- unsigned int len;
- struct user *u, *v = NULL;
- static char msgbuf[300];
+ int new_client_nr = buffer[2];
+ int new_index_nr = new_client_nr - 1;
+ struct PlayerInfo *old_local_player = local_player;
+ struct PlayerInfo *new_local_player = &stored_player[new_index_nr];
+
+ printf("OP_YOUR_NUMBER: %d\n", buffer[0]);
+ first_player.nr = new_client_nr;
+
+ if (old_local_player != new_local_player)
+ {
+ /* set relevant player settings and change to new player */
+
+ local_player = new_local_player;
+
+ old_local_player->connected_locally = FALSE;
+ new_local_player->connected_locally = TRUE;
+
+ old_local_player->connected_network = FALSE;
+ new_local_player->connected_network = TRUE;
+ }
+
+ if (first_player.nr > MAX_PLAYERS)
+ Error(ERR_EXIT, "sorry, more than %d players not allowed", MAX_PLAYERS);
+
+ Error(ERR_NETWORK_CLIENT, "you get client # %d", new_client_nr);
+}