop();
+ }
+}
+
+static void DrawInfoScreen_Music(void)
+{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+
+ DrawInfoScreen_Headline(0, 1, TRUE);
+
+ LoadMusicInfo();
+
+ HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void HandleInfoScreen_Music(int dx, int dy, int button)
+{
+ static struct MusicFileInfo *list = NULL;
+ static int num_screens = 0;
+ static int screen_nr = 0;
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_head = MENU_INFO_FONT_HEAD;
+ int font_text = MENU_INFO_FONT_TEXT;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_head = menu.headline2_spacing_info[info_mode];
+ int ystep_head = getMenuTextStep(spacing_head, font_head);
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ struct MusicFileInfo *list_ptr = music_file_info;
+
+ num_screens = 0;
+ screen_nr = 0;
+
+ while (list_ptr != NULL)
+ {
+ list_ptr = list_ptr->next;
+ num_screens++;
+ }
+
+ list = music_file_info;
+
+ if (list == NULL)
+ {
+ FadeMenuSoundsAndMusic();
+
+ ClearField();
+
+ DrawInfoScreen_Headline(0, 1, TRUE);
+
+ DrawTextSCentered(ystart, font_title, "No music info for this level set.");
+ DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
+
+ return;
+ }
+ }
+
+ if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeMenuSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
+ {
+ if (button != MB_MENU_INITIALIZE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ if (list != NULL)
+ {
+ list = (dx < 0 ? list->prev : list->next);
+ screen_nr += (dx < 0 ? -1 : +1);
+ }
+ }
+
+ if (list == NULL)
+ {
+ FadeMenuSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ FadeMenuSoundsAndMusic();
+
+ if (list != music_file_info)
+ FadeSetNextScreen();
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+
+ DrawInfoScreen_Headline(screen_nr, num_screens, TRUE);
+
+ if (list->is_sound)
+ {
+ int sound = list->music;
+
+ if (IS_LOOP_SOUND(sound))
+ PlaySoundLoop(sound);
+ else
+ PlaySound(sound);
+ }
+ else
+ {
+ int music = list->music;
+
+ if (IS_LOOP_MUSIC(music))
+ PlayMusicLoop(music);
+ else
+ PlayMusic(music);
+ }
+
+ if (!strEqual(list->title, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->title_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart, font_head, list->title_header);
+ else
+ DrawTextSCentered(ystart, font_head, "Track");
+
+ ystart += ystep_head;
+
+ DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
+ ystart += ystep_head;
+ }
+
+ if (!strEqual(list->artist, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->artist_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart, font_head, list->artist_header);
+ else
+ DrawTextSCentered(ystart, font_head, "by");
+
+ ystart += ystep_head;
+
+ DrawTextFCentered(ystart, font_text, "%s", list->artist);
+ ystart += ystep_head;
+ }
+
+ if (!strEqual(list->album, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->album_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart, font_head, list->album_header);
+ else
+ DrawTextSCentered(ystart, font_head, "from the album");
+
+ ystart += ystep_head;
+
+ DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
+ ystart += ystep_head;
+ }
+
+ if (!strEqual(list->year, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->year_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart, font_head, list->year_header);
+ else
+ DrawTextSCentered(ystart, font_head, "from the year");
+
+ ystart += ystep_head;
+
+ DrawTextFCentered(ystart, font_text, "%s", list->year);
+ ystart += ystep_head;
+ }
+
+ DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeIn(REDRAW_FIELD);
+ }
+
+ if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
+ PlaySoundLoop(list->music);
+}
+
+static void DrawInfoScreen_Version(void)
+{
+ int font_head = MENU_INFO_FONT_HEAD;
+ int font_text = MENU_INFO_FONT_TEXT;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_head = menu.headline2_spacing_info[info_mode];
+ int spacing_para = menu.paragraph_spacing_info[info_mode];
+ int spacing_line = menu.line_spacing_info[info_mode];
+ int xstep = getFontWidth(font_text);
+ int ystep_head = getMenuTextStep(spacing_head, font_head);
+ int ystep_para = getMenuTextStep(spacing_para, font_text);
+ int ystep_line = getMenuTextStep(spacing_line, font_text);
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
+ int xstart1 = mSX - SX + 2 * xstep;
+ int xstart2 = mSX - SX + 18 * xstep;
+ int xstart3 = mSX - SX + 28 * xstep;
+ SDL_version sdl_version_compiled;
+ const SDL_version *sdl_version_linked;
+ int driver_name_len = 10;
+ SDL_version sdl_version_linked_ext;
+ const char *driver_name = NULL;
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
+
+ FadeInfoSoundsAndMusic();
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+
+ DrawInfoScreen_Headline(0, 1, TRUE);
+
+ DrawTextF(xstart1, ystart, font_head, "Name");
+ DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
+ ystart += ystep_line;
+
+ if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
+ {
+ DrawTextF(xstart1, ystart, font_head, "Version (fake)");
+ DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
+ ystart += ystep_line;
+
+ DrawTextF(xstart1, ystart, font_head, "Version (real)");
+ DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
+ ystart += ystep_line;
+ }
+ else
+ {
+ DrawTextF(xstart1, ystart, font_head, "Version");
+ DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
+ ystart += ystep_line;
+ }
+
+ DrawTextF(xstart1, ystart, font_head, "Platform");
+ DrawTextF(xstart2, ystart, font_text, "%s (%s)",
+ PLATFORM_STRING,
+ PLATFORM_XX_BIT_STRING);
+ ystart += ystep_line;
+
+ DrawTextF(xstart1, ystart, font_head, "Target");
+ DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
+ ystart += ystep_line;
+
+ DrawTextF(xstart1, ystart, font_head, "Source date");
+ DrawTextF(xstart2, ystart, font_text, getSourceDateString());
+ ystart += ystep_line;
+
+ DrawTextF(xstart1, ystart, font_head, "Commit hash");
+ DrawTextF(xstart2, ystart, font_text, getSourceHashString());
+ ystart += ystep_para;
+
+ DrawTextF(xstart1, ystart, font_head, "Library");
+ DrawTextF(xstart2, ystart, font_head, "compiled");
+ DrawTextF(xstart3, ystart, font_head, "linked");
+ ystart += ystep_head;
+
+ SDL_VERSION(&sdl_version_compiled);
+ SDL_GetVersion(&sdl_version_linked_ext);
+ sdl_version_linked = &sdl_version_linked_ext;
+
+ DrawTextF(xstart1, ystart, font_text, "SDL");
+ DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+ ystart += ystep_line;
+
+ SDL_IMAGE_VERSION(&sdl_version_compiled);
+ sdl_version_linked = IMG_Linked_Version();
+
+ DrawTextF(xstart1, ystart, font_text, "SDL_image");
+ DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+ ystart += ystep_line;
+
+ SDL_MIXER_VERSION(&sdl_version_compiled);
+ sdl_version_linked = Mix_Linked_Version();
+
+ DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
+ DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+ ystart += ystep_line;
+
+ SDL_NET_VERSION(&sdl_version_compiled);
+ sdl_version_linked = SDLNet_Linked_Version();
+
+ DrawTextF(xstart1, ystart, font_text, "SDL_net");
+ DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+ ystart += ystep_para;
+
+ DrawTextF(xstart1, ystart, font_head, "Driver");
+ DrawTextF(xstart2, ystart, font_head, "Requested");
+ DrawTextF(xstart3, ystart, font_head, "Used");
+ ystart += ystep_head;
+
+ driver_name =
+ getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
+
+ DrawTextF(xstart1, ystart, font_text, "Render Driver");
+ DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
+ DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
+ ystart += ystep_line;
+
+ driver_name =
+ getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
+
+ DrawTextF(xstart1, ystart, font_text, "Video Driver");
+ DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
+ DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
+ ystart += ystep_line;
+
+ driver_name =
+ getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
+
+ DrawTextF(xstart1, ystart, font_text, "Audio Driver");
+ DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
+ DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
+
+ DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
+
+ PlayInfoSoundsAndMusic();
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void HandleInfoScreen_Version(int button)
+{
+ if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeMenuSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
+static char *getInfoScreenTitle_Generic(void)
+{
+ return (info_mode == INFO_MODE_MAIN ? STR_INFO_MAIN :
+ info_mode == INFO_MODE_TITLE ? STR_INFO_TITLE :
+ info_mode == INFO_MODE_ELEMENTS ? STR_INFO_ELEMENTS :
+ info_mode == INFO_MODE_MUSIC ? STR_INFO_MUSIC :
+ info_mode == INFO_MODE_CREDITS ? STR_INFO_CREDITS :
+ info_mode == INFO_MODE_PROGRAM ? STR_INFO_PROGRAM :
+ info_mode == INFO_MODE_VERSION ? STR_INFO_VERSION :
+ info_mode == INFO_MODE_LEVELSET ? STR_INFO_LEVELSET :
+ "");
+}
+
+static int getInfoScreenBackgroundImage_Generic(void)
+{
+ return (info_mode == INFO_MODE_ELEMENTS ? IMG_BACKGROUND_INFO_ELEMENTS :
+ info_mode == INFO_MODE_MUSIC ? IMG_BACKGROUND_INFO_MUSIC :
+ info_mode == INFO_MODE_CREDITS ? IMG_BACKGROUND_INFO_CREDITS :
+ info_mode == INFO_MODE_PROGRAM ? IMG_BACKGROUND_INFO_PROGRAM :
+ info_mode == INFO_MODE_VERSION ? IMG_BACKGROUND_INFO_VERSION :
+ info_mode == INFO_MODE_LEVELSET ? IMG_BACKGROUND_INFO_LEVELSET :
+ IMG_BACKGROUND_INFO);
+}
+
+static int getInfoScreenBackgroundSound_Generic(void)
+{
+ return (info_mode == INFO_MODE_ELEMENTS ? SND_BACKGROUND_INFO_ELEMENTS :
+ info_mode == INFO_MODE_CREDITS ? SND_BACKGROUND_INFO_CREDITS :
+ info_mode == INFO_MODE_PROGRAM ? SND_BACKGROUND_INFO_PROGRAM :
+ info_mode == INFO_MODE_VERSION ? SND_BACKGROUND_INFO_VERSION :
+ info_mode == INFO_MODE_LEVELSET ? SND_BACKGROUND_INFO_LEVELSET :
+ SND_BACKGROUND_INFO);
+}
+
+static int getInfoScreenBackgroundMusic_Generic(void)
+{
+ return (info_mode == INFO_MODE_ELEMENTS ? MUS_BACKGROUND_INFO_ELEMENTS :
+ info_mode == INFO_MODE_CREDITS ? MUS_BACKGROUND_INFO_CREDITS :
+ info_mode == INFO_MODE_PROGRAM ? MUS_BACKGROUND_INFO_PROGRAM :
+ info_mode == INFO_MODE_VERSION ? MUS_BACKGROUND_INFO_VERSION :
+ info_mode == INFO_MODE_LEVELSET ? MUS_BACKGROUND_INFO_LEVELSET :
+ MUS_BACKGROUND_INFO);
+}
+
+static char *getInfoScreenFilename_Generic(int nr, boolean global)
+{
+ return (info_mode == INFO_MODE_CREDITS ? getCreditsFilename(nr, global) :
+ info_mode == INFO_MODE_PROGRAM ? getProgramInfoFilename(nr) :
+ info_mode == INFO_MODE_LEVELSET ? getLevelSetInfoFilename(nr) :
+ NULL);
+}
+
+static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens,
+ int use_global_screens)
+{
+ char *filename = getInfoScreenFilename_Generic(screen_nr, use_global_screens);
+ int font_text = MENU_INFO_FONT_TEXT;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_line = menu.line_spacing_info[info_mode];
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
+
+ ClearField();
+
+ DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
+
+ if (info_mode == INFO_MODE_CREDITS ||
+ info_mode == INFO_MODE_PROGRAM)
+ {
+ int width = SXSIZE;
+ int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART;
+ int chars = width / getFontWidth(font_text);
+ int lines = height / getFontHeight(font_text);
+ int padx = (width - chars * getFontWidth(font_text)) / 2;
+ int line_spacing = getMenuTextSpacing(spacing_line, font_text);
+ int xstart = mSX + padx;
+ int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
+ boolean autowrap = FALSE;
+ boolean centered = TRUE;
+ boolean parse_comments = TRUE;
+
+ DrawTextFile(xstart, ystart,
+ filename, font_text, chars, -1, lines, line_spacing, -1,
+ autowrap, centered, parse_comments);
+ }
+ else if (info_mode == INFO_MODE_LEVELSET)
+ {
+ struct TitleMessageInfo *tmi = &readme;
+
+ // if x position set to "-1", automatically determine by playfield width
+ if (tmi->x == -1)
+ tmi->x = SXSIZE / 2;
+
+ // if y position set to "-1", use static default value
+ if (tmi->y == -1)
+ tmi->y = MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
+
+ // if width set to "-1", automatically determine by playfield width
+ if (tmi->width == -1)
+ tmi->width = SXSIZE - 2 * TILEX;
+
+ // if height set to "-1", automatically determine by playfield height
+ if (tmi->height == -1)
+ tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
+
+ // if chars set to "-1", automatically determine by text and font width
+ if (tmi->chars == -1)
+ tmi->chars = tmi->width / getFontWidth(tmi->font);
+ else
+ tmi->width = tmi->chars * getFontWidth(tmi->font);
+
+ // if lines set to "-1", automatically determine by text and font height
+ if (tmi->lines == -1)
+ tmi->lines = tmi->height / getFontHeight(tmi->font);
+ else
+ tmi->height = tmi->lines * getFontHeight(tmi->font);
+
+ DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
+ filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
+ tmi->autowrap, tmi->centered, tmi->parse_comments);
+ }
+
+ boolean last_screen = (screen_nr == num_screens - 1);
+ char *text_foot = (last_screen ? TEXT_NEXT_MENU : TEXT_NEXT_PAGE);
+
+ DrawTextSCentered(ybottom, font_foot, text_foot);
+}
+
+static void DrawInfoScreen_Generic(void)
+{
+ SetMainBackgroundImageIfDefined(getInfoScreenBackgroundImage_Generic());
+
+ FadeInfoSoundsAndMusic();
+
+ FadeOut(REDRAW_FIELD);
+
+ HandleInfoScreen_Generic(0, 0, MB_MENU_INITIALIZE);
+
+ PlayInfoSoundsAndMusic();
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void HandleInfoScreen_Generic(int dx, int dy, int button)
+{
+ static char *text_no_info = "";
+ static int num_screens = 0;
+ static int screen_nr = 0;
+ static boolean use_global_screens = FALSE;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ num_screens = 0;
+ screen_nr = 0;
+
+ if (info_mode == INFO_MODE_CREDITS)
+ {
+ int i;
+
+ for (i = 0; i < 2; i++)
+ {
+ use_global_screens = i; // check for "FALSE", then "TRUE"
+
+ // determine number of (global or level set specific) credits screens
+ while (getCreditsFilename(num_screens, use_global_screens) != NULL)
+ num_screens++;
+
+ if (num_screens > 0)
+ break;
+ }
+
+ text_no_info = "No credits available.";
+ }
+ else if (info_mode == INFO_MODE_PROGRAM)
+ {
+ use_global_screens = TRUE;
+
+ // determine number of program info screens
+ while (getProgramInfoFilename(num_screens) != NULL)
+ num_screens++;
+
+ text_no_info = "No program info available.";
+ }
+ else if (info_mode == INFO_MODE_LEVELSET)
+ {
+ use_global_screens = FALSE;
+
+ // determine number of levelset info screens
+ while (getLevelSetInfoFilename(num_screens) != NULL)
+ num_screens++;
+
+ text_no_info = "No level set info available.";
+ }
+
+ if (num_screens == 0)
+ {
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
+
+ ClearField();
+
+ DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
+
+ DrawTextSCentered(ystart, font_title, text_no_info);
+ DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
+
+ return;
+ }
+
+ DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else if (button == MB_MENU_CHOICE || dx)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ screen_nr += (dx < 0 ? -1 : +1);
+
+ if (screen_nr < 0 || screen_nr >= num_screens)
+ {
+ FadeInfoSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else
+ {
+ FadeSetNextScreen();
+
+ FadeOut(REDRAW_FIELD);
+
+ DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
+
+ FadeIn(REDRAW_FIELD);
+ }
+ }
+ else
+ {
+ PlayInfoSoundIfLoop();
+ }
+}
+
+static void DrawInfoScreen(void)
+{
+ if (info_mode == INFO_MODE_TITLE)
+ DrawInfoScreen_TitleScreen();
+ else if (info_mode == INFO_MODE_ELEMENTS)
+ DrawInfoScreen_Elements();
+ else if (info_mode == INFO_MODE_MUSIC)
+ DrawInfoScreen_Music();
+ else if (info_mode == INFO_MODE_CREDITS)
+ DrawInfoScreen_Generic();
+ else if (info_mode == INFO_MODE_PROGRAM)
+ DrawInfoScreen_Generic();
+ else if (info_mode == INFO_MODE_VERSION)
+ DrawInfoScreen_Version();
+ else if (info_mode == INFO_MODE_LEVELSET)
+ DrawInfoScreen_Generic();
+ else
+ DrawInfoScreen_Main();
+}
+
+void DrawInfoScreen_FromMainMenu(int nr)
+{
+ int fade_mask = REDRAW_FIELD;
+
+ if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES)
+ return;
+
+ CloseDoor(DOOR_CLOSE_2);
+
+ SetGameStatus(GAME_MODE_INFO);
+
+ info_mode = nr;
+ info_screens_from_main = TRUE;
+
+ if (redraw_mask & REDRAW_ALL)
+ fade_mask = REDRAW_ALL;
+
+ if (CheckFadeAll())
+ fade_mask = REDRAW_ALL;
+
+ UnmapAllGadgets();
+ FadeMenuSoundsAndMusic();
+
+ FadeSetEnterScreen();
+
+ FadeOut(fade_mask);
+
+ FadeSkipNextFadeOut();
+
+ // needed if different viewport properties defined for info screen
+ ChangeViewportPropertiesIfNeeded();
+
+ SetMainBackgroundImage(IMG_BACKGROUND_INFO);
+
+ DrawInfoScreen();
+}
+
+void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
+{
+ if (info_mode == INFO_MODE_TITLE)
+ HandleInfoScreen_TitleScreen(dx, dy, button);
+ else if (info_mode == INFO_MODE_ELEMENTS)
+ HandleInfoScreen_Elements(dx, dy, button);
+ else if (info_mode == INFO_MODE_MUSIC)
+ HandleInfoScreen_Music(dx, dy, button);
+ else if (info_mode == INFO_MODE_CREDITS)
+ HandleInfoScreen_Generic(dx, dy, button);
+ else if (info_mode == INFO_MODE_PROGRAM)
+ HandleInfoScreen_Generic(dx, dy, button);
+ else if (info_mode == INFO_MODE_VERSION)
+ HandleInfoScreen_Version(button);
+ else if (info_mode == INFO_MODE_LEVELSET)
+ HandleInfoScreen_Generic(dx, dy, button);
+ else
+ HandleInfoScreen_Main(mx, my, dx, dy, button);
+}
+
+
+// ============================================================================
+// type name functions
+// ============================================================================
+
+static TreeInfo *type_name_node = NULL;
+static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
+static int type_name_nr = 0;
+
+static int getPlayerNameColor(char *name)
+{
+ return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
+}
+
+static void drawTypeNameText(char *name, struct TextPosInfo *pos,
+ boolean active)
+{
+ char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
+ boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
+ int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
+ int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
+ int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
+ int font_width = getFontWidth(font_nr);
+ int font_xoffset = getFontDrawOffsetX(font_nr);
+ int font_yoffset = getFontDrawOffsetY(font_nr);
+ int font_sx = sx + font_xoffset;
+ int font_sy = sy + font_yoffset;
+
+ DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
+
+ sprintf(text, "%s%c", name, (active ? '_' : '\0'));
+
+ pos->width = strlen(text) * font_width;
+ sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
+
+ DrawText(sx, sy, text, font_nr);
+}
+
+static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
+{
+ struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
+
+ *pos = *mci->pos_input;
+
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+ {
+ TreeInfo *ti = player_name_current;
+ int first_entry = ti->cl_first;
+ int entry_pos = first_entry + ti->cl_cursor;
+ TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
+
+ type_name_node = getTreeInfoFromPos(node_first, entry_pos);
+ type_name_nr = entry_pos;
+
+ strcpy(name, type_name_node->name);
+
+ pos->x = xpos * 32;
+ pos->y = ypos * 32;
+ pos->width = MAX_PLAYER_NAME_LEN * 32;
+ }
+ else
+ {
+ type_name_nr = user.nr;
+
+ strcpy(name, setup.player_name);
+ }
+
+ strcpy(type_name_last, name);
+
+ if (strEqual(name, EMPTY_PLAYER_NAME))
+ strcpy(name, "");
+
+ *xpos = strlen(name);
+}
+
+static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
+{
+ // change name of edited user in global list of user names
+ setString(&global.user_names[type_name_nr], name);
+
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+ {
+ TreeInfo *node = type_name_node;
+
+ // change name of edited user in local menu tree structure
+ setString(&node->name, name);
+ setString(&node->name_sorting, name);
+
+ node->color = getPlayerNameColor(name);
+ pos->font = MENU_CHOOSE_TREE_FONT(node->color);
+ }
+}
+
+static void setTypeNameValues(char *name, struct TextPosInfo *pos,
+ boolean changed)
+{
+ boolean reset_setup = strEqual(name, "");
+ boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
+ boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
+
+ if (!changed)
+ strcpy(name, type_name_last);
+
+ if (strEqual(name, ""))
+ strcpy(name, EMPTY_PLAYER_NAME);
+
+ setTypeNameValues_Name(name, pos);
+
+ // if player name not changed, no further action required
+ if (strEqual(name, type_name_last))
+ return;
+
+ // redraw player name before (possibly) opening request dialogs
+ drawTypeNameText(name, pos, FALSE);
+
+ int last_user_nr = user.nr;
+
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+ {
+ // save setup of currently active user (may differ from edited user)
+ SaveSetup();
+
+ // temporarily change active user to edited user
+ user.nr = type_name_nr;
+
+ if (create_user &&
+ Request("Use current setup values for the new player?", REQ_ASK))
+ {
+ // use current setup values for new user, but create new player UUID
+ setup.player_uuid = getStringCopy(getUUID());
+ }
+ else
+ {
