+ // check for optional title screen of native BD style level set
+ if (bitmap == NULL && level.game_engine_type == GAME_ENGINE_TYPE_BD && !initial && nr == 0)
+ {
+ bitmap = GetTitleScreen_BD();
+
+ if (bitmap != NULL)
+ {
+ width = bitmap->width;
+ height = bitmap->height;
+ src_x = 0;
+ src_y = 0;
+ }
+ }
+