projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
reduced time to wait for UDP broadcast answer to auto-detect network server
[rocksndiamonds.git]
/
src
/
network.c
diff --git
a/src/network.c
b/src/network.c
index e21de8c5859c47b1f5e1dcae2cda6678f8704715..cabcfd3030485ce0b55fc24ba40f363f171bb89f 100644
(file)
--- a/
src/network.c
+++ b/
src/network.c
@@
-219,7
+219,7
@@
boolean ConnectToServer(char *hostname, int port)
DrawNetworkText("Looking for local network server ...");
DrawNetworkText("Looking for local network server ...");
- if (SDLNet_CheckSockets(udp_socket_set,
10
00) == 1)
+ if (SDLNet_CheckSockets(udp_socket_set,
5
00) == 1)
{
int num_packets = SDLNet_UDP_Recv(udp, &packet);
{
int num_packets = SDLNet_UDP_Recv(udp, &packet);
@@
-297,10
+297,8
@@
boolean ConnectToServer(char *hostname, int port)
StartNetworkServer(port);
/* wait for server to start up and try connecting several times */
StartNetworkServer(port);
/* wait for server to start up and try connecting several times */
- for (i = 0; i <
6
; i++)
+ for (i = 0; i <
30
; i++)
{
{
- Delay(500); /* wait 500 ms == 0.5 seconds */
-
if ((sfd = SDLNet_TCP_Open(&ip))) /* connected */
{
DrawNetworkText_Success("Successfully connected!");
if ((sfd = SDLNet_TCP_Open(&ip))) /* connected */
{
DrawNetworkText_Success("Successfully connected!");
@@
-308,6
+306,8
@@
boolean ConnectToServer(char *hostname, int port)
SDLNet_TCP_AddSocket(rfds, sfd);
return TRUE;
}
SDLNet_TCP_AddSocket(rfds, sfd);
return TRUE;
}
+
+ Delay(100);
}
DrawNetworkText_Failed("Failed to connect to network server!");
}
DrawNetworkText_Failed("Failed to connect to network server!");