+ case OP_START_PLAYING:
+ {
+ int new_level_nr, new_leveldir_nr;
+ unsigned long new_random_seed;
+ unsigned char *new_leveldir_name;
+
+ /*
+ if (game_status == PLAYING)
+ break;
+ */
+
+ new_level_nr = (buf[2] << 8) + buf[3];
+ new_leveldir_nr = (buf[4] << 8) + buf[5];
+ new_random_seed =
+ (buf[6] << 24) | (buf[7] << 16) | (buf[8] << 8) | (buf[9]);
+ new_leveldir_name = &buf[10];
+
+ printf("OP_START_PLAYING: %d\n", buf[0]);