// ----------------------------------------------------------------------------
// network.h
// ============================================================================
// ----------------------------------------------------------------------------
// network.h
// ============================================================================
boolean ConnectToServer(char *, int);
void SendToServer_PlayerName(char *);
void SendToServer_ProtocolVersion(void);
void SendToServer_NrWanted(int);
boolean ConnectToServer(char *, int);
void SendToServer_PlayerName(char *);
void SendToServer_ProtocolVersion(void);
void SendToServer_NrWanted(int);
void SendToServer_StartPlaying(void);
void SendToServer_PausePlaying(void);
void SendToServer_ContinuePlaying(void);
void SendToServer_StopPlaying(int);
void SendToServer_MovePlayer(byte);
void HandleNetworking(void);
void SendToServer_StartPlaying(void);
void SendToServer_PausePlaying(void);
void SendToServer_ContinuePlaying(void);
void SendToServer_StopPlaying(int);
void SendToServer_MovePlayer(byte);
void HandleNetworking(void);