boolean ConnectToServer(char *, int);
void SendToServer_PlayerName(char *);
void SendToServer_ProtocolVersion(void);
void SendToServer_NrWanted(int);
boolean ConnectToServer(char *, int);
void SendToServer_PlayerName(char *);
void SendToServer_ProtocolVersion(void);
void SendToServer_NrWanted(int);