+ if (game_status == GAME_MODE_PLAYING)
+ {
+ if (buffer[2] == NETWORK_STOP_BY_PLAYER)
+ Request("Network game stopped by player!", REQ_CONFIRM);
+ else if (buffer[2] == NETWORK_STOP_BY_ERROR)
+ Request("Network game stopped due to internal error!", REQ_CONFIRM);
+ else
+ Request("Network game stopped!", REQ_CONFIRM);
+ }
+
+ game_status = GAME_MODE_MAIN;