+ // load setup for existing user (or start with defaults for new user)
+ LoadSetup();
+ }
+ }
+
+ char *setup_filename = getSetupFilename();
+ boolean setup_exists = fileExists(setup_filename);
+
+ // change name of edited user in setup structure
+ strcpy(setup.player_name, name);
+
+ // save setup of edited user
+ SaveSetup();
+
+ // change name of edited user on score server
+ ApiRenamePlayerAsThread();
+
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
+ {
+ if (reset_setup)
+ {
+ if (Request("Reset setup values for this player?", REQ_ASK))
+ {
+ // remove setup config file
+ unlink(setup_filename);
+
+ // set player name to default player name
+ LoadSetup();
+
+ // update player name used by name typing functions
+ strcpy(name, setup.player_name);
+
+ setTypeNameValues_Name(name, pos);
+ }
+ }
+ else if (remove_user && type_name_nr != 0)
+ {
+ if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
+ {
+ char *user_dir = getUserGameDataDir();
+ char *user_dir_removed =
+ getStringCat3WithSeparator(user_dir, "REMOVED",
+ getCurrentTimestamp(), ".");
+
+ if (rename(user_dir, user_dir_removed) != 0)
+ Request("Removing settings and tapes failed!", REQ_CONFIRM);
+
+ checked_free(user_dir_removed);
+ }
+ }
+ else if (create_user && type_name_nr != 0 && !setup_exists)
+ {
+ if (Request("Create empty level set for the new player?", REQ_ASK))
+ {
+ char *levelset_subdir = getNewUserLevelSubdir();
+
+ if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
+ {
+ AddUserLevelSetToLevelInfo(levelset_subdir);
+
+ LevelDirTree *leveldir_current_last = leveldir_current;
+
+ leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
+ levelset_subdir);
+
+ // set level number of newly created level set to default value
+ LoadLevelSetup_SeriesInfo();
+
+ // set newly created level set as current level set for new user
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+
+ leveldir_current = leveldir_current_last;
+ }
+ else
+ {
+ Request("Creating new level set failed!", REQ_CONFIRM);
+ }
+ }
+ }
+
+ // restore currently active user
+ user.nr = last_user_nr;
+
+ // restore setup of currently active user
+ LoadSetup();
+
+ // restore last level set of currently active user
+ LoadLevelSetup_LastSeries();
+ LoadLevelSetup_SeriesInfo();
+ }
+}
+
+static void HandleTypeNameExt(boolean initialize, Key key)
+{
+ static struct TextPosInfo pos_name = { 0 };
+ static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
+ static int xpos = 0;
+ struct TextPosInfo *pos = &pos_name;
+ char key_char = getValidConfigValueChar(getCharFromKey(key));
+ boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
+ boolean active = TRUE;
+
+ if (initialize)
+ {
+ getTypeNameValues(name, pos, &xpos);
+
+ int sx = mSX + ALIGNED_TEXT_XPOS(pos);
+ int sy = mSY + ALIGNED_TEXT_YPOS(pos);
+
+ StartTextInput(sx, sy, pos->width, pos->height);
+ }
+ else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
+ {
+ name[xpos] = key_char;
+ name[xpos + 1] = 0;
+
+ xpos++;
+ }
+ else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
+ {
+ xpos--;
+
+ name[xpos] = 0;
+ }
+ else if (key == KSYM_Return || key == KSYM_Escape)
+ {
+ boolean changed = (key == KSYM_Return);
+
+ StopTextInput();
+
+ setTypeNameValues(name, pos, changed);
+
+ active = FALSE;
+ }
+
+ drawTypeNameText(name, pos, active);
+
+ if (!active)
+ {
+ SetGameStatus(game_status_last_screen);
+
+ if (game_status == GAME_MODE_MAIN)
+ InitializeMainControls();
+ }
+}
+
+static void DrawTypeName(void)
+{
+ HandleTypeNameExt(TRUE, 0);
+}
+
+void HandleTypeName(Key key)
+{
+ HandleTypeNameExt(FALSE, key);
+}
+
+
+// ============================================================================
+// tree menu functions
+// ============================================================================
+
+static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
+{
+ if (game_status != GAME_MODE_SETUP ||
+ DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
+ return 0;
+
+ int max_text_size = 0;
+ TreeInfo *node;
+
+ for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
+ max_text_size = MAX(max_text_size, strlen(node->name));
+
+ int num_entries = numTreeInfoInGroup(ti);
+ boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
+ int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
+ int text_width = max_text_size * getFontWidth(font_nr);
+ int button_width = SC_MENUBUTTON_XSIZE;
+ int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+ int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
+ int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
+ int x = ALIGNED_XPOS(0, screen_width, align) * -1;
+ int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
+ int align_xoffset = MAX(0, align_xoffset_raw);
+
+ return align_xoffset;
+}
+
+static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
+{
+ if (game_status != GAME_MODE_SETUP ||
+ DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
+ return 0;
+
+ int num_entries = numTreeInfoInGroup(ti);
+ int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
+ int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
+ int font_height = getFontHeight(font_nr);
+ int text_height = font_height * num_page_entries;
+ int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
+ int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
+ int y = ALIGNED_YPOS(0, page_height, align) * -1;
+ int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
+ int align_yoffset = MAX(0, align_yoffset_raw);
+
+ return align_yoffset;
+}
+
+static void StartPlayingFromHallOfFame(void)
+{
+ level_nr = scores.next_level_nr;
+ LoadLevel(level_nr);
+
+ StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+}
+
+static void DrawChooseTree(TreeInfo **ti_ptr)
+{
+ int fade_mask = REDRAW_FIELD;
+ boolean restart_music = (game_status != game_status_last_screen &&
+ game_status_last_screen != GAME_MODE_SCOREINFO);
+
+ scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
+ game_status_last_screen == GAME_MODE_PLAYING);
+
+ if (CheckFadeAll())
+ fade_mask = REDRAW_ALL;
+
+ if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
+ {
+ if (game_status == GAME_MODE_SETUP)
+ {
+ execSetupArtwork();
+ }
+ else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
+ {
+ StartPlayingFromHallOfFame();
+ }
+ else
+ {
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+ }
+
+ return;
+ }
+
+ UnmapAllGadgets();
+
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
+ if (restart_music)
+ FadeMenuSoundsAndMusic();
+
+ FadeOut(fade_mask);
+
+ // needed if different viewport properties defined for this screen
+ ChangeViewportPropertiesIfNeeded();
+
+ if (game_status == GAME_MODE_NAMES)
+ SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
+ else if (game_status == GAME_MODE_LEVELNR)
+ SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
+ else if (game_status == GAME_MODE_LEVELS)
+ SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
+ else if (game_status == GAME_MODE_SCORES)
+ SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
+
+ ClearField();
+
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ // map gadgets for high score screen
+ if (game_status == GAME_MODE_SCORES)
+ MapScreenMenuGadgets(SCREEN_MASK_SCORES);
+
+ MapScreenTreeGadgets(*ti_ptr);
+
+ HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
+
+ DrawMaskedBorder(fade_mask);
+
+ if (restart_music)
+ PlayMenuSoundsAndMusic();
+
+ FadeIn(fade_mask);
+}
+
+static int getChooseTreeFont(TreeInfo *node, boolean active)
+{
+ if (game_status == GAME_MODE_SCORES)
+ return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
+ else
+ return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
+}
+
+static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
+{
+ int num_entries = numTreeInfoInGroup(ti);
+ boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
+ int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+ int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
+ int first_entry = ti->cl_first;
+ int entry_pos = first_entry + y;
+ TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
+ TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
+ int font_nr = getChooseTreeFont(node, active);
+ int font_xoffset = getFontDrawOffsetX(font_nr);
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + y;
+ int startdx = xpos * 32;
+ int startdy = ypos * 32;
+ int startx = amSX + startdx;
+ int starty = amSY + startdy;
+ int startx_text = startx + font_xoffset;
+ int endx_text = amSX + screen_width;
+ int max_text_size = endx_text - startx_text;
+ int max_buffer_len = max_text_size / getFontWidth(font_nr);
+ char buffer[max_buffer_len + 1];
+
+ if (game_status == GAME_MODE_SCORES && !node->parent_link)
+ {
+ int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
+ int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
+ int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
+ int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
+ int font_size_1 = getFontWidth(font_nr1);
+ int font_size_3 = getFontWidth(font_nr3);
+ int font_size_4 = getFontWidth(font_nr4);
+ int text_size_1 = 4 * font_size_1;
+ int text_size_4 = 5 * font_size_4;
+ int border = amSX - SX + getFontDrawOffsetX(font_nr1);
+ int dx1 = 0;
+ int dx3 = text_size_1;
+ int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
+ int num_dots = (dx4 - dx3) / font_size_3;
+ int startx1 = startx + dx1;
+ int startx3 = startx + dx3;
+ int startx4 = startx + dx4;
+ int pos = node->pos;
+ char *pos_text = getHallOfFameRankText(pos, 3);
+ int i;
+
+ DrawText(startx1, starty, pos_text, font_nr1);
+
+ for (i = 0; i < num_dots; i++)
+ DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
+
+ if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
+ DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
+
+ DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
+ }
+ else
+ {
+ strncpy(buffer, node->name, max_buffer_len);
+ buffer[max_buffer_len] = '\0';
+
+ DrawText(startx, starty, buffer, font_nr);
+ }
+}
+
+static void drawChooseTreeHeadExt(int type, char *title_string)
+{
+ int yoffset_sets = MENU_TITLE1_YPOS;
+ int yoffset_setup = 16;
+ int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
+ type == TREE_TYPE_LEVEL_DIR ||
+ type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
+
+ DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
+}
+
+static void drawChooseTreeHead(TreeInfo *ti)
+{
+ drawChooseTreeHeadExt(ti->type, ti->infotext);
+}
+
+static void drawChooseTreeList(TreeInfo *ti)
+{
+ int first_entry = ti->cl_first;
+ int num_entries = numTreeInfoInGroup(ti);
+ int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
+ int i;
+
+ clearMenuListArea();
+
+ for (i = 0; i < num_page_entries; i++)
+ {
+ TreeInfo *node, *node_first;
+ int entry_pos = first_entry + i;
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node = getTreeInfoFromPos(node_first, entry_pos);
+
+ drawChooseTreeText(ti, i, FALSE);
+
+ if (node->parent_link)
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (node->level_group)
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else
+ initCursor(i, IMG_MENU_BUTTON);
+
+ if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+
+ if (game_status == GAME_MODE_NAMES)
+ drawChooseTreeEdit(i, FALSE);
+ }
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
+static void drawChooseTreeInfo(TreeInfo *ti)
+{
+ int entry_pos = ti->cl_first + ti->cl_cursor;
+ int last_redraw_mask = redraw_mask;
+ int ypos = MENU_TITLE2_YPOS;
+ int font_nr = FONT_TITLE_2;
+ int x;
+
+ if (ti->type == TREE_TYPE_LEVEL_NR)
+ DrawTextFCentered(ypos, font_nr, leveldir_current->name);
+
+ if (ti->type == TREE_TYPE_SCORE_ENTRY)
+ DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
+ scores.last_level_nr);
+
+ if (ti->type != TREE_TYPE_LEVEL_DIR)
+ return;
+
+ TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
+ TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
+
+ DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
+
+ if (node->parent_link)
+ DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
+ node->node_parent->name);
+ else if (node->level_group)
+ DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
+ node->name);
+ else if (ti->type == TREE_TYPE_LEVEL_DIR)
+ DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
+ node->levels, (node->levels > 1 ? "levels" : "level"),
+ node->class_desc);
+
+ // let BackToFront() redraw only what is needed
+ redraw_mask = last_redraw_mask;
+ for (x = 0; x < SCR_FIELDX; x++)
+ MarkTileDirty(x, 1);
+}
+
+static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
+{
+ drawChooseTreeCursor(ti->cl_cursor, active);
+ drawChooseTreeText(ti, ti->cl_cursor, active);
+}
+
+static void drawChooseTreeScreen(TreeInfo *ti)
+{
+ drawChooseTreeHead(ti);
+ drawChooseTreeList(ti);
+ drawChooseTreeInfo(ti);
+ drawChooseTreeCursorAndText(ti, TRUE);
+
+ AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
+
+ // scroll bar and buttons may just have been added after reloading scores
+ if (game_status == GAME_MODE_SCORES)
+ MapScreenTreeGadgets(ti);
+}
+
+static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
+{
+ int score_pos = scores.last_added;
+
+ if (game_status_last_screen == GAME_MODE_SCOREINFO)
+ score_pos = scores.last_entry_nr;
+
+ // set current tree entry to last added score entry
+ *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
+
+ // if that fails, set current tree entry to first entry (back link)
+ if (*ti_ptr == NULL)
+ *ti_ptr = score_entries->node_group;
+
+ int num_entries = numTreeInfoInGroup(*ti_ptr);
+ int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
+ int pos_score = getPosFromTreeInfo(*ti_ptr);
+ int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
+ int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
+
+ (*ti_ptr)->cl_first = pos_first;
+ (*ti_ptr)->cl_cursor = pos_score - pos_first;
+
+ return *ti_ptr;
+}
+
+static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
+ TreeInfo **ti_ptr)
+{
+ TreeInfo *ti = *ti_ptr;
+ boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
+ int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
+ int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
+ int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
+ int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
+ int x = 0;
+ int y = (ti != NULL ? ti->cl_cursor : 0);
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int num_entries = numTreeInfoInGroup(ti);
+ int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
+ boolean position_set_by_scrollbar = (dx == 999);
+
+ if (game_status == GAME_MODE_SCORES)
+ {
+ if (server_scores.updated)
+ {
+ // reload scores, using updated server score cache file
+ LoadLocalAndServerScore(scores.last_level_nr, FALSE);
+
+ server_scores.updated = FALSE;
+
+ DrawHallOfFame_setScoreEntries();
+
+ ti = setHallOfFameActiveEntry(ti_ptr);
+
+ if (button != MB_MENU_INITIALIZE)
+ drawChooseTreeScreen(ti);
+ }
+ }
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ int num_entries = numTreeInfoInGroup(ti);
+ int entry_pos = getPosFromTreeInfo(ti);
+
+ align_xoffset = getAlignXOffsetFromTreeInfo(ti);
+ align_yoffset = getAlignYOffsetFromTreeInfo(ti);
+
+ if (game_status == GAME_MODE_SCORES)
+ {
+ ti = setHallOfFameActiveEntry(ti_ptr);
+ }
+ else if (ti->cl_first == -1)
+ {
+ // only on initialization
+ ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
+ ti->cl_cursor = entry_pos - ti->cl_first;
+
+ }
+ else if (ti->cl_cursor >= num_page_entries ||
+ (num_entries > num_page_entries &&
+ num_entries - ti->cl_first < num_page_entries))
+ {
+ // only after change of list size (by custom graphic configuration)
+ ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
+ ti->cl_cursor = entry_pos - ti->cl_first;
+ }
+
+ if (position_set_by_scrollbar)
+ ti->cl_first = dy;
+
+ drawChooseTreeScreen(ti);
+
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ if (game_status != GAME_MODE_SCORES)
+ FadeSetLeaveMenu();
+
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ if (ti->node_parent)
+ {
+ *ti_ptr = ti->node_parent;
+ DrawChooseTree(ti_ptr);
+ }
+ else if (game_status == GAME_MODE_SETUP)
+ {
+ if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+ setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ execSetupGame();
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
+ setup_mode == SETUP_MODE_CHOOSE_VSYNC)
+ execSetupGraphics();
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ execSetupSound();
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
+ setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
+ execSetupTouch();
+ else
+ execSetupArtwork();
+ }
+ else
+ {
+ if (game_status == GAME_MODE_LEVELNR)
+ {
+ int new_level_nr = atoi(level_number_current->identifier);
+
+ HandleMainMenu_SelectLevel(0, 0, new_level_nr);
+ }
+
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+ }
+
+ return;
+ }
+
+#if defined(PLATFORM_ANDROID)
+ // directly continue when touching the screen after playing
+ if ((mx || my) && scores.continue_on_return)
+ {
+ // ignore touch events until released
+ mx = my = 0;
+ }
+#endif
+
+ // any mouse click or cursor key stops leaving scores by "Return" key
+ if ((mx || my || dx || dy) && scores.continue_on_return)
+ {
+ scores.continue_on_return = FALSE;
+ level_nr = scores.last_level_nr;
+ LoadLevel(level_nr);
+ }
+
+ if (mx || my) // mouse input
+ {
+ x = (mx - amSX) / 32;
+ y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
+
+ if (game_status == GAME_MODE_NAMES)
+ drawChooseTreeEdit(ti->cl_cursor, FALSE);
+ }
+ else if (dx || dy) // keyboard or scrollbar/scrollbutton input
+ {
+ // move cursor instead of scrolling when already at start/end of list
+ if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
+ dy = -1;
+ else if (dy == +1 * SCROLL_LINE &&
+ ti->cl_first + num_page_entries == num_entries)
+ dy = 1;
+
+ // handle scrolling screen one line or page
+ if (ti->cl_cursor + dy < 0 ||
+ ti->cl_cursor + dy > num_page_entries - 1)
+ {
+ boolean redraw = FALSE;
+
+ if (ABS(dy) == SCROLL_PAGE)
+ step = num_page_entries - 1;
+
+ if (dy < 0 && ti->cl_first > 0)
+ {
+ // scroll page/line up
+
+ ti->cl_first -= step;
+ if (ti->cl_first < 0)
+ ti->cl_first = 0;
+
+ redraw = TRUE;
+ }
+ else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
+ {
+ // scroll page/line down
+
+ ti->cl_first += step;
+ if (ti->cl_first + num_page_entries > num_entries)
+ ti->cl_first = MAX(0, num_entries - num_page_entries);
+
+ redraw = TRUE;
+ }
+
+ if (redraw)
+ drawChooseTreeScreen(ti);
+
+ return;
+ }
+
+ // handle moving cursor one line
+ y = ti->cl_cursor + dy;
+ }
+
+ if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
+ {
+ HandleHallOfFame_SelectLevel(1, dx);
+
+ return;
+ }
+ else if (dx == 1)
+ {
+ TreeInfo *node_first, *node_cursor;
+ int entry_pos = ti->cl_first + y;
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node_cursor = getTreeInfoFromPos(node_first, entry_pos);
+
+ if (node_cursor->node_group)
+ {
+ FadeSetEnterMenu();
+
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+
+ *ti_ptr = node_cursor->node_group;
+ DrawChooseTree(ti_ptr);
+
+ return;
+ }
+ }
+ else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
+ {
+ if (game_status != GAME_MODE_SCORES)
+ FadeSetLeaveMenu();
+
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ *ti_ptr = ti->node_parent;
+ DrawChooseTree(ti_ptr);
+
+ return;
+ }
+
+ if (!anyScrollbarGadgetActive() &&
+ IN_VIS_MENU(x, y) &&
+ mx < mx_right_border &&
+ y >= 0 && y < num_page_entries)
+ {
+ if (button)
+ {
+ if (game_status == GAME_MODE_NAMES)
+ {
+ if (mx >= sx1_edit_name && mx <= sx2_edit_name)
+ drawChooseTreeEdit(y, TRUE);
+ }
+
+ if (y != ti->cl_cursor)
+ {
+ PlaySound(SND_MENU_ITEM_ACTIVATING);
+
+ drawChooseTreeCursorAndText(ti, FALSE);
+
+ ti->cl_cursor = y;
+
+ drawChooseTreeCursorAndText(ti, TRUE);
+
+ drawChooseTreeInfo(ti);
+ }
+ else if (dx < 0)
+ {
+ if (game_status == GAME_MODE_SETUP)
+ {
+ if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+ setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ execSetupGame();
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
+ setup_mode == SETUP_MODE_CHOOSE_VSYNC)
+ execSetupGraphics();
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ execSetupSound();
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
+ setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
+ execSetupTouch();
+ else
+ execSetupArtwork();
+ }
+ }
+ }
+ else
+ {
+ TreeInfo *node_first, *node_cursor;
+ int entry_pos = ti->cl_first + y;
+
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node_cursor = getTreeInfoFromPos(node_first, entry_pos);
+
+ if (node_cursor->node_group)
+ {
+ FadeSetEnterMenu();
+
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+
+ *ti_ptr = node_cursor->node_group;
+ DrawChooseTree(ti_ptr);
+ }
+ else if (node_cursor->parent_link)
+ {
+ if (game_status != GAME_MODE_SCORES)
+ FadeSetLeaveMenu();
+
+ *ti_ptr = node_cursor->node_parent;
+ DrawChooseTree(ti_ptr);
+ }
+ else
+ {
+ if (game_status != GAME_MODE_SCORES)
+ FadeSetEnterMenu();
+
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+
+ *ti_ptr = node_cursor;
+
+ if (ti->type == TREE_TYPE_LEVEL_DIR)
