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moved level set info structure to game library layer
[rocksndiamonds.git]
/
src
/
network.c
diff --git
a/src/network.c
b/src/network.c
index bfe53c37c829e388dbf5ffb2bb197f9be720ef2e..d780e0d548ecb0755171fd599fb670cd95652629 100644
(file)
--- a/
src/network.c
+++ b/
src/network.c
@@
-22,6
+22,7
@@
#include "files.h"
#include "tools.h"
#include "screens.h"
#include "files.h"
#include "tools.h"
#include "screens.h"
+#include "init.h"
struct NetworkClientPlayerInfo
{
struct NetworkClientPlayerInfo
{
@@
-693,6
+694,9
@@
static void Handle_OP_START_PLAYING()
level_nr = new_level_nr;
}
level_nr = new_level_nr;
}
+ /* needed if level set of network game changed graphics, sounds or music */
+ ReloadCustomArtwork(0);
+
TapeErase();
if (network_level.use_network_level_files)
TapeErase();
if (network_level.use_network_level_files)