+
+ printf("OP_PLAYER_CONNECTED: %d\n", buf[0]);
+ sprintf(msgbuf, "new client %d connected", buf[0]);
+ sysmsg(msgbuf);
+
+ for (u = &me; u; u = u->next)
+ {
+ if (u->nr == buf[0])
+ Error(ERR_EXIT, "multiplayer server sent duplicate player id");
+ else
+ v = u;
+ }
+
+ v->next = u = mmalloc(sizeof(struct user));
+ u->nr = buf[0];
+ u->name[0] = '\0';
+ u->next = NULL;
+}
+
+static void Handle_OP_PLAYER_DISCONNECTED()
+{
+ struct user *u, *v;
+
+ printf("OP_PLAYER_DISCONNECTED: %d\n", buf[0]);
+ u = finduser(buf[0]);
+ sprintf(msgbuf, "client %d (%s) disconnected",
+ buf[0], get_user_name(buf[0]));
+ sysmsg(msgbuf);
+
+ for (v = &me; v; v = v->next)
+ if (v->next == u)
+ v->next = u->next;
+ free(u);
+}
+
+static void Handle_OP_START_PLAYING()
+{
+ int new_level_nr, new_leveldir_nr;
+ unsigned long new_random_seed;
+ unsigned char *new_leveldir_name;
+
+ /*
+ if (game_status == PLAYING)
+ break;
+ */
+
+ new_level_nr = (buf[2] << 8) + buf[3];
+ new_leveldir_nr = (buf[4] << 8) + buf[5];
+ new_random_seed =
+ (buf[6] << 24) | (buf[7] << 16) | (buf[8] << 8) | (buf[9]);
+ new_leveldir_name = &buf[10];
+
+ printf("OP_START_PLAYING: %d\n", buf[0]);
+ sprintf(msgbuf, "client %d starts game [level %d from levedir %d (%s)]\n",
+ buf[0],
+ new_level_nr,
+ new_leveldir_nr,
+ new_leveldir_name);
+ sysmsg(msgbuf);
+
+
+ if (strcmp(leveldir[new_leveldir_nr].name, new_leveldir_name) != 0)
+ Error(ERR_RETURN, "no such level directory: '%s'",new_leveldir_name);
+
+ leveldir_nr = new_leveldir_nr;
+
+ local_player->leveldir_nr = leveldir_nr;
+ LoadPlayerInfo(PLAYER_LEVEL);
+ SavePlayerInfo(PLAYER_SETUP);
+
+ level_nr = new_level_nr;
+
+ TapeErase();
+ LoadLevelTape(level_nr);
+
+ GetPlayerConfig();
+ LoadLevel(level_nr);
+
+
+
+ if (autorecord_on)
+ TapeStartRecording();
+
+
+
+ if (tape.recording)
+ tape.random_seed = new_random_seed;
+
+ InitRND(new_random_seed);
+
+
+ /*
+ printf("tape.random_seed == %d\n", tape.random_seed);
+ */
+
+ game_status = PLAYING;
+ InitGame();
+}
+
+static void Handle_OP_PAUSE_PLAYING()
+{
+ printf("OP_PAUSE_PLAYING: %d\n", buf[0]);
+ sprintf(msgbuf, "client %d pauses game", buf[0]);
+ sysmsg(msgbuf);
+
+ tape.pausing = TRUE;
+ DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
+}
+
+static void Handle_OP_CONTINUE_PLAYING()
+{
+ printf("OP_CONTINUE_PLAYING: %d\n", buf[0]);
+ sprintf(msgbuf, "client %d continues game", buf[0]);
+ sysmsg(msgbuf);
+
+ tape.pausing = FALSE;
+ DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+}
+
+static void Handle_OP_STOP_PLAYING()
+{
+ printf("OP_STOP_PLAYING: %d\n", buf[0]);
+ sprintf(msgbuf, "client %d stops game", buf[0]);
+ sysmsg(msgbuf);
+
+ game_status = MAINMENU;
+ DrawMainMenu();
+}
+
+static void Handle_OP_MOVE_FIGURE()
+{
+ int frame_nr;
+ int i;
+
+ frame_nr =
+ (buf[2] << 24) | (buf[3] << 16) | (buf[4] << 8) | (buf[5]);
+
+ if (frame_nr != FrameCounter)
+ {
+ Error(ERR_RETURN, "client and servers frame counters out of sync");
+ Error(ERR_RETURN, "frame counter of client is %d", FrameCounter);
+ Error(ERR_RETURN, "frame counter of server is %d", frame_nr);
+ Error(ERR_EXIT, "this should not happen -- please debug");
+ }
+
+ for (i=0; i<MAX_PLAYERS; i++)
+ {
+ if (stored_player[i].active)
+ network_player_action[i] = buf[6 + i];
+ }
+
+ network_player_action_received = TRUE;
+
+ /*
+ sprintf(msgbuf, "frame %d: client %d moves player [0x%02x]",
+ FrameCounter, buf[0], buf[2]);
+ sysmsg(msgbuf);
+ */
+}
+
+static void handlemessages()
+{
+ unsigned int len;