+ {
+ LoadLevelSetup_SeriesInfo();
+
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+ TapeErase();
+ }
+
+ if (game_status == GAME_MODE_SETUP)
+ {
+ if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+ setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ execSetupGame();
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
+ setup_mode == SETUP_MODE_CHOOSE_VSYNC)
+ execSetupGraphics();
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ execSetupSound();
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
+ setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
+ execSetupTouch();
+ else
+ execSetupArtwork();
+ }
+ else
+ {
+ if (game_status == GAME_MODE_LEVELNR)
+ {
+ int new_level_nr = atoi(level_number_current->identifier);
+
+ HandleMainMenu_SelectLevel(0, 0, new_level_nr);
+ }
+ else if (game_status == GAME_MODE_LEVELS)
+ {
+ // store level set if chosen from "last played level set" menu
+ StoreLastPlayedLevels(leveldir_current);
+ }
+ else if (game_status == GAME_MODE_NAMES)
+ {
+ if (mx >= sx1_edit_name && mx <= sx2_edit_name)
+ {
+ SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
+
+ DrawTypeName();
+
+ return;
+ }
+
+ // change active user to selected user
+ user.nr = entry_pos;
+
+ // save number of new active user
+ SaveUserSetup();
+
+ // load setup of new active user
+ LoadSetup();
+
+ // load last level set of new active user
+ LoadLevelSetup_LastSeries();
+ LoadLevelSetup_SeriesInfo();
+
+ // update list of last played level sets
+ UpdateLastPlayedLevels_TreeInfo();
+
+ TapeErase();
+
+ ToggleFullscreenIfNeeded();
+ ChangeWindowScalingIfNeeded();
+
+ ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
+ ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
+ ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
+ }
+ else if (game_status == GAME_MODE_SCORES)
+ {
+ if (scores.continue_playing && scores.continue_on_return)
+ {
+ StartPlayingFromHallOfFame();
+
+ return;
+ }
+ else if (!scores.continue_on_return)
+ {
+ SetGameStatus(GAME_MODE_SCOREINFO);
+
+ DrawScoreInfo(node_cursor->pos);
+
+ return;
+ }
+ }
+
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+ }
+ }
+ }
+ }
+
+ if (game_status == GAME_MODE_SCORES)
+ PlayMenuSoundIfLoop();
+}
+
+void DrawChoosePlayerName(void)
+{
+ int i;
+
+ if (player_name != NULL)
+ {
+ freeTreeInfo(player_name);
+
+ player_name = NULL;
+ }
+
+ for (i = 0; i < MAX_PLAYER_NAMES; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
+ char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
+ int value = i;
+
+ ti->node_top = &player_name;
+ ti->sort_priority = 10000 + value;
+ ti->color = getPlayerNameColor(global.user_names[i]);
+
+ snprintf(identifier, sizeof(identifier), "%d", value);
+ snprintf(name, sizeof(name), "%s", global.user_names[i]);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+
+ pushTreeInfo(&player_name, ti);
+ }
+
+ // sort player entries by player number
+ sortTreeInfo(&player_name);
+
+ // set current player entry to selected player entry
+ player_name_current =
+ getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
+
+ // if that fails, set current player name to first available name
+ if (player_name_current == NULL)
+ player_name_current = player_name;
+
+ // set text size for main name input (also used on name selection screen)
+ InitializeMainControls();
+
+ DrawChooseTree(&player_name_current);
+}
+
+void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
+}
+
+void DrawChooseLevelSet(void)
+{
+ DrawChooseTree(&leveldir_current);
+}
+
+void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
+}
+
+void DrawChooseLevelNr(void)
+{
+ int i;
+
+ if (level_number != NULL)
+ {
+ freeTreeInfo(level_number);
+
+ level_number = NULL;
+ }
+
+ for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
+ char identifier[32], name[64];
+ int value = i;
+
+ // temporarily load level info to get level name
+ LoadLevelInfoOnly(i);
+
+ ti->node_top = &level_number;
+ ti->sort_priority = 10000 + value;
+ ti->color = (level.no_level_file ? FC_BLUE :
+ LevelStats_getSolved(i) ? FC_GREEN :
+ LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
+
+ snprintf(identifier, sizeof(identifier), "%d", value);
+ snprintf(name, sizeof(name), "%03d: %s", value,
+ (level.no_level_file ? "(no file)" : level.name));
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+
+ pushTreeInfo(&level_number, ti);
+ }
+
+ // sort level number values to start with lowest level number
+ sortTreeInfo(&level_number);
+
+ // set current level number to current level number
+ level_number_current =
+ getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
+
+ // if that also fails, set current level number to first available level
+ if (level_number_current == NULL)
+ level_number_current = level_number;
+
+ DrawChooseTree(&level_number_current);
+}
+
+void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
+}
+
+static void DrawHallOfFame_setScoreEntries(void)
+{
+ int max_empty_entries = 10; // at least show "top ten" list, if empty
+ int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
+ int min_score_entries = MIN(max_empty_entries, max_visible_entries);
+ int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
+ int i;
+
+ if (score_entries != NULL)
+ {
+ freeTreeInfo(score_entries);
+
+ score_entries = NULL;
+ }
+
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+ {
+ // do not add empty score entries if off-screen
+ if (scores.entry[i].score == 0 &&
+ scores.entry[i].time == 0 &&
+ i >= min_score_entries)
+ break;
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
+ char identifier[32], name[64];
+ int value = i;
+
+ ti->node_top = &score_entries;
+ ti->sort_priority = 10000 + value;
+ ti->color = FC_YELLOW;
+ ti->pos = i;
+
+ snprintf(identifier, sizeof(identifier), "%d", value);
+ snprintf(name, sizeof(name), "%03d.", value + 1);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+
+ pushTreeInfo(&score_entries, ti);
+ }
+
+ // sort score entries to start with highest score entry
+ sortTreeInfo(&score_entries);
+
+ // add top tree node to create back link to main menu
+ score_entries = addTopTreeInfoNode(score_entries);
+
+ // set current score entry to last added or highest score entry
+ score_entry_current =
+ getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
+
+ // if that fails, set current score entry to first valid score entry
+ if (score_entry_current == NULL)
+ score_entry_current = getFirstValidTreeInfoEntry(score_entries);
+
+ if (score_entries != NULL && scores.continue_playing)
+ setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
+}
+
+void DrawHallOfFame(int nr)
+{
+ scores.last_level_nr = nr;
+
+ // (this is needed when called from GameEnd() after winning a game)
+ KeyboardAutoRepeatOn();
+
+ // (this is needed when called from GameEnd() after winning a game)
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+ LoadLocalAndServerScore(scores.last_level_nr, TRUE);
+
+ DrawHallOfFame_setScoreEntries();
+
+ if (scores.last_added >= 0)
+ SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
+
+ FadeSetEnterScreen();
+
+ DrawChooseTree(&score_entry_current);
+}
+
+static char *getHallOfFameRankText(int nr, int size)
+{
+ static char rank_text[10];
+ boolean forced = (scores.force_last_added && nr == scores.last_added);
+ char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
+
+ sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
+
+ return rank_text;
+}
+
+static char *getHallOfFameTimeText(int nr)
+{
+ static char score_text[10];
+ int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
+ int mm = (time_seconds / 60) % 60;
+ int ss = (time_seconds % 60);
+
+ sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
+
+ return score_text;
+}
+
+static char *getHallOfFameScoreText(int nr, int size)
+{
+ if (!level.rate_time_over_score)
+ return int2str(scores.entry[nr].score, size); // show normal score
+ else if (level.use_step_counter)
+ return int2str(scores.entry[nr].time, size); // show number of steps
+ else
+ return getHallOfFameTimeText(nr); // show playing time
+}
+
+static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
+{
+ static char tape_date[MAX_ISO_DATE_LEN + 1];
+ int i, j;
+
+ if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
+ strEqual(entry->tape_basename, UNDEFINED_FILENAME))
+ return entry->tape_date;
+
+ for (i = 0, j = 0; i < 8; i++, j++)
+ {
+ tape_date[j] = entry->tape_basename[i];
+
+ if (i == 3 || i == 5)
+ tape_date[++j] = '-';
+ }
+
+ tape_date[MAX_ISO_DATE_LEN] = '\0';
+
+ return tape_date;
+}
+
+static void HandleHallOfFame_SelectLevel(int step, int direction)
+{
+ int old_level_nr = scores.last_level_nr;
+ int new_level_nr = old_level_nr + step * direction;
+
+ if (new_level_nr < leveldir_current->first_level)
+ new_level_nr = leveldir_current->first_level;
+ if (new_level_nr > leveldir_current->last_level)
+ new_level_nr = leveldir_current->last_level;
+
+ if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+ new_level_nr = leveldir_current->handicap_level;
+
+ if (new_level_nr != old_level_nr)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ scores.last_level_nr = level_nr = new_level_nr;
+ scores.last_entry_nr = 0;
+
+ LoadLevel(level_nr);
+ LoadLocalAndServerScore(level_nr, TRUE);
+
+ DrawHallOfFame_setScoreEntries();
+
+ if (game_status == GAME_MODE_SCORES)
+ {
+ // force remapping optional gadgets (especially scroll bar)
+ UnmapScreenTreeGadgets();
+
+ // redraw complete high score screen, as sub-title has changed
+ ClearField();
+
+ // redraw level selection buttons (which have just been erased)
+ RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
+
+ HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
+ }
+ else
+ {
+ DrawScoreInfo_Content(scores.last_entry_nr);
+ }
+
+ SaveLevelSetup_SeriesInfo();
+ }
+}
+
+void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
+}
+
+static void DrawScoreInfo_Content(int entry_nr)
+{
+ struct ScoreEntry *entry = &scores.entry[entry_nr];
+ char *pos_text = getHallOfFameRankText(entry_nr, 0);
+ char *tape_date = getHallOfFameTapeDateText(entry);
+ int font_head = MENU_INFO_FONT_HEAD;
+ int font_text = MENU_INFO_FONT_TEXT;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
+ int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
+ int spacing_left = menu.left_spacing[GAME_MODE_SCOREINFO];
+ int spacing_top = menu.top_spacing[GAME_MODE_SCOREINFO];
+ int xstep = getFontWidth(font_text);
+ int ystep_para = getMenuTextStep(spacing_para, font_text);
+ int ystep_line = getMenuTextStep(spacing_line, font_text);
+ int xstart = mSX - SX + spacing_left;
+ int ystart = mSY - SY + spacing_top + getHeadlineSpacing();
+ int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
+ int xstart1 = xstart + xstep;
+ int xstart2 = xstart + xstep * 12;
+ int select_x = SX + xstart1;
+ int select_y1, select_y2;
+ int play_x, play_y;
+ int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
+ boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
+ int font_width = getFontWidth(font_text);
+ int font_height = getFontHeight(font_text);
+ int tape_date_width = getTextWidth(tape_date, font_text);
+ int pad_left = xstart2;
+ int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
+ int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
+ int max_lines_per_text = 5;
+ int lines;
+
+ ClearField();
+
+ // redraw level selection buttons (which have just been erased)
+ RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
+
+ drawChooseTreeHead(score_entries);
+ drawChooseTreeInfo(score_entries);
+
+ DrawTextF(xstart1, ystart, font_head, "Level Set");
+ lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
+ max_chars_per_line, -1, max_lines_per_text, 0, -1,
+ TRUE, FALSE, FALSE);
+ ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
+
+ DrawTextF(xstart1, ystart, font_head, "Level");
+ lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
+ max_chars_per_line, -1, max_lines_per_text, 0, -1,
+ TRUE, FALSE, FALSE);
+ ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
+
+ select_y1 = SY + ystart;
+ ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
+
+ DrawTextF(xstart1, ystart, font_head, "Rank");
+ DrawTextF(xstart2, ystart, font_text, pos_text);
+ ystart += ystep_line;
+
+ DrawTextF(xstart1, ystart, font_head, "Player");
+ DrawTextF(xstart2, ystart, font_text, entry->name);
+ ystart += ystep_line;
+
+ if (level.use_step_counter)
+ {
+ DrawTextF(xstart1, ystart, font_head, "Steps");
+ DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
+ ystart += ystep_line;
+ }
+ else
+ {
+ DrawTextF(xstart1, ystart, font_head, "Time");
+ DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
+ ystart += ystep_line;
+ }
+
+ if (!level.rate_time_over_score || entry->score > 0)
+ {
+ DrawTextF(xstart1, ystart, font_head, "Score");
+ DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
+ ystart += ystep_line;
+ }
+
+ ystart += ystep_line;
+
+ play_x = SX + xstart2 + tape_date_width + font_width;
+ play_y = SY + ystart + (font_height - play_height) / 2;
+
+ DrawTextF(xstart1, ystart, font_head, "Tape Date");
+ DrawTextF(xstart2, ystart, font_text, tape_date);
+ ystart += ystep_line;
+
+ DrawTextF(xstart1, ystart, font_head, "Platform");
+ DrawTextF(xstart2, ystart, font_text, entry->platform);
+ ystart += ystep_line;
+
+ DrawTextF(xstart1, ystart, font_head, "Version");
+ DrawTextF(xstart2, ystart, font_text, entry->version);
+ ystart += ystep_line;
+
+ DrawTextF(xstart1, ystart, font_head, "Country");
+ lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
+ max_chars_per_line, -1, max_lines_per_text, 0, -1,
+ TRUE, FALSE, FALSE);
+ ystart += ystep_line;
+
+ select_y2 = SY + ystart;
+
+ DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
+
+ AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
+ AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
+}
+
+static void DrawScoreInfo(int entry_nr)
+{
+ scores.last_entry_nr = entry_nr;
+ score_info_tape_play = FALSE;
+
+ UnmapAllGadgets();
+
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
+ FadeOut(REDRAW_FIELD);
+
+ // needed if different viewport properties defined after playing score tape
+ ChangeViewportPropertiesIfNeeded();
+
+ // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+ // needed if different background image defined after playing score tape
+ SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
+
+ // special compatibility handling for "Snake Bite" graphics set
+ if (strPrefix(leveldir_current->identifier, "snake_bite"))
+ ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
+ gfx.full_sxsize, gfx.full_sysize - 64);
+
+ DrawScoreInfo_Content(entry_nr);
+
+ // map gadgets for score info screen
+ MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
+
+ FadeIn(REDRAW_FIELD);
+}
+
+static void HandleScoreInfo_SelectScore(int step, int direction)
+{
+ int old_entry_nr = scores.last_entry_nr;
+ int new_entry_nr = old_entry_nr + step * direction;
+ int num_nodes = numTreeInfoInGroup(score_entry_current);
+ int num_entries = num_nodes - 1; // score nodes only, without back link
+
+ if (new_entry_nr < 0)
+ new_entry_nr = 0;
+ if (new_entry_nr > num_entries - 1)
+ new_entry_nr = num_entries - 1;
+
+ if (new_entry_nr != old_entry_nr)
+ {
+ scores.last_entry_nr = new_entry_nr;
+
+ DrawScoreInfo_Content(new_entry_nr);
+ }
+}
+
+static void HandleScoreInfo_PlayTape(void)
+{
+ if (!PlayScoreTape(scores.last_entry_nr))
+ {
+ DrawScoreInfo_Content(scores.last_entry_nr);
+
+ FadeIn(REDRAW_FIELD);
+ }
+}
+
+void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
+{
+ boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
+ boolean button_is_valid = (mx >= 0 && my >= 0);
+ boolean button_screen_clicked = (button_action && button_is_valid);
+
+ if (server_scores.updated)
+ {
+ // reload scores, using updated server score cache file
+ LoadLocalAndServerScore(scores.last_level_nr, FALSE);
+
+ server_scores.updated = FALSE;
+
+ DrawHallOfFame_setScoreEntries();
+
+ DrawScoreInfo_Content(scores.last_entry_nr);
+ }
+
+ if (button_screen_clicked)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ SetGameStatus(GAME_MODE_SCORES);
+
+ DrawHallOfFame(scores.last_level_nr);
+ }
+ else if (dx)
+ {
+ HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
+ }
+ else if (dy)
+ {
+ HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
+ }
+}
+
+
+// ============================================================================
+// setup screen functions
+// ============================================================================
+
+static struct TokenInfo *setup_info;
+static int num_setup_info; // number of setup entries shown on screen
+static int max_setup_info; // total number of setup entries in list
+
+static char *window_size_text;
+static char *scaling_type_text;
+static char *rendering_mode_text;
+static char *vsync_mode_text;
+static char *scroll_delay_text;
+static char *snapshot_mode_text;
+static char *game_speed_text;
+static char *scores_type_text;
+static char *network_server_text;
+static char *graphics_set_name;
+static char *sounds_set_name;
+static char *music_set_name;
+static char *volume_simple_text;
+static char *volume_loops_text;
+static char *volume_music_text;
+static char *touch_controls_text;
+static char *move_distance_text;
+static char *drop_distance_text;
+static char *transparency_text;
+static char *grid_size_text[2][2];
+
+static void execSetupMain(void)
+{
+ setup_mode = SETUP_MODE_MAIN;
+
+ DrawSetupScreen();
+}
+
+static void execSetupGame_setScoresType(void)
+{
+ if (scores_types == NULL)
+ {
+ int i;
+
+ for (i = 0; scores_types_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = scores_types_list[i].value;
+ char *text = scores_types_list[i].text;
+
+ ti->node_top = &scores_types;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
+
+ pushTreeInfo(&scores_types, ti);
+ }
+
+ // sort scores type values to start with lowest scores type value
+ sortTreeInfo(&scores_types);
+
+ // set current scores type value to configured scores type value
+ scores_type_current =
+ getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
+
+ // if that fails, set current scores type to reliable default value
+ if (scores_type_current == NULL)
+ scores_type_current =
+ getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
+
+ // if that also fails, set current scores type to first available value
+ if (scores_type_current == NULL)
+ scores_type_current = scores_types;
+ }
+
+ setup.scores_in_highscore_list = scores_type_current->identifier;
+
+ // needed for displaying scores type text instead of identifier
+ scores_type_text = scores_type_current->name;
+}
+
+static void execSetupGame_setGameSpeeds(boolean update_value)
+{
+ if (setup.game_speed_extended)
+ {
+ game_speeds_list = game_speeds_list_extended;
+ game_speeds = game_speeds_extended;
+ }
+ else
+ {
+ game_speeds_list = game_speeds_list_normal;
+ game_speeds = game_speeds_normal;
+ }
+
+ if (game_speeds == NULL)
+ {
+ int i;
+
+ for (i = 0; game_speeds_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = game_speeds_list[i].value;
+ char *text = game_speeds_list[i].text;
+
+ ti->node_top = &game_speeds;
+ ti->sort_priority = 10000 - value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
+
+ pushTreeInfo(&game_speeds, ti);
+ }
+
+ // sort game speed values to start with slowest game speed
+ sortTreeInfo(&game_speeds);
+
+ update_value = TRUE;
+ }
+
+ if (update_value)
+ {
+ // set current game speed to configured game speed value
+ game_speed_current =
+ getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
+
+ // if that fails, set current game speed to reliable default value
+ if (game_speed_current == NULL)
+ game_speed_current =
+ getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
+
+ // if that also fails, set current game speed to first available speed
+ if (game_speed_current == NULL)
+ game_speed_current = game_speeds;
+
+ if (setup.game_speed_extended)
+ game_speeds_extended = game_speeds;
+ else
+ game_speeds_normal = game_speeds;
+ }
+
+ setup.game_frame_delay = atoi(game_speed_current->identifier);
+
+ // needed for displaying game speed text instead of identifier
+ game_speed_text = game_speed_current->name;
+}
+
+static void execSetupGame_setScrollDelays(void)
+{
+ if (scroll_delays == NULL)
+ {
+ int i;
+
+ for (i = 0; scroll_delays_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = scroll_delays_list[i].value;
+ char *text = scroll_delays_list[i].text;
+
+ ti->node_top = &scroll_delays;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
+
+ pushTreeInfo(&scroll_delays, ti);
+ }
+
+ // sort scroll delay values to start with lowest scroll delay value
+ sortTreeInfo(&scroll_delays);
+
+ // set current scroll delay value to configured scroll delay value
+ scroll_delay_current =
+ getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
+
+ // if that fails, set current scroll delay to reliable default value
+ if (scroll_delay_current == NULL)
+ scroll_delay_current =
+ getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
+
+ // if that also fails, set current scroll delay to first available value
