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rnd-20031205-B-src
[rocksndiamonds.git]
/
src
/
network.c
diff --git
a/src/network.c
b/src/network.c
index 5511d176a1b9a9264c0e9b9db35fec4efe0a39f2..73a13b1f8ab3032962e7b46a57fa048452fce944 100644
(file)
--- a/
src/network.c
+++ b/
src/network.c
@@
-100,7
+100,7
@@
char *getNetworkPlayerName(int player_nr)
else if (player_nr == first_player.nr)
return("you");
else
else if (player_nr == first_player.nr)
return("you");
else
- for (player
=&first_player; player; player=
player->next)
+ for (player
= &first_player; player; player =
player->next)
if (player->nr == player_nr && player->name && strlen(player->name))
return(player->name);
if (player->nr == player_nr && player->name && strlen(player->name))
return(player->name);
@@
-173,7
+173,7
@@
boolean ConnectToServer(char *hostname, int port)
StartNetworkServer(port);
/* wait for server to start up and try connecting several times */
StartNetworkServer(port);
/* wait for server to start up and try connecting several times */
- for (i
=0; i<
6; i++)
+ for (i
= 0; i <
6; i++)
{
Delay(500); /* wait 500 ms == 0.5 seconds */
close(sfd);
{
Delay(500); /* wait 500 ms == 0.5 seconds */
close(sfd);
@@
-378,7
+378,7
@@
static void Handle_OP_PLAYER_CONNECTED()
printf("OP_PLAYER_CONNECTED: %d\n", new_client_nr);
Error(ERR_NETWORK_CLIENT, "new client %d connected", new_client_nr);
printf("OP_PLAYER_CONNECTED: %d\n", new_client_nr);
Error(ERR_NETWORK_CLIENT, "new client %d connected", new_client_nr);
- for (player
=&first_player; player; player=
player->next)
+ for (player
= &first_player; player; player =
player->next)
{
if (player->nr == new_client_nr)
Error(ERR_EXIT, "multiplayer server sent duplicate player id");
{
if (player->nr == new_client_nr)
Error(ERR_EXIT, "multiplayer server sent duplicate player id");
@@
-405,7
+405,7
@@
static void Handle_OP_PLAYER_DISCONNECTED()
Error(ERR_NETWORK_CLIENT, "client %d (%s) disconnected",
player_nr, getNetworkPlayerName(buffer[0]));
Error(ERR_NETWORK_CLIENT, "client %d (%s) disconnected",
player_nr, getNetworkPlayerName(buffer[0]));
- for (player
=&first_player; player; player=
player->next)
+ for (player
= &first_player; player; player =
player->next)
if (player->next == player_disconnected)
player->next = player_disconnected->next;
free(player_disconnected);
if (player->next == player_disconnected)
player->next = player_disconnected->next;
free(player_disconnected);
@@
-506,7
+506,7
@@
static void Handle_OP_MOVE_PLAYER(unsigned int len)
}
/* copy valid player actions */
}
/* copy valid player actions */
- for (i
=0; i<
MAX_PLAYERS; i++)
+ for (i
= 0; i <
MAX_PLAYERS; i++)
stored_player[i].effective_action =
(i < len - 6 && stored_player[i].active ? buffer[6 + i] : 0);
stored_player[i].effective_action =
(i < len - 6 && stored_player[i].active ? buffer[6 + i] : 0);