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rnd-20100417-1-src
[rocksndiamonds.git]
/
src
/
network.h
diff --git
a/src/network.h
b/src/network.h
index 162f0f7df98d28e12fa1fd774dd61bbc44836a12..569ad5bba499dc01da311d185a5b0e46e8ecb9dc 100644
(file)
--- a/
src/network.h
+++ b/
src/network.h
@@
-1,14
+1,14
@@
/***********************************************************
/***********************************************************
-*
Rocks'n'Diamonds -- McDuffin Strikes Back!
*
+*
Rocks'n'Diamonds -- McDuffin Strikes Back!
*
*----------------------------------------------------------*
*----------------------------------------------------------*
-*
(c) 1995-98 Artsoft Entertainment
*
-*
Holger Schemel
*
-*
Oststrasse 11a
*
-*
33604 Bielefeld
*
-*
phone: ++49 +521 290471
*
-*
email: aeglos@valinor.owl.de
*
+*
(c) 1995-2006 Artsoft Entertainment
*
+*
Holger Schemel
*
+*
Detmolder Strasse 189
*
+*
33604 Bielefeld
*
+*
Germany
*
+*
e-mail: info@artsoft.org
*
*----------------------------------------------------------*
*----------------------------------------------------------*
-*
network.h
*
+*
network.h
*
***********************************************************/
#ifndef NETWORK_H
***********************************************************/
#ifndef NETWORK_H
@@
-16,6
+16,9
@@
#include "main.h"
#include "main.h"
+#define NETWORK_STOP_BY_PLAYER 0
+#define NETWORK_STOP_BY_ERROR 1
+
boolean ConnectToServer(char *, int);
void SendToServer_PlayerName(char *);
void SendToServer_ProtocolVersion(void);
boolean ConnectToServer(char *, int);
void SendToServer_PlayerName(char *);
void SendToServer_ProtocolVersion(void);
@@
-23,7
+26,7
@@
void SendToServer_NrWanted(int);
void SendToServer_StartPlaying(void);
void SendToServer_PausePlaying(void);
void SendToServer_ContinuePlaying(void);
void SendToServer_StartPlaying(void);
void SendToServer_PausePlaying(void);
void SendToServer_ContinuePlaying(void);
-void SendToServer_StopPlaying(
void
);
+void SendToServer_StopPlaying(
int
);
void SendToServer_MovePlayer(byte);
void HandleNetworking(void);
void SendToServer_MovePlayer(byte);
void HandleNetworking(void);