+ if (scroll_delay_current == NULL)
+ scroll_delay_current = scroll_delays;
+ }
+
+ setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
+
+ // needed for displaying scroll delay text instead of identifier
+ scroll_delay_text = scroll_delay_current->name;
+}
+
+static void execSetupGame_setSnapshotModes(void)
+{
+ if (snapshot_modes == NULL)
+ {
+ int i;
+
+ for (i = 0; snapshot_modes_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = snapshot_modes_list[i].value;
+ char *text = snapshot_modes_list[i].text;
+
+ ti->node_top = &snapshot_modes;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
+
+ pushTreeInfo(&snapshot_modes, ti);
+ }
+
+ // sort snapshot mode values to start with lowest snapshot mode value
+ sortTreeInfo(&snapshot_modes);
+
+ // set current snapshot mode value to configured snapshot mode value
+ snapshot_mode_current =
+ getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
+
+ // if that fails, set current snapshot mode to reliable default value
+ if (snapshot_mode_current == NULL)
+ snapshot_mode_current =
+ getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
+
+ // if that also fails, set current snapshot mode to first available value
+ if (snapshot_mode_current == NULL)
+ snapshot_mode_current = snapshot_modes;
+ }
+
+ setup.engine_snapshot_mode = snapshot_mode_current->identifier;
+
+ // needed for displaying snapshot mode text instead of identifier
+ snapshot_mode_text = snapshot_mode_current->name;
+}
+
+static void execSetupGame_setNetworkServerText(void)
+{
+ if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
+ {
+ strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
+ }
+ else
+ {
+ strncpy(network_server_hostname, setup.network_server_hostname,
+ MAX_SETUP_TEXT_INPUT_LEN);
+ network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
+ }
+
+ // needed for displaying network server text instead of identifier
+ network_server_text = network_server_hostname;
+}
+
+static void execSetupGame(void)
+{
+ boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
+
+ execSetupGame_setGameSpeeds(FALSE);
+ execSetupGame_setScoresType();
+ execSetupGame_setScrollDelays();
+ execSetupGame_setSnapshotModes();
+
+ execSetupGame_setNetworkServerText();
+
+ if (!setup.provide_uploading_tapes)
+ setHideSetupEntry(execOfferUploadTapes);
+
+ setup_mode = SETUP_MODE_GAME;
+
+ DrawSetupScreen();
+
+ // check if vsync needs to be disabled for this game speed to work
+ if (check_vsync_mode)
+ DisableVsyncIfNeeded();
+}
+
+static void execSetupChooseScoresType(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGameSpeed(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseScrollDelay(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseSnapshotMode(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupEngines(void)
+{
+ setup_mode = SETUP_MODE_ENGINES;
+
+ DrawSetupScreen();
+}
+
+static void execSetupEditor(void)
+{
+ setup_mode = SETUP_MODE_EDITOR;
+
+ DrawSetupScreen();
+}
+
+static void execSetupGraphics_setWindowSizes(boolean update_list)
+{
+ if (window_sizes != NULL && update_list)
+ {
+ freeTreeInfo(window_sizes);
+
+ window_sizes = NULL;
+ }
+
+ if (window_sizes == NULL)
+ {
+ boolean current_window_size_found = FALSE;
+ int i;
+
+ for (i = 0; window_sizes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = window_sizes_list[i].value;
+ char *text = window_sizes_list[i].text;
+
+ ti->node_top = &window_sizes;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
+
+ pushTreeInfo(&window_sizes, ti);
+
+ if (value == setup.window_scaling_percent)
+ current_window_size_found = TRUE;
+ }
+
+ if (!current_window_size_found)
+ {
+ // add entry for non-preset window scaling value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.window_scaling_percent;
+
+ ti->node_top = &window_sizes;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
+
+ pushTreeInfo(&window_sizes, ti);
+ }
+
+ // sort window size values to start with lowest window size value
+ sortTreeInfo(&window_sizes);
+
+ // set current window size value to configured window size value
+ window_size_current =
+ getTreeInfoFromIdentifier(window_sizes,
+ i_to_a(setup.window_scaling_percent));
+
+ // if that fails, set current window size to reliable default value
+ if (window_size_current == NULL)
+ window_size_current =
+ getTreeInfoFromIdentifier(window_sizes,
+ i_to_a(STD_WINDOW_SCALING_PERCENT));
+
+ // if that also fails, set current window size to first available value
+ if (window_size_current == NULL)
+ window_size_current = window_sizes;
+ }
+
+ setup.window_scaling_percent = atoi(window_size_current->identifier);
+
+ // needed for displaying window size text instead of identifier
+ window_size_text = window_size_current->name;
+}
+
+static void execSetupGraphics_setScalingTypes(void)
+{
+ if (scaling_types == NULL)
+ {
+ int i;
+
+ for (i = 0; scaling_types_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = scaling_types_list[i].value;
+ char *text = scaling_types_list[i].text;
+
+ ti->node_top = &scaling_types;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
+
+ pushTreeInfo(&scaling_types, ti);
+ }
+
+ // sort scaling type values to start with lowest scaling type value
+ sortTreeInfo(&scaling_types);
+
+ // set current scaling type value to configured scaling type value
+ scaling_type_current =
+ getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
+
+ // if that fails, set current scaling type to reliable default value
+ if (scaling_type_current == NULL)
+ scaling_type_current =
+ getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
+
+ // if that also fails, set current scaling type to first available value
+ if (scaling_type_current == NULL)
+ scaling_type_current = scaling_types;
+ }
+
+ setup.window_scaling_quality = scaling_type_current->identifier;
+
+ // needed for displaying scaling type text instead of identifier
+ scaling_type_text = scaling_type_current->name;
+}
+
+static void execSetupGraphics_setRenderingModes(void)
+{
+ if (rendering_modes == NULL)
+ {
+ int i;
+
+ for (i = 0; rendering_modes_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = rendering_modes_list[i].value;
+ char *text = rendering_modes_list[i].text;
+
+ ti->node_top = &rendering_modes;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
+
+ pushTreeInfo(&rendering_modes, ti);
+ }
+
+ // sort rendering mode values to start with lowest rendering mode value
+ sortTreeInfo(&rendering_modes);
+
+ // set current rendering mode value to configured rendering mode value
+ rendering_mode_current =
+ getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
+
+ // if that fails, set current rendering mode to reliable default value
+ if (rendering_mode_current == NULL)
+ rendering_mode_current =
+ getTreeInfoFromIdentifier(rendering_modes,
+ STR_SPECIAL_RENDERING_DEFAULT);
+
+ // if that also fails, set current rendering mode to first available one
+ if (rendering_mode_current == NULL)
+ rendering_mode_current = rendering_modes;
+ }
+
+ setup.screen_rendering_mode = rendering_mode_current->identifier;
+
+ // needed for displaying rendering mode text instead of identifier
+ rendering_mode_text = rendering_mode_current->name;
+}
+
+static void execSetupGraphics_setVsyncModes(boolean update_value)
+{
+ if (vsync_modes == NULL)
+ {
+ int i;
+
+ for (i = 0; vsync_modes_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = vsync_modes_list[i].value;
+ char *text = vsync_modes_list[i].text;
+
+ ti->node_top = &vsync_modes;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
+
+ pushTreeInfo(&vsync_modes, ti);
+ }
+
+ // sort vsync mode values to start with lowest vsync mode value
+ sortTreeInfo(&vsync_modes);
+
+ update_value = TRUE;
+ }
+
+ if (update_value)
+ {
+ // set current vsync mode value to configured vsync mode value
+ vsync_mode_current =
+ getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
+
+ // if that fails, set current vsync mode to reliable default value
+ if (vsync_mode_current == NULL)
+ vsync_mode_current =
+ getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
+
+ // if that also fails, set current vsync mode to first available one
+ if (vsync_mode_current == NULL)
+ vsync_mode_current = vsync_modes;
+ }
+
+ setup.vsync_mode = vsync_mode_current->identifier;
+
+ // needed for displaying vsync mode text instead of identifier
+ vsync_mode_text = vsync_mode_current->name;
+}
+
+static void execSetupGraphics(void)
+{
+ boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
+
+ // update "setup.window_scaling_percent" from list selection
+ // (in this case, window scaling was changed on setup screen)
+ if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ execSetupGraphics_setWindowSizes(FALSE);
+
+ // update "setup.vsync_mode" from list selection
+ // (in this case, vsync mode was changed on setup screen)
+ if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
+ execSetupGraphics_setVsyncModes(FALSE);
+
+ // update list selection from "setup.window_scaling_percent"
+ // (window scaling may have changed by resizing the window)
+ execSetupGraphics_setWindowSizes(TRUE);
+
+ // update list selection from "setup.vsync_mode"
+ // (vsync_mode may have changed by re-creating the renderer)
+ execSetupGraphics_setVsyncModes(TRUE);
+
+ execSetupGraphics_setScalingTypes();
+ execSetupGraphics_setRenderingModes();
+
+ setup_mode = SETUP_MODE_GRAPHICS;
+
+ DrawSetupScreen();
+
+ // check if game speed is high enough for 60 Hz vsync to work
+ if (check_game_speed)
+ ModifyGameSpeedIfNeeded();
+
+ // window scaling may have changed at this point
+ ChangeWindowScalingIfNeeded();
+
+ // window scaling quality may have changed at this point
+ if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
+ SDLSetWindowScalingQuality(setup.window_scaling_quality);
+
+ // screen rendering mode may have changed at this point
+ SDLSetScreenRenderingMode(setup.screen_rendering_mode);
+
+ int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
+ int video_vsync_mode = video.vsync_mode;
+
+ // screen vsync mode may have changed at this point
+ ChangeVsyncModeIfNeeded();
+
+ // check if setting vsync mode to selected value failed
+ if (setup_vsync_mode != video_vsync_mode &&
+ setup_vsync_mode != video.vsync_mode)
+ {
+ // changing vsync mode to selected value failed -- reset displayed value
+ execSetupGraphics_setVsyncModes(TRUE);
+
+ Request("Setting VSync failed!", REQ_CONFIRM);
+
+ DrawSetupScreen();
+ }
+}
+
+static void execSetupChooseWindowSize(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseScalingType(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseRenderingMode(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_RENDERING;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseVsyncMode(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_VSYNC;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseVolumeSimple(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseVolumeLoops(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseVolumeMusic(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
+
+ DrawSetupScreen();
+}
+
+static void execSetupSound(void)
+{
+ if (volumes_simple == NULL)
+ {
+ boolean current_volume_simple_found = FALSE;
+ int i;
+
+ for (i = 0; volumes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
+
+ ti->node_top = &volumes_simple;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
+
+ pushTreeInfo(&volumes_simple, ti);
+
+ if (value == setup.volume_simple)
+ current_volume_simple_found = TRUE;
+ }
+
+ if (!current_volume_simple_found)
+ {
+ // add entry for non-preset volume value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_simple;
+
+ ti->node_top = &volumes_simple;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
+
+ pushTreeInfo(&volumes_simple, ti);
+ }
+
+ // sort volume values to start with lowest volume value
+ sortTreeInfo(&volumes_simple);
+
+ // set current volume value to configured volume value
+ volume_simple_current =
+ getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
+
+ // if that fails, set current volume to reliable default value
+ if (volume_simple_current == NULL)
+ volume_simple_current =
+ getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
+
+ // if that also fails, set current volume to first available value
+ if (volume_simple_current == NULL)
+ volume_simple_current = volumes_simple;
+ }
+
+ if (volumes_loops == NULL)
+ {
+ boolean current_volume_loops_found = FALSE;
+ int i;
+
+ for (i = 0; volumes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
+
+ ti->node_top = &volumes_loops;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
+
+ pushTreeInfo(&volumes_loops, ti);
+
+ if (value == setup.volume_loops)
+ current_volume_loops_found = TRUE;
+ }
+
+ if (!current_volume_loops_found)
+ {
+ // add entry for non-preset volume value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_loops;
+
+ ti->node_top = &volumes_loops;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
+
+ pushTreeInfo(&volumes_loops, ti);
+ }
+
+ // sort volume values to start with lowest volume value
+ sortTreeInfo(&volumes_loops);
+
+ // set current volume value to configured volume value
+ volume_loops_current =
+ getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
+
+ // if that fails, set current volume to reliable default value
+ if (volume_loops_current == NULL)
+ volume_loops_current =
+ getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
+
+ // if that also fails, set current volume to first available value
+ if (volume_loops_current == NULL)
+ volume_loops_current = volumes_loops;
+ }
+
+ if (volumes_music == NULL)
+ {
+ boolean current_volume_music_found = FALSE;
+ int i;
+
+ for (i = 0; volumes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
+
+ ti->node_top = &volumes_music;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
+
+ pushTreeInfo(&volumes_music, ti);
+
+ if (value == setup.volume_music)
+ current_volume_music_found = TRUE;
+ }
+
+ if (!current_volume_music_found)
+ {
+ // add entry for non-preset volume value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_music;
+
+ ti->node_top = &volumes_music;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
+
+ pushTreeInfo(&volumes_music, ti);
+ }
+
+ // sort volume values to start with lowest volume value
+ sortTreeInfo(&volumes_music);
+
+ // set current volume value to configured volume value
+ volume_music_current =
+ getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
+
+ // if that fails, set current volume to reliable default value
+ if (volume_music_current == NULL)
+ volume_music_current =
+ getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
+
+ // if that also fails, set current volume to first available value
+ if (volume_music_current == NULL)
+ volume_music_current = volumes_music;
+ }
+
+ setup.volume_simple = atoi(volume_simple_current->identifier);
+ setup.volume_loops = atoi(volume_loops_current->identifier);
+ setup.volume_music = atoi(volume_music_current->identifier);
+
+ // needed for displaying volume text instead of identifier
+ volume_simple_text = volume_simple_current->name;
+ volume_loops_text = volume_loops_current->name;
+ volume_music_text = volume_music_current->name;
+
+ setup_mode = SETUP_MODE_SOUND;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseTouchControls(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseMoveDistance(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseDropDistance(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseTransparency(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGridXSize_0(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGridYSize_0(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGridXSize_1(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGridYSize_1(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
+
+ DrawSetupScreen();
+}
+
+static void execSetupConfigureVirtualButtons(void)
+{
+ setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
+
+ ConfigureVirtualButtons();
+
+ setup_mode = SETUP_MODE_TOUCH;
+
+ DrawSetupScreen();
+}
+
+static void execSetupTouch(void)
+{
+ int i, j, k;
+
+ if (touch_controls == NULL)
+ {
+ for (i = 0; touch_controls_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = touch_controls_list[i].value;
+ char *text = touch_controls_list[i].text;
+
+ ti->node_top = &touch_controls;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
+
+ pushTreeInfo(&touch_controls, ti);
+ }
+
+ // sort touch control values to start with lowest touch control value
+ sortTreeInfo(&touch_controls);
+
+ // set current touch control value to configured touch control value
+ touch_control_current =
+ getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
+
+ // if that fails, set current touch control to reliable default value
+ if (touch_control_current == NULL)
+ touch_control_current =
+ getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
+
+ // if that also fails, set current touch control to first available value
+ if (touch_control_current == NULL)
+ touch_control_current = touch_controls;
+ }
+
+ if (move_distances == NULL)
+ {
+ for (i = 0; distances_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = distances_list[i].value;
+ char *text = distances_list[i].text;
+
+ ti->node_top = &move_distances;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
+
+ pushTreeInfo(&move_distances, ti);
+ }
+
+ // sort distance values to start with lowest distance value
+ sortTreeInfo(&move_distances);
+
+ // set current distance value to configured distance value
+ move_distance_current =
+ getTreeInfoFromIdentifier(move_distances,
+ i_to_a(setup.touch.move_distance));
+
+ // if that fails, set current distance to reliable default value
+ if (move_distance_current == NULL)
+ move_distance_current =
+ getTreeInfoFromIdentifier(move_distances,
+ i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
+
+ // if that also fails, set current distance to first available value
+ if (move_distance_current == NULL)
+ move_distance_current = move_distances;
+ }
+
+ if (drop_distances == NULL)
+ {
+ for (i = 0; distances_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = distances_list[i].value;
+ char *text = distances_list[i].text;
+
+ ti->node_top = &drop_distances;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
+
+ pushTreeInfo(&drop_distances, ti);
+ }
+
+ // sort distance values to start with lowest distance value
+ sortTreeInfo(&drop_distances);
+
+ // set current distance value to configured distance value
+ drop_distance_current =
+ getTreeInfoFromIdentifier(drop_distances,
+ i_to_a(setup.touch.drop_distance));
+
+ // if that fails, set current distance to reliable default value
+ if (drop_distance_current == NULL)
+ drop_distance_current =
+ getTreeInfoFromIdentifier(drop_distances,
+ i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
+
+ // if that also fails, set current distance to first available value
+ if (drop_distance_current == NULL)
+ drop_distance_current = drop_distances;
+ }
+
+ if (transparencies == NULL)
+ {
+ for (i = 0; transparencies_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = transparencies_list[i].value;
+ char *text = transparencies_list[i].text;
+
+ ti->node_top = &transparencies;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
+
+ pushTreeInfo(&transparencies, ti);
+ }
+
+ // sort transparency values to start with lowest transparency value
+ sortTreeInfo(&transparencies);
+
+ // set current transparency value to configured transparency value
+ transparency_current =
+ getTreeInfoFromIdentifier(transparencies,
+ i_to_a(setup.touch.transparency));
+
+ // if that fails, set current transparency to reliable default value
+ if (transparency_current == NULL)
+ transparency_current =
+ getTreeInfoFromIdentifier(transparencies,
+ i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
+
+ // if that also fails, set current transparency to first available value
+ if (transparency_current == NULL)
+ transparency_current = transparencies;
+ }
+
+ for (i = 0; i < 2; i++)
+ {
+ for (j = 0; j < 2; j++)
+ {
+ if (grid_sizes[i][j] == NULL)
+ {
+ for (k = 0; grid_sizes_list[k].value != -1; k++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = grid_sizes_list[k].value;
+ char *text = grid_sizes_list[k].text;
+
+ ti->node_top = &grid_sizes[i][j];
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext,
+ (i == 0 ?
+ (j == 0 ?
+ STR_SETUP_CHOOSE_GRID_XSIZE_0 :
+ STR_SETUP_CHOOSE_GRID_YSIZE_0) :
+ (j == 0 ?
+ STR_SETUP_CHOOSE_GRID_XSIZE_1 :
+ STR_SETUP_CHOOSE_GRID_YSIZE_1)));
+
+ pushTreeInfo(&grid_sizes[i][j], ti);
+ }
+
+ // sort grid size values to start with lowest grid size value
+ sortTreeInfo(&grid_sizes[i][j]);
+
+ // set current grid size value to configured grid size value
+ grid_size_current[i][j] =
+ getTreeInfoFromIdentifier(grid_sizes[i][j],
+ i_to_a(j == 0 ?
+ setup.touch.grid_xsize[i] :
+ setup.touch.grid_ysize[i]));
+
+ // if that fails, set current grid size to reliable default value
+ if (grid_size_current[i][j] == NULL)
+ grid_size_current[i][j] =
+ getTreeInfoFromIdentifier(grid_sizes[i][j],
+ i_to_a(j == 0 ?
