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Merge branch 'master' into releases
[rocksndiamonds.git]
/
src
/
network.c
diff --git
a/src/network.c
b/src/network.c
index fba7b48c05431289c2cbebbfbb4453e13835ea2f..73a13b1f8ab3032962e7b46a57fa048452fce944 100644
(file)
--- a/
src/network.c
+++ b/
src/network.c
@@
-100,7
+100,7
@@
char *getNetworkPlayerName(int player_nr)
else if (player_nr == first_player.nr)
return("you");
else
else if (player_nr == first_player.nr)
return("you");
else
- for (player
=&first_player; player; player=
player->next)
+ for (player
= &first_player; player; player =
player->next)
if (player->nr == player_nr && player->name && strlen(player->name))
return(player->name);
if (player->nr == player_nr && player->name && strlen(player->name))
return(player->name);
@@
-173,7
+173,7
@@
boolean ConnectToServer(char *hostname, int port)
StartNetworkServer(port);
/* wait for server to start up and try connecting several times */
StartNetworkServer(port);
/* wait for server to start up and try connecting several times */
- for (i
=0; i<
6; i++)
+ for (i
= 0; i <
6; i++)
{
Delay(500); /* wait 500 ms == 0.5 seconds */
close(sfd);
{
Delay(500); /* wait 500 ms == 0.5 seconds */
close(sfd);
@@
-266,7
+266,7
@@
void SendToServer_StopPlaying()
void SendToServer_MovePlayer(byte player_action)
{
void SendToServer_MovePlayer(byte player_action)
{
- buffer[1] = OP_MOVE_
FIGURE
;
+ buffer[1] = OP_MOVE_
PLAYER
;
buffer[2] = player_action;
SendBufferToServer(3);
buffer[2] = player_action;
SendBufferToServer(3);
@@
-378,7
+378,7
@@
static void Handle_OP_PLAYER_CONNECTED()
printf("OP_PLAYER_CONNECTED: %d\n", new_client_nr);
Error(ERR_NETWORK_CLIENT, "new client %d connected", new_client_nr);
printf("OP_PLAYER_CONNECTED: %d\n", new_client_nr);
Error(ERR_NETWORK_CLIENT, "new client %d connected", new_client_nr);
- for (player
=&first_player; player; player=
player->next)
+ for (player
= &first_player; player; player =
player->next)
{
if (player->nr == new_client_nr)
Error(ERR_EXIT, "multiplayer server sent duplicate player id");
{
if (player->nr == new_client_nr)
Error(ERR_EXIT, "multiplayer server sent duplicate player id");
@@
-405,7
+405,7
@@
static void Handle_OP_PLAYER_DISCONNECTED()
Error(ERR_NETWORK_CLIENT, "client %d (%s) disconnected",
player_nr, getNetworkPlayerName(buffer[0]));
Error(ERR_NETWORK_CLIENT, "client %d (%s) disconnected",
player_nr, getNetworkPlayerName(buffer[0]));
- for (player
=&first_player; player; player=
player->next)
+ for (player
= &first_player; player; player =
player->next)
if (player->next == player_disconnected)
player->next = player_disconnected->next;
free(player_disconnected);
if (player->next == player_disconnected)
player->next = player_disconnected->next;
free(player_disconnected);
@@
-455,7
+455,7
@@
static void Handle_OP_START_PLAYING()
InitRND(new_random_seed);
InitRND(new_random_seed);
- game_status = PLAYING;
+ game_status =
GAME_MODE_
PLAYING;
InitGame();
}
InitGame();
}
@@
-482,11
+482,11
@@
static void Handle_OP_STOP_PLAYING()
printf("OP_STOP_PLAYING: %d\n", buffer[0]);
Error(ERR_NETWORK_CLIENT, "client %d stops game", buffer[0]);
printf("OP_STOP_PLAYING: %d\n", buffer[0]);
Error(ERR_NETWORK_CLIENT, "client %d stops game", buffer[0]);
- game_status =
MAINMENU
;
+ game_status =
GAME_MODE_MAIN
;
DrawMainMenu();
}
DrawMainMenu();
}
-static void Handle_OP_MOVE_
FIGURE
(unsigned int len)
+static void Handle_OP_MOVE_
PLAYER
(unsigned int len)
{
int server_frame_counter;
int i;
{
int server_frame_counter;
int i;
@@
-506,7
+506,7
@@
static void Handle_OP_MOVE_FIGURE(unsigned int len)
}
/* copy valid player actions */
}
/* copy valid player actions */
- for (i
=0; i<
MAX_PLAYERS; i++)
+ for (i
= 0; i <
MAX_PLAYERS; i++)
stored_player[i].effective_action =
(i < len - 6 && stored_player[i].active ? buffer[6 + i] : 0);
stored_player[i].effective_action =
(i < len - 6 && stored_player[i].active ? buffer[6 + i] : 0);
@@
-569,8
+569,8
@@
static void HandleNetworkingMessages()
Handle_OP_STOP_PLAYING();
break;
Handle_OP_STOP_PLAYING();
break;
- case OP_MOVE_
FIGURE
:
- Handle_OP_MOVE_
FIGURE
(message_length);
+ case OP_MOVE_
PLAYER
:
+ Handle_OP_MOVE_
PLAYER
(message_length);
break;
case OP_BROADCAST_MESSAGE:
break;
case OP_BROADCAST_MESSAGE: