- // load setup of edited user (unless creating user with current setup)
- if (!create_user ||
- !Request("Use current setup values for the new player?", REQ_ASK))
- LoadSetup();
- else
+ if (create_user &&
+ Request("Use current setup values for the new player?", REQ_ASK))
+ {
+ // use current setup values for new user, but create new player UUID