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rnd-20140827-1-src
[rocksndiamonds.git]
/
src
/
network.c
diff --git
a/src/network.c
b/src/network.c
index 9c149138113f6bf8bc41b29d73c504458a41bf77..655f9c8f3f8a2ce809bce1f9dfe786ff75c7e46b 100644
(file)
--- a/
src/network.c
+++ b/
src/network.c
@@
-87,7
+87,8
@@
static void SendBufferToServer(int size)
#if defined(TARGET_SDL)
SDLNet_TCP_Send(sfd, writbuffer, nwrite);
#else
#if defined(TARGET_SDL)
SDLNet_TCP_Send(sfd, writbuffer, nwrite);
#else
- write(sfd, writbuffer, nwrite);
+ if (write(sfd, writbuffer, nwrite) == -1)
+ Error(ERR_WARN, "write() failed; %s", strerror(errno));
#endif
nwrite = 0;
}
#endif
nwrite = 0;
}
@@
-129,7
+130,12
@@
static void StartNetworkServer(int port)
static int p;
p = port;
static int p;
p = port;
+#if defined(TARGET_SDL2)
+ server_thread = SDL_CreateThread(NetworkServerThread,
+ "NetworkServerThread", &p);
+#else
server_thread = SDL_CreateThread(NetworkServerThread, &p);
server_thread = SDL_CreateThread(NetworkServerThread, &p);
+#endif
network_server = TRUE;
#else
network_server = TRUE;
#else
@@
-433,7
+439,7
@@
static void Handle_OP_NUMBER_WANTED()
{
char request[100];
{
char request[100];
- sprintf(request, "Sorry
! Player %d already exists ! You are player %d
!",
+ sprintf(request, "Sorry
! Player %d already exists! You are player %d
!",
index_nr_wanted + 1, new_index_nr + 1);
Request(request, REQ_CONFIRM);
index_nr_wanted + 1, new_index_nr + 1);
Request(request, REQ_CONFIRM);
@@
-565,7
+571,7
@@
static void Handle_OP_STOP_PLAYING()
else if (buffer[2] == NETWORK_STOP_BY_ERROR)
Request("Network game stopped due to internal error!", REQ_CONFIRM);
else
else if (buffer[2] == NETWORK_STOP_BY_ERROR)
Request("Network game stopped due to internal error!", REQ_CONFIRM);
else
- Request("Network game stopped
!", REQ_CONFIRM);
+ Request("Network game stopped!", REQ_CONFIRM);
}
game_status = GAME_MODE_MAIN;
}
game_status = GAME_MODE_MAIN;