+ DEFAULT_GRID_XSIZE(i) :
+ DEFAULT_GRID_YSIZE(i)));
+
+ // if that also fails, set current grid size to first available value
+ if (grid_size_current[i][j] == NULL)
+ grid_size_current[i][j] = grid_sizes[i][j];
+ }
+ }
+ }
+
+ setup.touch.control_type = touch_control_current->identifier;
+ setup.touch.move_distance = atoi(move_distance_current->identifier);
+ setup.touch.drop_distance = atoi(drop_distance_current->identifier);
+ setup.touch.transparency = atoi(transparency_current->identifier);
+
+ for (i = 0; i < 2; i++)
+ {
+ setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
+ setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
+
+ if (i == GRID_ACTIVE_NR())
+ {
+ overlay.grid_xsize = setup.touch.grid_xsize[i];
+ overlay.grid_ysize = setup.touch.grid_ysize[i];
+ }
+ }
+
+ // needed for displaying value text instead of identifier
+ touch_controls_text = touch_control_current->name;
+ move_distance_text = move_distance_current->name;
+ drop_distance_text = drop_distance_current->name;
+ transparency_text = transparency_current->name;
+
+ for (i = 0; i < 2; i++)
+ for (j = 0; j < 2; j++)
+ grid_size_text[i][j] = grid_size_current[i][j]->name;
+
+ setup_mode = SETUP_MODE_TOUCH;
+
+ DrawSetupScreen();
+}
+
+static void execSetupArtwork(void)
+{
+ static ArtworkDirTree *gfx_last_valid = NULL;
+ static ArtworkDirTree *snd_last_valid = NULL;
+ static ArtworkDirTree *mus_last_valid = NULL;
+
+ // current artwork directory may be invalid (level group, parent link)
+ if (!validLevelSeries(artwork.gfx_current))
+ artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
+ if (!validLevelSeries(artwork.snd_current))
+ artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
+ if (!validLevelSeries(artwork.mus_current))
+ artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
+
+ // store valid artwork directory information
+ gfx_last_valid = artwork.gfx_current;
+ snd_last_valid = artwork.snd_current;
+ mus_last_valid = artwork.mus_current;
+
+#if 0
+ Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
+ artwork.gfx_current->subdir,
+ artwork.gfx_current->fullpath,
+ artwork.gfx_current->basepath);
+#endif
+
+ setup.graphics_set = artwork.gfx_current->identifier;
+ setup.sounds_set = artwork.snd_current->identifier;
+ setup.music_set = artwork.mus_current->identifier;
+
+ // needed if last screen (setup choice) changed graphics, sounds or music
+ ReloadCustomArtwork(0);
+
+ // needed for displaying artwork name instead of artwork identifier
+ graphics_set_name = artwork.gfx_current->name;
+ sounds_set_name = artwork.snd_current->name;
+ music_set_name = artwork.mus_current->name;
+
+ setup_mode = SETUP_MODE_ARTWORK;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGraphics(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseSounds(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseMusic(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_MUSIC;
+
+ DrawSetupScreen();
+}
+
+static void execSetupInput(void)
+{
+ setup_mode = SETUP_MODE_INPUT;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts(void)
+{
+ setup_mode = SETUP_MODE_SHORTCUTS;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts1(void)
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_1;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts2(void)
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_2;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts3(void)
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_3;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts4(void)
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_4;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts5(void)
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_5;
+
+ DrawSetupScreen();
+}
+
+static void execExitSetup(void)
+{
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+}
+
+static void execSaveAndExitSetup(void)
+{
+ SaveSetup();
+ execExitSetup();
+}
+
+static void execGadgetNetworkServer(void)
+{
+ int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
+ struct GadgetInfo *gi = screen_gadget[gadget_id];
+
+ if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
+ network_server_hostname[0] = '\0';
+
+ ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
+
+ MapGadget(gi);
+
+ ClickOnGadget(gi, MB_LEFTBUTTON);
+}
+
+static void execOfferUploadTapes(void)
+{
+ OfferUploadTapes();
+}
+
+static void ToggleNetworkModeIfNeeded(void)
+{
+ int font_title = FONT_TITLE_1;
+ int font_foot = FC_BLUE;
+ int ystart = mSY - SY + 16;
+ int ybottom = mSY - SY + SYSIZE - 20;
+ char *text = (setup.network_mode ? "Start Network" : "Stop Network");
+
+ if (setup.network_mode == network.enabled)
+ return;
+
+ network.enabled = setup.network_mode;
+
+ FadeOut(REDRAW_ALL);
+
+ ClearField();
+
+ DrawTextSCentered(ystart, font_title, text);
+
+ FadeIn(REDRAW_ALL);
+
+ if (network.enabled)
+ InitNetworkServer();
+ else
+ DisconnectFromNetworkServer();
+
+ DrawTextSCentered(ybottom, font_foot,
+ "Press any key or button for setup menu");
+
+ WaitForEventToContinue();
+
+ DrawSetupScreen();
+}
+
+static void ToggleGameSpeedsListIfNeeded(void)
+{
+ boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
+
+ if (setup.game_speed_extended == using_game_speeds_extended)
+ return;
+
+ // try to match similar values when changing game speeds list
+ if (setup.game_speed_extended)
+ setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
+ setup.game_frame_delay == 30 ? 29 :
+ setup.game_frame_delay);
+ else
+ setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
+ setup.game_frame_delay == 16 ? 15 :
+ setup.game_frame_delay >= 29 ? 30 :
+ setup.game_frame_delay <= 10 ? 10 :
+ setup.game_frame_delay);
+
+ execSetupGame_setGameSpeeds(TRUE);
+
+ DrawSetupScreen();
+}
+
+static void ToggleUseApiServerIfNeeded(void)
+{
+ if (runtime.use_api_server == setup.use_api_server)
+ return;
+
+ runtime.use_api_server = setup.use_api_server;
+
+ if (runtime.use_api_server)
+ {
+ if (setup.has_remaining_tapes)
+ setup.ask_for_uploading_tapes = TRUE;
+
+ CheckApiServerTasks();
+ }
+}
+
+static void ModifyGameSpeedIfNeeded(void)
+{
+ if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
+ setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
+ return;
+
+ char message[100];
+ char *game_speed_text = "Fast";
+ int game_speed_value = 15;
+
+ if (setup.game_speed_extended)
+ {
+ game_speed_text = "60 fps";
+ game_speed_value = 16;
+ }
+
+ sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
+
+ // set game speed to existing list value that is fast enough for vsync
+ setup.game_frame_delay = game_speed_value;
+
+ execSetupGame_setGameSpeeds(TRUE);
+
+ Request(message, REQ_CONFIRM);
+}
+
+static void DisableVsyncIfNeeded(void)
+{
+ if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
+ (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
+ setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
+ return;
+
+ // disable vsync for the selected game speed to work
+ setup.vsync_mode = STR_VSYNC_MODE_OFF;
+
+ execSetupGraphics_setVsyncModes(TRUE);
+
+ Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
+}
+
+static struct
+{
+ void *value;
+ void *related_value;
+} hide_related_entry_list[] =
+{
+ { &setup.network_server_hostname, execGadgetNetworkServer },
+ { &setup.network_server_hostname, &network_server_text },
+
+ { &setup.scores_in_highscore_list, execSetupChooseScoresType },
+ { &setup.scores_in_highscore_list, &scores_type_text },
+
+ { &setup.game_frame_delay, execSetupChooseGameSpeed },
+ { &setup.game_frame_delay, &game_speed_text },
+
+ { &setup.scroll_delay_value, execSetupChooseScrollDelay },
+ { &setup.scroll_delay_value, &scroll_delay_text },
+
+ { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
+ { &setup.engine_snapshot_mode, &snapshot_mode_text },
+
+ { &setup.window_scaling_percent, execSetupChooseWindowSize },
+ { &setup.window_scaling_percent, &window_size_text },
+
+ { &setup.window_scaling_quality, execSetupChooseScalingType },
+ { &setup.window_scaling_quality, &scaling_type_text },
+
+ { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
+ { &setup.screen_rendering_mode, &rendering_mode_text },
+
+ { &setup.vsync_mode, execSetupChooseVsyncMode },
+ { &setup.vsync_mode, &vsync_mode_text },
+
+ { &setup.graphics_set, execSetupChooseGraphics },
+ { &setup.graphics_set, &graphics_set_name },
+
+ { &setup.sounds_set, execSetupChooseSounds },
+ { &setup.sounds_set, &sounds_set_name },
+
+ { &setup.music_set, execSetupChooseMusic },
+ { &setup.music_set, &music_set_name },
+
+ { &setup.volume_simple, execSetupChooseVolumeSimple },
+ { &setup.volume_simple, &volume_simple_text },
+
+ { &setup.volume_loops, execSetupChooseVolumeLoops },
+ { &setup.volume_loops, &volume_loops_text },
+
+ { &setup.volume_music, execSetupChooseVolumeMusic },
+ { &setup.volume_music, &volume_music_text },
+
+ { &setup.touch.control_type, execSetupChooseTouchControls },
+ { &setup.touch.control_type, &touch_controls_text },
+
+ { &setup.touch.move_distance, execSetupChooseMoveDistance },
+ { &setup.touch.move_distance, &move_distance_text },
+
+ { &setup.touch.drop_distance, execSetupChooseDropDistance },
+ { &setup.touch.drop_distance, &drop_distance_text },
+
+ { &setup.touch.transparency, execSetupChooseTransparency },
+ { &setup.touch.transparency, &transparency_text },
+
+ { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
+ { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
+
+ { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
+ { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
+
+ { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
+ { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
+
+ { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
+ { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
+
+ { &setup.internal.menu_game, execSetupGame },
+ { &setup.internal.menu_engines, execSetupEngines },
+ { &setup.internal.menu_editor, execSetupEditor },
+ { &setup.internal.menu_graphics, execSetupGraphics },
+ { &setup.internal.menu_sound, execSetupSound },
+ { &setup.internal.menu_artwork, execSetupArtwork },
+ { &setup.internal.menu_input, execSetupInput },
+ { &setup.internal.menu_touch, execSetupTouch },
+ { &setup.internal.menu_shortcuts, execSetupShortcuts },
+ { &setup.internal.menu_exit, execExitSetup },
+ { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
+
+ { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
+ { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
+ { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
+ { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
+ { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
+
+ { &setup.internal.info_title, execInfoTitleScreen },
+ { &setup.internal.info_elements, execInfoElements },
+ { &setup.internal.info_music, execInfoMusic },
+ { &setup.internal.info_credits, execInfoCredits },
+ { &setup.internal.info_program, execInfoProgram },
+ { &setup.internal.info_version, execInfoVersion },
+ { &setup.internal.info_levelset, execInfoLevelSet },
+ { &setup.internal.info_exit, execExitInfo },
+
+ { NULL, NULL }
+};
+
+void setHideRelatedSetupEntries(void)
+{
+ int i;
+
+ for (i = 0; hide_related_entry_list[i].value != NULL; i++)
+ if (hideSetupEntry(hide_related_entry_list[i].value))
+ setHideSetupEntry(hide_related_entry_list[i].related_value);
+}
+
+static struct TokenInfo setup_info_main[] =
+{
+ { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
+ { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
+ { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
+ { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
+ { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
+ { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
+ { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
+ { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
+ { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
+ { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_game[] =
+{
+ { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
+ { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
+ { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
+ { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
+ { TYPE_STRING, &network_server_text, "" },
+ { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
+ { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
+ { TYPE_STRING, &scores_type_text, "" },
+ { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
+ { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
+ { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
+ { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
+ { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
+ { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
+ { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
+ { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
+ { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
+ { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
+ { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
+ { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
+ { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
+ { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
+ { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
+ { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
+ { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
+ { TYPE_STRING, &game_speed_text, "" },
+ { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
+#if 1
+ { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
+ { TYPE_STRING, &scroll_delay_text, "" },
+#endif
+ { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
+ { TYPE_STRING, &snapshot_mode_text, "" },
+ { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
+ { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_engines[] =
+{
+ { TYPE_HEADLINE, NULL, "Emerald Mine" },
+ { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
+ { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
+ { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
+ { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_HEADLINE, NULL, "Supaplex" },
+ { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_editor[] =
+{
+#if 0
+ { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
+ { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
+ { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
+ { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
+ { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
+ { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
+ { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
+ { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
+ { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
+ { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
+#endif
+ { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
+ { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
+#if 0
+ { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
+#endif
+ { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
+ { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
+ { TYPE_EMPTY, NULL, "" },
+#if 0
+ { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
+ { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
+ { TYPE_EMPTY, NULL, "" },
+#endif
+ { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_graphics[] =
+{
+#if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
+ { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
+ { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
+ { TYPE_STRING, &window_size_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
+ { TYPE_STRING, &scaling_type_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
+ { TYPE_STRING, &rendering_mode_text, "" },
+#endif
+#if 0
+ { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
+ { TYPE_STRING, &scroll_delay_text, "" },
+#endif
+#if !defined(PLATFORM_EMSCRIPTEN)
+ { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
+ { TYPE_STRING, &vsync_mode_text, "" },
+#endif
+ { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
+ { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
+ { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
+ { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
+ { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
+ { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
+ { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_sound[] =
+{
+ { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
+ { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
+ { TYPE_SWITCH, &setup.sound_music, "Music:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
+ { TYPE_STRING, &volume_simple_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
+ { TYPE_STRING, &volume_loops_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
+ { TYPE_STRING, &volume_music_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_artwork[] =
+{
+ { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
+ { TYPE_STRING, &graphics_set_name, "" },
+ { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
+ { TYPE_STRING, &sounds_set_name, "" },
+ { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
+ { TYPE_STRING, &music_set_name, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
+ { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
+ { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_input[] =
+{
+ { TYPE_SWITCH, NULL, "Player:" },
+ { TYPE_SWITCH, NULL, "Device:" },
+ { TYPE_SWITCH, NULL, "" },
+ { TYPE_SKIPPABLE, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_SKIPPABLE, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_touch[] =
+{
+ { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
+ { TYPE_STRING, &touch_controls_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
+{
+ { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
+ { TYPE_STRING, &touch_controls_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
+ { TYPE_STRING, &grid_size_text[0][0], "" },
+ { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
+ { TYPE_STRING, &grid_size_text[0][1], "" },
+ { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
+ { TYPE_STRING, &transparency_text, "" },
+ { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
+ { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
+{
+ { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
+ { TYPE_STRING, &touch_controls_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
+ { TYPE_STRING, &grid_size_text[1][0], "" },
+ { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
+ { TYPE_STRING, &grid_size_text[1][1], "" },
+ { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
+ { TYPE_STRING, &transparency_text, "" },
+ { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
+ { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo *setup_info_touch_virtual_buttons[] =
+{
+ setup_info_touch_virtual_buttons_0,
+ setup_info_touch_virtual_buttons_1
+};
+
+static struct TokenInfo setup_info_touch_wipe_gestures[] =
+{
+ { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
+ { TYPE_STRING, &touch_controls_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
+ { TYPE_STRING, &move_distance_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
+ { TYPE_STRING, &drop_distance_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts[] =
+{
+ { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
+ { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
+ { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
+ { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
+ { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts_1[] =
+{
+ { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
+ { TYPE_KEY, &setup.shortcut.save_game, "" },
+ { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
+ { TYPE_KEY, &setup.shortcut.load_game, "" },
+ { TYPE_KEYTEXT, NULL, "Restart Game:", },
+ { TYPE_KEY, &setup.shortcut.restart_game, "" },
+ { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
+ { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
+ { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
+ { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
+ { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts_2[] =
+{
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
+ { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts_3[] =
+{
+ { TYPE_KEYTEXT, NULL, "Eject Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_eject, "" },
+ { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
+ { TYPE_KEY, &setup.shortcut.tape_extra, "" },
+ { TYPE_KEYTEXT, NULL, "Stop Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_stop, "" },
+ { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
+ { TYPE_KEY, &setup.shortcut.tape_pause, "" },
+ { TYPE_KEYTEXT, NULL, "Record Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_record, "" },
+ { TYPE_KEYTEXT, NULL, "Play Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_play, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts_4[] =
+{
+ { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
+ { TYPE_KEY, &setup.shortcut.sound_simple, "" },
+ { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
+ { TYPE_KEY, &setup.shortcut.sound_loops, "" },
+ { TYPE_KEYTEXT, NULL, "Toggle Music:", },
+ { TYPE_KEY, &setup.shortcut.sound_music, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts_5[] =
+{
+ { TYPE_KEYTEXT, NULL, "Snap Left:", },
+ { TYPE_KEY, &setup.shortcut.snap_left, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Right:", },
+ { TYPE_KEY, &setup.shortcut.snap_right, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Up:", },
+ { TYPE_KEY, &setup.shortcut.snap_up, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Down:", },
+ { TYPE_KEY, &setup.shortcut.snap_down, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static Key getSetupKey(void)
+{
+ Key key = KSYM_UNDEFINED;
+ boolean got_key_event = FALSE;
+
+ while (!got_key_event)
+ {
+ Event event;
+
+ if (NextValidEvent(&event))
+ {
+ switch (event.type)
+ {
+ case EVENT_KEYPRESS:
+ {
+ key = GetEventKey((KeyEvent *)&event);
+
+ // press 'Escape' or 'Enter' to keep the existing key binding
+ if (key == KSYM_Escape || key == KSYM_Return)
+ key = KSYM_UNDEFINED; // keep old value
+
+ got_key_event = TRUE;
+ }
+ break;
+
+ case EVENT_KEYRELEASE:
+ key_joystick_mapping = 0;
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
+ }
+
+ BackToFront();
+ }
+
+ return key;
+}
+
+static int getSetupValueFont(int type, void *value)
+{
+ if (type & TYPE_GHOSTED)
+ return FONT_OPTION_OFF;
+ else if (type & TYPE_KEY)
+ return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
+ else if (type & TYPE_STRING)
+ return FONT_VALUE_2;
+ else if (type & TYPE_ECS_AGA)
+ return FONT_VALUE_1;
+ else if (type & TYPE_BOOLEAN_STYLE)
+ return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
+ else if (type & TYPE_YES_NO_AUTO)
+ return (*(int *)value == AUTO ? FONT_OPTION_ON :
+ *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
+ else if (type & TYPE_PLAYER)
+ return FONT_VALUE_1;
+ else
+ return FONT_VALUE_1;
+}
+
+static int getSetupValueFontNarrow(int type, int font_nr)
+{
+ return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
+ font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
+ font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
+ font_nr);
+}
+
+static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
+{
+ int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
+ struct TokenInfo *si = &setup_info[si_pos];
+ boolean font_draw_xoffset_modified = FALSE;
+ boolean scrollbar_needed = (num_setup_info < max_setup_info);
+ int font_draw_xoffset_old = -1;
+ int xoffset = (scrollbar_needed ? -1 : 0);
+ int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
+ int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
+ int xpos = menu_screen_value_xpos;
+ int ypos = MENU_SCREEN_START_YPOS + screen_pos;
+ int startx = mSX + xpos * 32;
+ int starty = mSY + ypos * 32;
+ int type = si->type;
+ void *value = si->value;
+ char *value_string = getSetupValue(type, value);
+ int font_nr_default = getSetupValueFont(type, value);
+ int font_width_default = getFontWidth(font_nr_default);
+ int font_nr = font_nr_default;
+ int i;
+
+ if (value_string == NULL)
+ return;
+
+ if (type & TYPE_KEY)
+ {
+ xpos = MENU_SCREEN_START_XPOS;
+
+ if (type & TYPE_QUERY)
+ value_string = "<press key>";
+ }
+ else if (type & TYPE_STRING)
+ {
+ int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
+
+ xpos = MENU_SCREEN_START_XPOS;
+
+ if (strlen(value_string) > max_value_len)
+ value_string[max_value_len] = '\0';
+ }
+ else if (type & TYPE_YES_NO_AUTO)
+ {
+ xpos = menu_screen_value_xpos - 1;
+ }
+ else if (type & TYPE_PLAYER)
+ {
+ int displayed_player_nr = *(int *)value + 1;
+
+ value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
+ }
+
+ startx = mSX + xpos * 32;
+ starty = mSY + ypos * 32;
+
+ // special check if right-side setup values moved left due to scrollbar
+ if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
+ {
+ int max_menu_text_length = 26; // maximum text length for classic menu
+ int font_xoffset = getFontDrawOffsetX(font_nr);
+ int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
+ int text_font_nr = getMenuTextFont(FONT_MENU_2);
+ int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
+ int text_width = max_menu_text_length * getFontWidth(text_font_nr);
+
+ if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
+ {
+ // when using narrow font, left-shifting text "auto" not needed
+ if (type & TYPE_YES_NO_AUTO)
+ xpos += 1;
+
+ xpos += 1;
+ startx = mSX + xpos * 32;
+
+ font_nr = getSetupValueFontNarrow(type, font_nr);
+ }
+ }
+
+ // downward compatibility correction for Juergen Bonhagen's menu settings
+ if (setup_mode != SETUP_MODE_INPUT)
+ {
+ int max_menu_text_length_big = (menu_screen_value_xpos -
+ MENU_SCREEN_START_XPOS);
+ int max_menu_text_length_medium = max_menu_text_length_big * 2;
+ int check_font_nr = FONT_OPTION_ON; // known font that needs correction
+ int font1_xoffset = getFontDrawOffsetX(font_nr);
+ int font2_xoffset = getFontDrawOffsetX(check_font_nr);
+ int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
+ int text_font_nr = getMenuTextFont(FONT_MENU_2);
+ int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
+ int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
+ boolean correct_font_draw_xoffset = FALSE;
+
+ if (xpos == MENU_SCREEN_START_XPOS &&
+ startx + font1_xoffset < text_startx + text_font_xoffset)
+ correct_font_draw_xoffset = TRUE;
+
+ if (xpos == menu_screen_value_xpos &&
+ startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
+ correct_font_draw_xoffset = TRUE;
+
+ // check if setup value would overlap with setup text when printed
+ // (this can happen for extreme/wrong values for font draw offset)
+ if (correct_font_draw_xoffset)
+ {
+ font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
+ font_draw_xoffset_modified = TRUE;
+
+ if (type & TYPE_KEY)
+ getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
+ else if (!(type & TYPE_STRING))
+ getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
+ max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
+ }
+ }
+
+ for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
+ DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
+
+ DrawText(startx, starty, value_string, font_nr);
+
+ if (type & TYPE_PLAYER)
+ {
+ struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
+ int player_nr = *(int *)value;
+ int xoff = font->draw_xoffset + getFontWidth(font_nr);
+ int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
+ int startx2 = startx + xoff;
+ int starty2 = starty + yoff;
+
+ if (DrawingOnBackground(startx2, starty2))
+ ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
+
+ DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
+ PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
+ }
+
+ if (font_draw_xoffset_modified)
+ getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
+}
+
+static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
+{
+ int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
+ struct TokenInfo *si = &setup_info[si_pos];
+
+ if (si->type & TYPE_BOOLEAN_STYLE)
+ {
+ *(boolean *)si->value ^= TRUE;
+ }
+ else if (si->type & TYPE_YES_NO_AUTO)
+ {
+ *(int *)si->value =
+ (dx == -1 ?
+ (*(int *)si->value == AUTO ? TRUE :
+ *(int *)si->value == TRUE ? FALSE : AUTO) :
+ (*(int *)si->value == TRUE ? AUTO :
+ *(int *)si->value == AUTO ? FALSE : TRUE));
+ }
+ else if (si->type & TYPE_KEY)
+ {
+ Key key;
+
+ si->type |= TYPE_QUERY;
+ drawSetupValue(screen_pos, setup_info_pos_raw);
+ si->type &= ~TYPE_QUERY;
+
+ key = getSetupKey();
+ if (key != KSYM_UNDEFINED)
+ *(Key *)si->value = key;
+ }
+ else if (si->type & TYPE_PLAYER)
+ {
+ int player_nr = *(int *)si->value;
+
+ if (dx)
+ player_nr += dx;
+ else
+ player_nr = Request("Choose player", REQ_PLAYER) - 1;
+
+ *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
+ }
+
+ drawSetupValue(screen_pos, setup_info_pos_raw);
+
+ // fullscreen state may have changed at this point
+ if (si->value == &setup.fullscreen)
+ ToggleFullscreenIfNeeded();
+
+ // network mode may have changed at this point
+ if (si->value == &setup.network_mode)
+ ToggleNetworkModeIfNeeded();
+
+ // API server mode may have changed at this point
+ if (si->value == &setup.use_api_server)
+ ToggleUseApiServerIfNeeded();
+
+ // game speed list may have changed at this point
+ if (si->value == &setup.game_speed_extended)
+ ToggleGameSpeedsListIfNeeded();
+}
+
+static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
+{
+ static struct TokenInfo *setup_info_final = NULL;
+ int list_size = 0;
+ int list_pos = 0;
+ int i;
+
+ // determine maximum list size of target list
+ while (setup_info_orig[list_size++].type != 0);
+
+ // free, allocate and clear memory for target list
+ checked_free(setup_info_final);
+ setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
+
+ // copy setup info list without setup entries marked as hidden
+ for (i = 0; setup_info_orig[i].type != 0; i++)
+ {
+ // skip setup entries configured to be hidden
+ if (hideSetupEntry(setup_info_orig[i].value))
+ continue;
+
+ // skip skippable setup entries if screen is lower than usual
+ if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
+ setup_info_orig[i].type == TYPE_SKIPPABLE)
+ continue;
+
+ setup_info_final[list_pos++] = setup_info_orig[i];
+ }
+
+ return setup_info_final;
+}
+
+static void DrawSetupScreen_Generic(void)
+{
+ int fade_mask = REDRAW_FIELD;
+ boolean redraw_all = FALSE;
+ char *title_string = NULL;
+ int i;
+
+ if (CheckFadeAll())
+ fade_mask = REDRAW_ALL;
+
+ UnmapAllGadgets();
+ FadeMenuSoundsAndMusic();
+
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
+ if (redraw_mask & REDRAW_ALL)
+ redraw_all = TRUE;
+
+ FadeOut(fade_mask);
+
+ // needed if different viewport properties defined for setup screen
+ ChangeViewportPropertiesIfNeeded();
+
+ SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
+
+ ClearField();
+
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ if (setup_mode == SETUP_MODE_MAIN)
+ {
+ setup_info = setup_info_main;
+ title_string = STR_SETUP_MAIN;
+ }
+ else if (setup_mode == SETUP_MODE_GAME)
+ {
+ setup_info = setup_info_game;
+ title_string = STR_SETUP_GAME;
+ }
+ else if (setup_mode == SETUP_MODE_ENGINES)
+ {
+ setup_info = setup_info_engines;
+ title_string = STR_SETUP_ENGINES;
+ }
+ else if (setup_mode == SETUP_MODE_EDITOR)
+ {
+ setup_info = setup_info_editor;
+ title_string = STR_SETUP_EDITOR;
+ }
+ else if (setup_mode == SETUP_MODE_GRAPHICS)
+ {
+ setup_info = setup_info_graphics;
+ title_string = STR_SETUP_GRAPHICS;
+ }
+ else if (setup_mode == SETUP_MODE_SOUND)
+ {
+ setup_info = setup_info_sound;
+ title_string = STR_SETUP_SOUND;
+ }
+ else if (setup_mode == SETUP_MODE_ARTWORK)
+ {
+ setup_info = setup_info_artwork;
+ title_string = STR_SETUP_ARTWORK;
+ }
+ else if (setup_mode == SETUP_MODE_TOUCH)
+ {
+ setup_info = setup_info_touch;
+ title_string = STR_SETUP_TOUCH;
+
+ if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
+ setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
+ else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
+ setup_info = setup_info_touch_wipe_gestures;
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS)
+ {
+ setup_info = setup_info_shortcuts;
+ title_string = STR_SETUP_SHORTCUTS;
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
+ {
+ setup_info = setup_info_shortcuts_1;
+ title_string = STR_SETUP_SHORTCUTS;
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
+ {
+ setup_info = setup_info_shortcuts_2;
+ title_string = STR_SETUP_SHORTCUTS;
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
+ {
+ setup_info = setup_info_shortcuts_3;
+ title_string = STR_SETUP_SHORTCUTS;
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
+ {
+ setup_info = setup_info_shortcuts_4;
+ title_string = STR_SETUP_SHORTCUTS;
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
+ {
+ setup_info = setup_info_shortcuts_5;
+ title_string = STR_SETUP_SHORTCUTS;
+ }
+
+ // use modified setup info without setup entries marked as hidden
+ setup_info = getSetupInfoFinal(setup_info);
+
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
+
+ // determine maximal number of setup entries that can be displayed on screen
+ num_setup_info = 0;
+ for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ num_setup_info++;
+
+ // determine maximal number of setup entries available for this setup screen
+ max_setup_info = 0;
+ for (i = 0; setup_info[i].type != 0; i++)
+ max_setup_info++;
+
+ HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
+
+ MapScreenGadgets(max_setup_info);
+
+ if (redraw_all)
+ redraw_mask = fade_mask = REDRAW_ALL;
+
+ DrawMaskedBorder(fade_mask);
+
+ FadeIn(fade_mask);
+}
+
+void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
+{
+ menu_info = setup_info;
+
+ HandleMenuScreen(mx, my, dx, dy, button,
+ setup_mode, num_setup_info, max_setup_info);
+}
+
+static void DrawSetupScreen_Input(void)
+{
+ int i;
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+
+ setup_info = getSetupInfoFinal(setup_info_input);
+
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
+
+ for (i = 0; setup_info[i].type != 0; i++)
+ {
+ if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
+ initCursor(i, IMG_MENU_BUTTON);
+
+ DrawCursorAndText_Setup(i, -1, FALSE);
+ }
+
+ // create gadgets for setup input menu screen
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
+ // map gadgets for setup input menu screen
+ MapScreenMenuGadgets(SCREEN_MASK_INPUT);
+
+ HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
+
+ FadeIn(REDRAW_FIELD);
+}
+
+static void setJoystickDeviceToNr(char *device_name, int device_nr)
+{
+ if (device_name == NULL)
+ return;
+
+ if (device_nr < 0 || device_nr >= MAX_PLAYERS)
+ device_nr = 0;
+
+ if (strlen(device_name) > 1)
+ {
+ char c1 = device_name[strlen(device_name) - 1];
+ char c2 = device_name[strlen(device_name) - 2];
+
+ if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
+ device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
+ }
+ else
+ strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
+ strlen(device_name));
+}
+
+static void drawPlayerSetupInputInfo(int player_nr, boolean active)
+{
+ int i;
+ static struct SetupKeyboardInfo custom_key;
+ static struct
+ {
+ Key *key;
+ char *text;
+ } custom[] =
+ {
+ { &custom_key.left, "Axis/Pad Left" },
+ { &custom_key.right, "Axis/Pad Right" },
+ { &custom_key.up, "Axis/Pad Up" },
+ { &custom_key.down, "Axis/Pad Down" },
+ { &custom_key.snap, "Button 1/A/X" },
+ { &custom_key.drop, "Button 2/B/Y" }
+ };
+ static char *joystick_name[MAX_PLAYERS] =
+ {
+ "Joystick1",
+ "Joystick2",
+ "Joystick3",
+ "Joystick4"
+ };
+ int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
+ int font_nr_info = FONT_MENU_1;
+ int font_nr_name = FONT_VALUE_OLD;
+ int font_nr_on = FONT_VALUE_1;
+ int font_nr_off = FONT_VALUE_OLD;
+ int pos = 4;
+
+ if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
+ {
+ font_nr_info = FONT_MENU_2;
+ font_nr_on = FONT_VALUE_NARROW;
+ font_nr_off = FONT_VALUE_OLD_NARROW;
+ }
+
+ custom_key = setup.input[player_nr].key;
+
+ DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
+ FONT_INPUT_1_ACTIVE);
+
+ ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
+ TILEX, TILEY);
+ DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
+ PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
+
+ if (setup.input[player_nr].use_joystick)
+ {
+ char *device_name = setup.input[player_nr].joy.device_name;
+ int joystick_nr = getJoystickNrFromDeviceName(device_name);
+ boolean joystick_active = CheckJoystickOpened(joystick_nr);
+ char *text = joystick_name[joystick_nr];
+ int font_nr = (joystick_active ? font_nr_on : font_nr_off);
+
+ DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
+ DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
+ }
+ else
+ {
+ DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
+ DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
+ }
+
+ if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
+ DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
+ else
+ pos = 3;
+
+ drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
+ drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
+ drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
+ drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
+
+ DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
+ DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
+ DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
+ DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
+ DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
+ DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
+
+ for (i = 0; i < 6; i++)
+ {
+ int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
+
+ DrawText(mSX + 3 * 32, mSY + ypos * 32,
+ " ", font_nr_on);
+ DrawText(mSX + 3 * 32, mSY + ypos * 32,
+ (setup.input[player_nr].use_joystick ?
+ custom[i].text :
+ getKeyNameFromKey(*custom[i].key)), font_nr_on);
+ }
+}
+
+static int input_player_nr = 0;
+
+static void HandleSetupScreen_Input_Player(int step, int direction)
+{
+ int old_player_nr = input_player_nr;
+ int new_player_nr;
+
+ new_player_nr = old_player_nr + step * direction;
+ if (new_player_nr < 0)
+ new_player_nr = 0;
+ if (new_player_nr > MAX_PLAYERS - 1)
+ new_player_nr = MAX_PLAYERS - 1;
+
+ if (new_player_nr != old_player_nr)
+ {
+ input_player_nr = new_player_nr;
+
+ drawPlayerSetupInputInfo(input_player_nr, FALSE);
+ }
+}
+
+void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
+{
+ static int choice = 0;
+ int x = 0;
+ int y = choice;
+ int pos_start = SETUPINPUT_SCREEN_POS_START;
+ int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
+ int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
+ int pos_end = SETUPINPUT_SCREEN_POS_END;
+
+ if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
+ {
+ int i;
+
+ for (i = 0; setup_info_input[i].type != 0; i++)
+ {
+ // adjust menu structure according to skipped setup entries
+ if (setup_info_input[i].type == TYPE_SKIPPABLE)
+ {
+ pos_empty2--;
+ pos_end--;
+ }
+ }
+ }
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ // input setup menu may have changed size due to graphics configuration
+ if (choice >= pos_empty1)
+ choice = pos_end;
+
+ drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
+
+ DrawCursorAndText_Setup(choice, -1, TRUE);
+
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ setup_mode = SETUP_MODE_MAIN;
+ DrawSetupScreen();
+ InitJoysticks();
+
+ return;
+ }
+
+ if (mx || my) // mouse input
+ {
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+ }
+ else if (dx || dy) // keyboard input
+ {
+ if (dx && choice == 0)
+ x = (dx < 0 ? 10 : 12);
+ else if ((dx && choice == 1) ||
+ (dx == -1 && choice == pos_end))
+ button = MB_MENU_CHOICE;
+ else if (dy)
+ y = choice + dy;
+
+ if (y >= pos_empty1 && y <= pos_empty2)
+ y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
+ }
+
+ if (y == 0 && dx != 0 && button)
+ {
+ HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
+ }
+ else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
+ y >= pos_start && y <= pos_end &&
+ !(y >= pos_empty1 && y <= pos_empty2))
+ {
+ if (button)
+ {
+ if (y != choice)
+ {
+ DrawCursorAndText_Setup(choice, -1, FALSE);
+ DrawCursorAndText_Setup(y, -1, TRUE);
+
+ drawPlayerSetupInputInfo(input_player_nr, (y == 2));
+
+ choice = y;
+ }
+ }
+ else
+ {
+ if (y == 1)
+ {
+ char *device_name = setup.input[input_player_nr].joy.device_name;
+
+ if (!setup.input[input_player_nr].use_joystick)
+ {
+ int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
+
+ setJoystickDeviceToNr(device_name, new_device_nr);
+ setup.input[input_player_nr].use_joystick = TRUE;
+ }
+ else
+ {
+ int device_nr = getJoystickNrFromDeviceName(device_name);
+ int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
+
+ if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
+ setup.input[input_player_nr].use_joystick = FALSE;
+ else
+ setJoystickDeviceToNr(device_name, new_device_nr);
+ }
+
+ drawPlayerSetupInputInfo(input_player_nr, FALSE);
+ }
+ else if (y == 2)
+ {
+ if (setup.input[input_player_nr].use_joystick)
+ ConfigureJoystick(input_player_nr);
+ else
+ CustomizeKeyboard(input_player_nr);
+ }
+ else if (y == pos_end)
+ {
+ InitJoysticks();
+
+ FadeSetLeaveMenu();
+
+ setup_mode = SETUP_MODE_MAIN;
+ DrawSetupScreen();
+ }
+ }
+ }
+}
+
+static boolean CustomizeKeyboardMain(int player_nr)
+{
+ int i;
+ int step_nr;
+ boolean finished = FALSE;
+ static struct SetupKeyboardInfo custom_key;
+ static struct
+ {
+ Key *key;
+ char *text;
+ } customize_step[] =
+ {
+ { &custom_key.left, "Move Left" },
+ { &custom_key.right, "Move Right" },
+ { &custom_key.up, "Move Up" },
+ { &custom_key.down, "Move Down" },
+ { &custom_key.snap, "Snap Field" },
+ { &custom_key.drop, "Drop Element" }
+ };
+ int font_nr_old = FONT_VALUE_OLD;
+ int font_nr_new = FONT_VALUE_1;
+ boolean success = FALSE;
+
+ if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
+ {
+ font_nr_old = FONT_VALUE_OLD_NARROW;
+ font_nr_new = FONT_VALUE_NARROW;
+ }
+
+ // read existing key bindings from player setup
+ custom_key = setup.input[player_nr].key;
+
+ FadeSetEnterMenu();
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
+
+ step_nr = 0;
+ DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
+ customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
+ DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
+ "Key:", FONT_INPUT_1_ACTIVE);
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
+ getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
+
+ FadeIn(REDRAW_FIELD);
+
+ while (!finished)
+ {
+ Event event;
+ DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
+
+ // reset frame delay counter directly after updating screen
+ ResetDelayCounter(&event_frame_delay);
+
+ while (NextValidEvent(&event))
+ {
+ switch (event.type)
+ {
+ case EVENT_KEYPRESS:
+ {
+ Key key = GetEventKey((KeyEvent *)&event);
+
+ // press 'Escape' to abort and keep the old key bindings
+ if (key == KSYM_Escape)
+ {
+ FadeSkipNextFadeIn();
+
+ finished = TRUE;
+
+ break;
+ }
+
+ // press 'Enter' to keep the existing key binding
+ if (key == KSYM_Return)
+ key = *customize_step[step_nr].key;
+
+ // check if key already used
+ for (i = 0; i < step_nr; i++)
+ if (*customize_step[i].key == key)
+ break;
+ if (i < step_nr)
+ break;
+
+ // got new key binding
+ *customize_step[step_nr].key = key;
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
+ " ", font_nr_new);
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
+ getKeyNameFromKey(key), font_nr_new);
+ step_nr++;
+
+ // un-highlight last query
+ DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
+ customize_step[step_nr - 1].text, FONT_MENU_1);
+ DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
+ "Key:", FONT_MENU_1);
+
+ // all keys configured
+ if (step_nr == 6)
+ {
+ finished = TRUE;
+ success = TRUE;
+
+ break;
+ }
+
+ // query next key binding
+ DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
+ customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
+ DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
+ "Key:", FONT_INPUT_1_ACTIVE);
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
+ getKeyNameFromKey(*customize_step[step_nr].key),
+ font_nr_old);
+ }
+ break;
+
+ case EVENT_KEYRELEASE:
+ key_joystick_mapping = 0;
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
+
+ // do not handle events for longer than standard frame delay period
+ if (DelayReached(&event_frame_delay))
+ break;
+ }
+
+ BackToFront();
+ }
+
+ // write new key bindings back to player setup, if successfully finished
+ if (success)
+ setup.input[player_nr].key = custom_key;
+
+ return success;
+}
+
+void CustomizeKeyboard(int player_nr)
+{
+ boolean success = CustomizeKeyboardMain(player_nr);
+
+ if (success)
+ {
+ int font_nr = FONT_TITLE_1;
+ int font_height = getFontHeight(font_nr);
+ int ypos1 = SYSIZE / 2 - font_height * 2;
+ int ypos2 = SYSIZE / 2 - font_height * 1;
+ DelayCounter wait_frame_delay = { 2000 };
+
+ ResetDelayCounter(&wait_frame_delay);
+
+ ClearField();
+
+ DrawTextSCentered(ypos1, font_nr, "Keyboard");
+ DrawTextSCentered(ypos2, font_nr, "configured!");
+
+ while (!DelayReached(&wait_frame_delay))
+ BackToFront();
+
+ ClearEventQueue();
+ }
+
+ DrawSetupScreen_Input();
+}
+
+// game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
+
+#define MARKER_BUTTON 1
+#define MARKER_AXIS_X 2
+#define MARKER_AXIS_Y 3
+
+static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
+{
+ static boolean bitmaps_initialized = FALSE;
+ boolean screen_initialized = FALSE;
+ static Bitmap *controller, *button, *axis_x, *axis_y;
+ char *name;
+ boolean success = TRUE;
+ boolean done = FALSE, next = FALSE;
+ Event event;
+ int alpha = 200, alpha_step = -1;
+ int alpha_ticks = 0;
+ char mapping[4096], temp[256];
+ int font_name = MENU_SETUP_FONT_TITLE;
+ int font_info = MENU_SETUP_FONT_TEXT;
+ int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
+ int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
+ int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
+ int ystep_name = getMenuTextStep(spacing_name, font_name);
+ int ystep_line = getMenuTextStep(spacing_line, font_info);
+ int ystep_para = getMenuTextStep(spacing_para, font_info);
+ int i, j;
+
+ struct
+ {
+ int x, y;
+ int marker;
+ char *field;
+ int axis, button, hat, hat_value;
+ char mapping[4096];
+ }
+ *step, *prev_step, steps[] =
+ {
+ { 356, 155, MARKER_BUTTON, "a", },
+ { 396, 122, MARKER_BUTTON, "b", },
+ { 320, 125, MARKER_BUTTON, "x", },
+ { 358, 95, MARKER_BUTTON, "y", },
+ { 162, 125, MARKER_BUTTON, "back", },
+ { 216, 125, MARKER_BUTTON, "guide", },
+ { 271, 125, MARKER_BUTTON, "start", },
+ { 110, 200, MARKER_BUTTON, "dpleft", },
+ { 146, 228, MARKER_BUTTON, "dpdown", },
+ { 178, 200, MARKER_BUTTON, "dpright", },
+ { 146, 172, MARKER_BUTTON, "dpup", },
+ { 50, 40, MARKER_BUTTON, "leftshoulder", },
+ { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
+ { 382, 40, MARKER_BUTTON, "rightshoulder", },
+ { 346, -10, MARKER_AXIS_Y, "righttrigger", },
+ { 73, 141, MARKER_BUTTON, "leftstick", },
+ { 282, 210, MARKER_BUTTON, "rightstick", },
+ { 73, 141, MARKER_AXIS_X, "leftx", },
+ { 73, 141, MARKER_AXIS_Y, "lefty", },
+ { 282, 210, MARKER_AXIS_X, "rightx", },
+ { 282, 210, MARKER_AXIS_Y, "righty", },
+ };
+
+ if (!bitmaps_initialized)
+ {
+ controller = LoadCustomImage("joystick/controller.png");
+ button = LoadCustomImage("joystick/button.png");
+ axis_x = LoadCustomImage("joystick/axis_x.png");
+ axis_y = LoadCustomImage("joystick/axis_y.png");
+
+ bitmaps_initialized = TRUE;
+ }
+
+ name = getFormattedJoystickName(SDL_JoystickName(joystick));
+
+#if DEBUG_JOYSTICKS
+ // print info about the joystick we are watching
+ Debug("joystick", "watching joystick %d: (%s)",
+ SDL_JoystickInstanceID(joystick), name);
+ Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
+ SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
+ SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
+#endif
+
+ // initialize mapping with GUID and name
+ SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
+
+ snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
+ temp, name, SDL_GetPlatform());
+
+ // loop through all steps (buttons and axes), getting joystick events
+ for (i = 0; i < SDL_arraysize(steps) && !done;)
+ {
+ Bitmap *marker = button; // initialize with reliable default value
+
+ step = &steps[i];
+ strcpy(step->mapping, mapping);
+ step->axis = -1;
+ step->button = -1;
+ step->hat = -1;
+ step->hat_value = -1;
+
+ marker = (step->marker == MARKER_BUTTON ? button :
+ step->marker == MARKER_AXIS_X ? axis_x :
+ step->marker == MARKER_AXIS_Y ? axis_y : marker);
+
+ next = FALSE;
+
+ while (!done && !next)
+ {
+ alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
+ alpha_ticks = SDL_GetTicks();
+
+ if (alpha >= 255)
+ {
+ alpha = 255;
+ alpha_step = -1;
+ }
+ else if (alpha < 128)
+ {
+ alpha = 127;
+ alpha_step = 1;
+ }
+
+ int controller_x = SX + (SXSIZE - controller->width) / 2;
+ int controller_y = SY + ystep_line;
+
+ int marker_x = controller_x + step->x;
+ int marker_y = controller_y + step->y;
+
+ int ystart1 = mSY - 2 * SY + controller_y + controller->height;
+ int ystart2 = ystart1 + ystep_name + ystep_line;
+
+ ClearField();
+
+ DrawTextSCentered(ystart1, font_name, name);
+
+ DrawTextSCentered(ystart2, font_info,
+ "Press buttons and move axes on");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "your controller when indicated.");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "(Your controller may look different.)");
+ ystart2 += ystep_para;
+
+#if defined(PLATFORM_ANDROID)
+ DrawTextSCentered(ystart2, font_info,
+ "To correct a mistake,");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "press the 'back' button.");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "To skip a button or axis,");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "press the 'menu' button.");
+#else
+ DrawTextSCentered(ystart2, font_info,
+ "To correct a mistake,");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "press the 'backspace' key.");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "To skip a button or axis,");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "press the 'return' key.");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "To exit, press the 'escape' key.");
+#endif
+
+ BlitBitmapMasked(controller, drawto, 0, 0,
+ controller->width, controller->height,
+ controller_x, controller_y);
+
+ SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
+ SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
+
+ BlitBitmapMasked(marker, drawto, 0, 0,
+ marker->width, marker->height,
+ marker_x, marker_y);
+
+ if (!screen_initialized)
+ FadeIn(REDRAW_FIELD);
+ else
+ BackToFront();
+
+ screen_initialized = TRUE;
+
+ DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
+
+ // reset frame delay counter directly after updating screen
+ ResetDelayCounter(&event_frame_delay);
+
+ while (NextValidEvent(&event))
+ {
+ switch (event.type)
+ {
+ case SDL_JOYAXISMOTION:
+ if (event.jaxis.value > 20000 ||
+ event.jaxis.value < -20000)
+ {
+ for (j = 0; j < i; j++)
+ if (steps[j].axis == event.jaxis.axis)
+ break;
+
+ if (j == i)
+ {
+ if (step->marker != MARKER_AXIS_X &&
+ step->marker != MARKER_AXIS_Y)
+ break;
+
+ step->axis = event.jaxis.axis;
+ strcat(mapping, step->field);
+ snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
+ strcat(mapping, temp);
+ i++;
+ next = TRUE;
+ }
+ }
+
+ break;
+
+ case SDL_JOYHATMOTION:
+ // ignore centering; we're probably just coming back
+ // to the center from the previous item we set
+ if (event.jhat.value == SDL_HAT_CENTERED)
+ break;
+
+ for (j = 0; j < i; j++)
+ if (steps[j].hat == event.jhat.hat &&
+ steps[j].hat_value == event.jhat.value)
+ break;
+
+ if (j == i)
+ {
+ step->hat = event.jhat.hat;
+ step->hat_value = event.jhat.value;
+ strcat(mapping, step->field);
+ snprintf(temp, sizeof(temp), ":h%u.%u,",
+ event.jhat.hat, event.jhat.value );
+ strcat(mapping, temp);
+ i++;
+ next = TRUE;
+ }
+
+ break;
+
+ case SDL_JOYBALLMOTION:
+ break;
+
+ case SDL_JOYBUTTONUP:
+ for (j = 0; j < i; j++)
+ if (steps[j].button == event.jbutton.button)
+ break;
+
+ if (j == i)
+ {
+ step->button = event.jbutton.button;
+ strcat(mapping, step->field);
+ snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
+ strcat(mapping, temp);
+ i++;
+ next = TRUE;
+ }
+
+ break;
+
+ case SDL_FINGERDOWN:
+ case SDL_MOUSEBUTTONDOWN:
+ // skip this step
+ i++;
+ next = TRUE;
+
+ break;
+
+ case SDL_KEYDOWN:
+ if (event.key.keysym.sym == KSYM_BackSpace ||
+ event.key.keysym.sym == KSYM_Back)
+ {
+ if (i == 0)
+ {
+ // leave screen
+ success = FALSE;
+ done = TRUE;
+
+ break;
+ }
+
+ // undo this step
+ prev_step = &steps[i - 1];
+ strcpy(mapping, prev_step->mapping);
+ i--;
+ next = TRUE;
+
+ break;
+ }
+
+ if (event.key.keysym.sym == KSYM_space ||
+ event.key.keysym.sym == KSYM_Return ||
+ event.key.keysym.sym == KSYM_Menu)
+ {
+ // skip this step
+ i++;
+ next = TRUE;
+
+ break;
+ }
+
+ if (event.key.keysym.sym == KSYM_Escape)
+ {
+ // leave screen
+ success = FALSE;
+ done = TRUE;
+ }
+
+ break;
+
+ case SDL_QUIT:
+ program.exit_function(0);
+ break;
+
+ default:
+ break;
+ }
+
+ // do not handle events for longer than standard frame delay period
+ if (DelayReached(&event_frame_delay))
+ break;
+ }
+ }
+ }
+
+ if (success)
+ {
+#if DEBUG_JOYSTICKS
+ Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
+#endif
+
+ // activate mapping for this game
+ SDL_GameControllerAddMapping(mapping);
+
+ // save mapping to personal mappings
+ SaveSetup_AddGameControllerMapping(mapping);
+ }
+
+ // wait until the last pending event was removed from event queue
+ while (NextValidEvent(&event));
+
+ return success;
+}
+
+static int ConfigureJoystickMain(int player_nr)
+{
+ char *device_name = setup.input[player_nr].joy.device_name;
+ int joystick_nr = getJoystickNrFromDeviceName(device_name);
+ boolean joystick_active = CheckJoystickOpened(joystick_nr);
+ int success = FALSE;
+ int i;
+
+ if (joystick.status == JOYSTICK_NOT_AVAILABLE)
+ return JOYSTICK_NOT_AVAILABLE;
+
+ if (!joystick_active || !setup.input[player_nr].use_joystick)
+ return JOYSTICK_NOT_AVAILABLE;
+
+ FadeSetEnterMenu();
+ FadeOut(REDRAW_FIELD);
+
+ // close all joystick devices (potentially opened as game controllers)
+ for (i = 0; i < SDL_NumJoysticks(); i++)
+ SDLCloseJoystick(i);
+
+ // open joystick device as plain joystick to configure as game controller
+ SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
+
+ // as the joystick was successfully opened before, this should not happen
+ if (joystick == NULL)
+ return FALSE;
+
+ // create new game controller mapping (buttons and axes) for joystick device
+ success = ConfigureJoystickMapButtonsAndAxes(joystick);
+
+ // close joystick (and maybe re-open as configured game controller later)
+ SDL_JoystickClose(joystick);
+
+ // re-open all joystick devices (potentially as game controllers)
+ for (i = 0; i < SDL_NumJoysticks(); i++)
+ SDLOpenJoystick(i);
+
+ // clear all joystick input actions for all joystick devices
+ SDLClearJoystickState();
+
+ return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
+}
+
+void ConfigureJoystick(int player_nr)
+{
+ boolean state = ConfigureJoystickMain(player_nr);
+
+ if (state != JOYSTICK_NOT_CONFIGURED)
+ {
+ boolean success = (state == JOYSTICK_CONFIGURED);
+ char message1[MAX_OUTPUT_LINESIZE + 1];
+ char *message2 = (success ? "configured!" : "not available!");
+ char *device_name = setup.input[player_nr].joy.device_name;
+ int nr = getJoystickNrFromDeviceName(device_name) + 1;
+ int font_nr = FONT_TITLE_1;
+ int font_height = getFontHeight(font_nr);
+ int ypos1 = SYSIZE / 2 - font_height * 2;
+ int ypos2 = SYSIZE / 2 - font_height * 1;
+ DelayCounter wait_frame_delay = { 2000 };
+
+ ResetDelayCounter(&wait_frame_delay);
+
+ ClearField();
+
+ sprintf(message1, "Joystick %d", nr);
+
+ DrawTextSCentered(ypos1, font_nr, message1);
+ DrawTextSCentered(ypos2, font_nr, message2);
+
+ while (!DelayReached(&wait_frame_delay))
+ BackToFront();
+
+ ClearEventQueue();
+ }
+
+ DrawSetupScreen_Input();
+}
+
+static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
+{
+ if (y < video.screen_height / 3)
+ {
+ // remap touch gadgets to access upper part of the screen
+ UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
+ MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
+ }
+ else if (y > 2 * video.screen_height / 3)
+ {
+ // remap touch gadgets to access lower part of the screen
+ MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
+ UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
+ }
+}
+
+static boolean ConfigureVirtualButtonsMain(void)
+{
+ static char *customize_step_text[] =
+ {
+ "Move Left",
+ "Move Right",
+ "Move Up",
+ "Move Down",
+ "Snap Field",
+ "Drop Element"
+ };
+ char grid_button[] =
+ {
+ CHAR_GRID_BUTTON_LEFT,
+ CHAR_GRID_BUTTON_RIGHT,
+ CHAR_GRID_BUTTON_UP,
+ CHAR_GRID_BUTTON_DOWN,
+ CHAR_GRID_BUTTON_SNAP,
+ CHAR_GRID_BUTTON_DROP
+ };
+ enum
+ {
+ ACTION_NONE,
+ ACTION_ESCAPE,
+ ACTION_BACK,
+ ACTION_NEXT
+ };
+ int font_nr = FONT_INPUT_1_ACTIVE;
+ int font_height = getFontHeight(font_nr);
+ int ypos1 = SYSIZE / 2 - font_height * 2;
+ int ypos2 = SYSIZE / 2 - font_height * 1;
+ boolean success = FALSE;
+ boolean finished = FALSE;
+ int step_nr = 0;
+ char grid_button_draw = CHAR_GRID_BUTTON_NONE;
+ char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+ char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+ boolean set_grid_button = FALSE;
+ int nr = GRID_ACTIVE_NR();
+ int x, y;
+
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
+
+ overlay.grid_button_highlight = grid_button[step_nr];
+
+ UnmapAllGadgets();
+
+ FadeSetEnterMenu();
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
+ DrawTextSCentered(ypos1, font_nr, "Select tiles to");
+ DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
+
+ FadeIn(REDRAW_FIELD);
+
+ SetOverlayShowGrid(TRUE);
+
+ // map gadgets for setup touch buttons menu screen
+ MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
+
+ while (!finished)
+ {
+ Event event;
+
+ while (NextValidEvent(&event))
+ {
+ int action = ACTION_NONE;
+
+ // ---------- handle events and set the resulting action ----------
+
+ switch (event.type)
+ {
+ case EVENT_USER:
+ {
+ UserEvent *user = (UserEvent *)&event;
+ int id = user->value1;
+
+ action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
+ id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
+ id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
+ id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
+ ACTION_NONE);
+ }
+ break;
+
+ case EVENT_KEYPRESS:
+ {
+ Key key = GetEventKey((KeyEvent *)&event);
+
+ action = (key == KSYM_Escape ? ACTION_ESCAPE :
+ key == KSYM_BackSpace ||
+ key == KSYM_Back ? ACTION_BACK :
+ key == KSYM_Return ||
+ key == KSYM_Menu ||
+ key == KSYM_space ? ACTION_NEXT :
+ ACTION_NONE);
+ }
+ break;
+
+ case EVENT_KEYRELEASE:
+ key_joystick_mapping = 0;
+ break;
+
+ case EVENT_BUTTONPRESS:
+ case EVENT_BUTTONRELEASE:
+ {
+ ButtonEvent *button = (ButtonEvent *)&event;
+
+ motion_status = FALSE;
+
+ if (button->type == EVENT_BUTTONPRESS)
+ button_status = button->button;
+ else
+ button_status = MB_RELEASED;
+
+ if (HandleGadgets(button->x, button->y, button_status))
+ {
+ // do not handle this button event anymore
+ break;
+ }
+
+ button->x += video.screen_xoffset;
+ button->y += video.screen_yoffset;
+
+ x = button->x * overlay.grid_xsize / video.screen_width;
+ y = button->y * overlay.grid_ysize / video.screen_height;
+
+ if (button->type == EVENT_BUTTONPRESS)
+ {
+ grid_button_draw =
+ (overlay.grid_button[x][y] != grid_button[step_nr] ?
+ grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
+
+ set_grid_button = TRUE;
+ }
+
+ MapScreenMenuGadgets_OverlayTouchButtons(button->y);
+ }
+ break;
+
+ case EVENT_MOTIONNOTIFY:
+ {
+ MotionEvent *motion = (MotionEvent *)&event;
+
+ motion_status = TRUE;
+
+ if (HandleGadgets(motion->x, motion->y, button_status))
+ {
+ // do not handle this button event anymore
+ break;
+ }
+
+ motion->x += video.screen_xoffset;
+ motion->y += video.screen_yoffset;
+
+ x = motion->x * overlay.grid_xsize / video.screen_width;
+ y = motion->y * overlay.grid_ysize / video.screen_height;
+
+ set_grid_button = TRUE;
+
+ MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
+ }
+ break;
+
+ case SDL_WINDOWEVENT:
+ HandleWindowEvent((WindowEvent *) &event);
+
+ // check if device has been rotated
+ if (nr != GRID_ACTIVE_NR())
+ {
+ nr = GRID_ACTIVE_NR();
+
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ grid_button_old[x][y] = grid_button_tmp[x][y] =
+ overlay.grid_button[x][y];
+ }
+
+ break;
+
+ case SDL_APP_WILLENTERBACKGROUND:
+ case SDL_APP_DIDENTERBACKGROUND:
+ case SDL_APP_WILLENTERFOREGROUND:
+ case SDL_APP_DIDENTERFOREGROUND:
+ HandlePauseResumeEvent((PauseResumeEvent *) &event);
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
+
+ // ---------- perform action set by handling events ----------
+
+ if (action == ACTION_ESCAPE)
+ {
+ // abort and restore the old key bindings
+
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ overlay.grid_button[x][y] = grid_button_old[x][y];
+
+ FadeSkipNextFadeIn();
+
+ finished = TRUE;
+ }
+ else if (action == ACTION_BACK)
+ {
+ // keep the configured key bindings and go to previous page
+
+ step_nr--;
+
+ if (step_nr < 0)
+ {
+ FadeSkipNextFadeIn();
+
+ finished = TRUE;
+ }
+ }
+ else if (action == ACTION_NEXT)
+ {
+ // keep the configured key bindings and go to next page
+
+ step_nr++;
+
+ // all virtual buttons configured
+ if (step_nr == 6)
+ {
+ finished = TRUE;
+ success = TRUE;
+ }
+ }
+
+ if (action != ACTION_NONE && !finished)
+ {
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ grid_button_tmp[x][y] = overlay.grid_button[x][y];
+
+ overlay.grid_button_highlight = grid_button[step_nr];
+
+ // configure next virtual button
+
+ ClearField();
+
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
+ DrawTextSCentered(ypos1, font_nr, "Select tiles to");
+ DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
+ }
+
+ if (set_grid_button)
+ {
+ overlay.grid_button[x][y] =
+ (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
+ grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
+ grid_button_tmp[x][y]);
+
+ set_grid_button = FALSE;
+ }
+ }
+
+ BackToFront();
+ }
+
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
+
+ overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
+
+ SetOverlayShowGrid(FALSE);
+
+ return success;
+}
+
+void ConfigureVirtualButtons(void)
+{
+ boolean success = ConfigureVirtualButtonsMain();
+
+ UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
+ SCREEN_MASK_TOUCH2);
+
+ if (success)
+ {
+ int font_nr = FONT_TITLE_1;
+ int font_height = getFontHeight(font_nr);
+ int ypos1 = SYSIZE / 2 - font_height * 2;
+ int ypos2 = SYSIZE / 2 - font_height * 1;
+ DelayCounter wait_frame_delay = { 2000 };
+
+ ResetDelayCounter(&wait_frame_delay);
+
+ ClearField();
+
+ DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
+ DrawTextSCentered(ypos2, font_nr, "configured!");
+
+ while (!DelayReached(&wait_frame_delay))
+ BackToFront();
+
+ ClearEventQueue();
+ }
+}
+
+void DrawSetupScreen(void)
+{
+ align_xoffset = 0;
+ align_yoffset = 0;
+
+ if (setup_mode == SETUP_MODE_INPUT)
+ DrawSetupScreen_Input();
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
+ DrawChooseTree(&scores_type_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
+ DrawChooseTree(&game_speed_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
+ DrawChooseTree(&scroll_delay_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ DrawChooseTree(&snapshot_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ DrawChooseTree(&window_size_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
+ DrawChooseTree(&scaling_type_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+ DrawChooseTree(&rendering_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
+ DrawChooseTree(&vsync_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
+ DrawChooseTree(&artwork.gfx_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
+ DrawChooseTree(&artwork.snd_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
+ DrawChooseTree(&artwork.mus_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
+ DrawChooseTree(&volume_simple_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
+ DrawChooseTree(&volume_loops_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ DrawChooseTree(&volume_music_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
+ DrawChooseTree(&touch_control_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
+ DrawChooseTree(&move_distance_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+ DrawChooseTree(&drop_distance_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
+ DrawChooseTree(&transparency_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
+ DrawChooseTree(&grid_size_current[0][0]);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
+ DrawChooseTree(&grid_size_current[0][1]);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
+ DrawChooseTree(&grid_size_current[1][0]);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
+ DrawChooseTree(&grid_size_current[1][1]);
+ else
+ DrawSetupScreen_Generic();
+
+ PlayMenuSoundsAndMusic();
+}
+
+void RedrawSetupScreenAfterFullscreenToggle(void)
+{
+ if (setup_mode == SETUP_MODE_GRAPHICS ||
+ setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ {
+ // update list selection from "setup.window_scaling_percent"
+ execSetupGraphics_setWindowSizes(TRUE);
+
+ DrawSetupScreen();
+ }
+}
+
+void RedrawSetupScreenAfterScreenRotation(int nr)
+{
+ int x, y;
+
+ if (setup_mode == SETUP_MODE_TOUCH)
+ {
+ // update virtual button settings (depending on screen orientation)
+ DrawSetupScreen();
+ }
+ else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
+ {
+ // save already configured virtual buttons
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
+ }
+}
+
+void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
+{
+ if (setup_mode == SETUP_MODE_INPUT)
+ HandleSetupScreen_Input(mx, my, dx, dy, button);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
+ HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
+ HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
+ HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
+ HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+ HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
+ HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
+ HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
+ HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
+ HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
+ HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
+ HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
+ HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
+ HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+ HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
+ HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
+ HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
+ HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
+ HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
+ HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
+ else
+ HandleSetupScreen_Generic(mx, my, dx, dy, button);
+}
+
+void HandleGameActions(void)
+{
+ if (setup.ask_on_game_over)
+ CheckGameOver();
+
+ if (game.restart_game_message != NULL)
+ {
+ RequestRestartGame(game.restart_game_message);
+
+ return;
+ }
+
+ if (game_status != GAME_MODE_PLAYING)
+ return;
+
+ GameActions(); // main game loop
+
+ if (tape.auto_play && !tape.playing)
+ AutoPlayTapesContinue(); // continue automatically playing next tape
+}
+
+
+// ---------- new screen button stuff --------------------------------------
+
+static struct
+{
+ int gfx_unpressed, gfx_pressed;
+ struct MenuPosInfo *pos;
+ boolean *check_value;
+ int gadget_id;
+ int screen_mask;
+ unsigned int event_mask;
+ boolean is_touch_button;
+ char *infotext;
+} menubutton_info[NUM_SCREEN_MENUBUTTONS] =
+{
+ {
+ IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
+ &menu.main.button.prev_level, NULL,
+ SCREEN_CTRL_ID_PREV_LEVEL,
+ SCREEN_MASK_MAIN,
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "previous level"
+ },
+ {
+ IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
+ &menu.main.button.next_level, NULL,
+ SCREEN_CTRL_ID_NEXT_LEVEL,
+ SCREEN_MASK_MAIN,
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "next level"
+ },
+ {
+ IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE,
+ &menu.scores.button.prev_level, NULL,
+ SCREEN_CTRL_ID_PREV_LEVEL2,
+ SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "previous level"
+ },
+ {
+ IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE,
+ &menu.scores.button.next_level, NULL,
+ SCREEN_CTRL_ID_NEXT_LEVEL2,
+ SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "next level"
+ },
+ {
+ IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE,
+ &menu.scores.button.prev_score, NULL,
+ SCREEN_CTRL_ID_PREV_SCORE,
+ SCREEN_MASK_SCORES_INFO,
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "previous score"
+ },
+ {
+ IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE,
+ &menu.scores.button.next_score, NULL,
+ SCREEN_CTRL_ID_NEXT_SCORE,
+ SCREEN_MASK_SCORES_INFO,
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "next score"
+ },
+ {
+ IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE,
+ &menu.scores.button.play_tape, NULL,
+ SCREEN_CTRL_ID_PLAY_TAPE,
+ SCREEN_MASK_SCORES_INFO,
+ GD_EVENT_RELEASED,
+ FALSE, "play tape"
+ },
+ {
+ IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
+ &menu.main.button.first_level, NULL,
+ SCREEN_CTRL_ID_FIRST_LEVEL,
+ SCREEN_MASK_MAIN,
+ GD_EVENT_RELEASED,
+ FALSE, "first level"
+ },
+ {
+ IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
+ &menu.main.button.last_level, NULL,
+ SCREEN_CTRL_ID_LAST_LEVEL,
+ SCREEN_MASK_MAIN,
+ GD_EVENT_RELEASED,
+ FALSE, "last level"
+ },
+ {
+ IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
+ &menu.main.button.level_number, NULL,
+ SCREEN_CTRL_ID_LEVEL_NUMBER,
+ SCREEN_MASK_MAIN,
+ GD_EVENT_RELEASED,
+ FALSE, "level number"
+ },
+ {
+ IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
+ &menu.setup.button.prev_player, NULL,
+ SCREEN_CTRL_ID_PREV_PLAYER,
+ SCREEN_MASK_INPUT,
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "previous player"
+ },
+ {
+ IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
+ &menu.setup.button.next_player, NULL,
+ SCREEN_CTRL_ID_NEXT_PLAYER,
+ SCREEN_MASK_INPUT,
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "next player"
+ },
+ {
+ IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
+ &menu.main.button.insert_solution, NULL,
+ SCREEN_CTRL_ID_INSERT_SOLUTION,
+ SCREEN_MASK_MAIN_HAS_SOLUTION,
+ GD_EVENT_RELEASED,
+ FALSE, "insert solution tape"
+ },
+ {
+ IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
+ &menu.main.button.play_solution, NULL,
+ SCREEN_CTRL_ID_PLAY_SOLUTION,
+ SCREEN_MASK_MAIN_HAS_SOLUTION,
+ GD_EVENT_RELEASED,
+ FALSE, "play solution tape"
+ },
+ {
+ IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE,
+ &menu.main.button.levelset_info, NULL,
+ SCREEN_CTRL_ID_LEVELSET_INFO,
+ SCREEN_MASK_MAIN_HAS_SET_INFO,
+ GD_EVENT_RELEASED,
+ FALSE, "show level set info"
+ },
+ {
+ IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
+ &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
+ SCREEN_CTRL_ID_SWITCH_ECS_AGA,
+ SCREEN_MASK_MAIN,
+ GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
+ FALSE, "switch ECS/AGA chipset"
+ },
+ {
+ IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
+ &menu.setup.button.touch_back, NULL,
+ SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
+ SCREEN_MASK_TOUCH,
+ GD_EVENT_RELEASED,
+ TRUE, "previous page"
+ },
+ {
+ IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
+ &menu.setup.button.touch_next, NULL,
+ SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
+ SCREEN_MASK_TOUCH,
+ GD_EVENT_RELEASED,
+ TRUE, "next page"
+ },
+ {
+ IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
+ &menu.setup.button.touch_back2, NULL,
+ SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
+ SCREEN_MASK_TOUCH2,
+ GD_EVENT_RELEASED,
+ TRUE, "previous page"
+ },
+ {
+ IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
+ &menu.setup.button.touch_next2, NULL,
+ SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
+ SCREEN_MASK_TOUCH2,
+ GD_EVENT_RELEASED,
+ TRUE, "next page"
+ },
+};
+
+static struct
+{
+ int gfx_unpressed, gfx_pressed;
+ int x, y;
+ int gadget_id;
+ char *infotext;
+} scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
+{
+ {
+ IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
+ -1, -1, // these values are not constant, but can change at runtime
+ SCREEN_CTRL_ID_SCROLL_UP,
+ "scroll up"
+ },
+ {
+ IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
+ -1, -1, // these values are not constant, but can change at runtime
+ SCREEN_CTRL_ID_SCROLL_DOWN,
+ "scroll down"
+ }
+};
+
+static struct
+{
+ int gfx_unpressed, gfx_pressed;
+ int x, y;
+ int width, height;
+ int type;
+ int gadget_id;
+ char *infotext;
+} scrollbar_info[NUM_SCREEN_SCROLLBARS] =
+{
+ {
+ IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
+ -1, -1, // these values are not constant, but can change at runtime
+ -1, -1, // these values are not constant, but can change at runtime
+ GD_TYPE_SCROLLBAR_VERTICAL,
+ SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ "scroll level series vertically"
+ }
+};
+
+static struct
+{
+ int graphic;
+ int gadget_id;
+ int x, y;
+ int size;
+ char *value;
+ char *infotext;
+} textinput_info[NUM_SCREEN_TEXTINPUT] =
+{
+ {
+ IMG_SETUP_INPUT_TEXT,
+ SCREEN_CTRL_ID_NETWORK_SERVER,
+ -1, -1, // these values are not constant, but can change at runtime
+ MAX_SETUP_TEXT_INPUT_LEN,
+ network_server_hostname,
+ "Network Server Hostname / IP"
+ },
+};
+
+static void CreateScreenMenubuttons(void)
+{
+ struct GadgetInfo *gi;
+ unsigned int event_mask;
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
+ {
+ struct MenuPosInfo *pos = menubutton_info[i].pos;
+ int screen_mask = menubutton_info[i].screen_mask;
+ boolean is_touch_button = menubutton_info[i].is_touch_button;
+ boolean is_check_button = menubutton_info[i].check_value != NULL;
+ boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
+ boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
+ menubutton_info[i].gfx_unpressed);
+ Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+ int gfx_unpressed, gfx_pressed;
+ int x, y, width, height;
+ int gd_x1, gd_x2, gd_y1, gd_y2;
+ int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
+ int id = menubutton_info[i].gadget_id;
+ int type = GD_TYPE_NORMAL_BUTTON;
+ boolean checked = FALSE;
+
+ // do not use touch buttons if overlay touch buttons are disabled
+ if (is_touch_button && !setup.touch.overlay_buttons)
+ continue;
+
+ event_mask = menubutton_info[i].event_mask;
+
+ x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
+ y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
+
+ width = graphic_info[menubutton_info[i].gfx_pressed].width;
+ height = graphic_info[menubutton_info[i].gfx_pressed].height;
+
+ gfx_unpressed = menubutton_info[i].gfx_unpressed;
+ gfx_pressed = menubutton_info[i].gfx_pressed;
+ gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
+ gd_x1 = graphic_info[gfx_unpressed].src_x;
+ gd_y1 = graphic_info[gfx_unpressed].src_y;
+ gd_x2 = graphic_info[gfx_pressed].src_x;
+ gd_y2 = graphic_info[gfx_pressed].src_y;
+ gd_x1a = gd_x1;
+ gd_y1a = gd_y1;
+ gd_x2a = gd_x2;
+ gd_y2a = gd_y2;
+
+ if (has_gfx_pressed)
+ {
+ gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
+ gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
+ }
+
+ if (is_check_button)
+ {
+ gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
+ gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
+ gd_x2a += graphic_info[gfx_pressed].active_xoffset;
+ gd_y2a += graphic_info[gfx_pressed].active_yoffset;
+
+ type = GD_TYPE_CHECK_BUTTON;
+ checked = *menubutton_info[i].check_value;
+ }
+
+ if (is_score_button)
+ {
+ // if x/y set to -1, dynamically place buttons next to title text
+ int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
+
+ // special compatibility handling for "Snake Bite" graphics set
+ if (strPrefix(leveldir_current->identifier, "snake_bite"))
+ title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
+
+ // use "SX" here to center buttons (ignore horizontal draw offset)
+ if (pos->x == -1)
+ x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
+ SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
+ id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
+ SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
+
+ // use "mSY" here to place buttons (respect vertical draw offset)
+ if (pos->y == -1)
+ y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
+ id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
+ }
+
+ if (id == SCREEN_CTRL_ID_LEVELSET_INFO)
+ {
+ if (pos->x == -1 && pos->y == -1)
+ {
+ // use "SX" here to place button (ignore draw offsets)
+ x = SX + SXSIZE - 2 * TILESIZE;
+ y = SY + SYSIZE - 2 * TILESIZE;
+
+ // special compatibility handling for "BD2K3" graphics set
+ if (strPrefix(leveldir_current->identifier, "BD2K3"))
+ x = SX + TILESIZE + MINI_TILESIZE;
+
+ // special compatibility handling for "jue0" graphics set
+ if (strPrefix(artwork.gfx_current_identifier, "jue0"))
+ {
+ x = SX + SXSIZE - 4 * TILESIZE;
+ y = SY + SYSIZE - 3 * TILESIZE;
+ }
+ }
+ }
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_IMAGE_ID, gfx_unpressed,
+ GDI_INFO_TEXT, menubutton_info[i].infotext,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_WIDTH, width,
+ GDI_HEIGHT, height,
+ GDI_TYPE, type,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_CHECKED, checked,
+ GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
+ GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
+ GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
+ GDI_DIRECT_DRAW, FALSE,
+ GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleScreenGadgets,
+ GDI_END);
+
+ if (gi == NULL)
+ Fail("cannot create gadget");
+
+ screen_gadget[id] = gi;
+ }
+}
+
+static void CreateScreenScrollbuttons(void)
+{
+ struct GadgetInfo *gi;
+ unsigned int event_mask;
+ int i;
+
+ // these values are not constant, but can change at runtime
+ scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
+ scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
+ scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
+ scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
+
+ for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
+ {
+ Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+ int gfx_unpressed, gfx_pressed;
+ int x, y, width, height;
+ int gd_x1, gd_x2, gd_y1, gd_y2;
+ int id = scrollbutton_info[i].gadget_id;
+
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+
+ x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
+ y = mSY + scrollbutton_info[i].y;
+ width = SC_SCROLLBUTTON_XSIZE;
+ height = SC_SCROLLBUTTON_YSIZE;
+
+ // correct scrollbar position if placed outside menu (playfield) area
+ if (x > SX + SC_SCROLL_UP_XPOS)
+ x = SX + SC_SCROLL_UP_XPOS;
+
+ if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
+ y = mSY + (SC_SCROLL_VERTICAL_YPOS +
+ (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
+
+ gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
+ gfx_pressed = scrollbutton_info[i].gfx_pressed;
+ gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
+ gd_x1 = graphic_info[gfx_unpressed].src_x;
+ gd_y1 = graphic_info[gfx_unpressed].src_y;
+ gd_x2 = graphic_info[gfx_pressed].src_x;
+ gd_y2 = graphic_info[gfx_pressed].src_y;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_IMAGE_ID, gfx_unpressed,
+ GDI_INFO_TEXT, scrollbutton_info[i].infotext,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_WIDTH, width,
+ GDI_HEIGHT, height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
+ GDI_DIRECT_DRAW, FALSE,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleScreenGadgets,
+ GDI_END);
+
+ if (gi == NULL)
+ Fail("cannot create gadget");
+
+ screen_gadget[id] = gi;
+ }
+}
+
+static void CreateScreenScrollbars(void)
+{
+ int i;
+
+ // these values are not constant, but can change at runtime
+ scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
+ scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
+ scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
+ scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
+
+ for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
+ {
+ Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+ int gfx_unpressed, gfx_pressed;
+ int x, y, width, height;
+ int gd_x1, gd_x2, gd_y1, gd_y2;
+ struct GadgetInfo *gi;
+ int items_max, items_visible, item_position;
+ unsigned int event_mask;
+ int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
+ int id = scrollbar_info[i].gadget_id;
+
+ event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
+
+ x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
+ y = mSY + scrollbar_info[i].y;
+ width = scrollbar_info[i].width;
+ height = scrollbar_info[i].height;
+
+ // correct scrollbar position if placed outside menu (playfield) area
+ if (x > SX + SC_SCROLL_VERTICAL_XPOS)
+ x = SX + SC_SCROLL_VERTICAL_XPOS;
+
+ if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
+ height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
+
+ items_max = num_page_entries;
+ items_visible = num_page_entries;
+ item_position = 0;
+
+ gfx_unpressed = scrollbar_info[i].gfx_unpressed;
+ gfx_pressed = scrollbar_info[i].gfx_pressed;
+ gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
+ gd_x1 = graphic_info[gfx_unpressed].src_x;
+ gd_y1 = graphic_info[gfx_unpressed].src_y;
+ gd_x2 = graphic_info[gfx_pressed].src_x;
+ gd_y2 = graphic_info[gfx_pressed].src_y;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_IMAGE_ID, gfx_unpressed,
+ GDI_INFO_TEXT, scrollbar_info[i].infotext,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_WIDTH, width,
+ GDI_HEIGHT, height,
+ GDI_TYPE, scrollbar_info[i].type,
+ GDI_SCROLLBAR_ITEMS_MAX, items_max,
+ GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
+ GDI_SCROLLBAR_ITEM_POSITION, item_position,
+ GDI_WHEEL_AREA_X, SX,
+ GDI_WHEEL_AREA_Y, SY,
+ GDI_WHEEL_AREA_WIDTH, SXSIZE,
+ GDI_WHEEL_AREA_HEIGHT, SYSIZE,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
+ GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
+ GDI_DIRECT_DRAW, FALSE,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleScreenGadgets,
+ GDI_END);
+
+ if (gi == NULL)
+ Fail("cannot create gadget");
+
+ screen_gadget[id] = gi;
+ }
+}
+
+static void CreateScreenTextInputGadgets(void)
+{
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
+ {
+ int graphic = textinput_info[i].graphic;
+ struct GraphicInfo *gd = &graphic_info[graphic];
+ int gd_x1 = gd->src_x;
+ int gd_y1 = gd->src_y;
+ int gd_x2 = gd->src_x + gd->active_xoffset;
+ int gd_y2 = gd->src_y + gd->active_yoffset;
+ struct GadgetInfo *gi;
+ unsigned int event_mask;
+ int id = textinput_info[i].gadget_id;
+ int x = textinput_info[i].x;
+ int y = textinput_info[i].y;
+
+ event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, textinput_info[i].infotext,
+ GDI_X, SX + x,
+ GDI_Y, SY + y,
+ GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
+ GDI_TEXT_VALUE, textinput_info[i].value,
+ GDI_TEXT_SIZE, textinput_info[i].size,
+ GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
+ GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
+ GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
+ GDI_BORDER_SIZE, gd->border_size, gd->border_size,
+ GDI_DESIGN_WIDTH, gd->width,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleScreenGadgets,
+ GDI_CALLBACK_ACTION_ALWAYS, TRUE,
+ GDI_END);
+
+ if (gi == NULL)
+ Fail("cannot create gadget");
+
+ screen_gadget[id] = gi;
+ }
+}
+
+void CreateScreenGadgets(void)
+{
+ CreateScreenMenubuttons();
+
+ CreateScreenScrollbuttons();
+ CreateScreenScrollbars();
+
+ CreateScreenTextInputGadgets();
+}
+
+void FreeScreenGadgets(void)
+{
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_GADGETS; i++)
+ FreeGadget(screen_gadget[i]);
+}
+
+static void RedrawScreenMenuGadgets(int screen_mask)
+{
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
+ if (screen_mask & menubutton_info[i].screen_mask)
+ RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
+}
+
+static void MapScreenMenuGadgets(int screen_mask)
+{
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
+ if (screen_mask & menubutton_info[i].screen_mask)
+ MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
+}
+
+static void UnmapScreenMenuGadgets(int screen_mask)
+{
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
+ {
+ if (screen_mask & menubutton_info[i].screen_mask)
+ {
+ UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
+
+ if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
+ DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
+ screen_gadget[menubutton_info[i].gadget_id]->y,
+ screen_gadget[menubutton_info[i].gadget_id]->width,
+ screen_gadget[menubutton_info[i].gadget_id]->height);
+ }
+ }
+}
+
+static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
+{
+ if (map_gadgets)
+ MapScreenMenuGadgets(screen_mask);
+ else
+ UnmapScreenMenuGadgets(screen_mask);
+}
+
+static void MapScreenGadgets(int num_entries)
+{
+ int i;
+
+ if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
+ return;
+
+ for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
+ MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
+
+ for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
+ MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
+}
+
+static void UnmapScreenGadgets()
+{
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
+ UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
+
+ for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
+ UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
+}
+
+static void MapScreenTreeGadgets(TreeInfo *ti)
+{
+ MapScreenGadgets(numTreeInfoInGroup(ti));
+}