-BOOL ConnectToServer(char *, int);
-void SendNicknameToServer(char *);
-void SendProtocolVersionToServer(void);
+#define NETWORK_STOP_BY_PLAYER 0
+#define NETWORK_STOP_BY_ERROR 1
+
+char *getNetworkPlayerName(int);
+boolean hasStartedNetworkGame(void);
+
+boolean ConnectToServer(char *, int);
+void SendToServer_PlayerName(char *);
+void SendToServer_ProtocolVersion(void);
+void SendToServer_NrWanted(int);
+void SendToServer_LevelFile(void);
+void SendToServer_StartPlaying(void);
+void SendToServer_PausePlaying(void);
+void SendToServer_ContinuePlaying(void);
+void SendToServer_StopPlaying(int);
+void SendToServer_MovePlayer(byte);