else
for (player = &first_player; player; player = player->next)
if (player->nr == player_nr && strlen(player->name) > 0)
else
for (player = &first_player; player; player = player->next)
if (player->nr == player_nr && strlen(player->name) > 0)
- Error(ERR_EXIT, "sorry, more than %d players not allowed", MAX_PLAYERS);
+ Fail("sorry, more than %d players not allowed", MAX_PLAYERS);
leveldir_identifier = getStringCopy(getNetworkBufferString(read_buffer));
if (hasPathSeparator(leveldir_identifier))
leveldir_identifier = getStringCopy(getNetworkBufferString(read_buffer));
if (hasPathSeparator(leveldir_identifier))
file_info->filename = getPath2(network_level_dir, file_info->basename);
if (hasPathSeparator(file_info->basename))
file_info->filename = getPath2(network_level_dir, file_info->basename);
if (hasPathSeparator(file_info->basename))
tmpl_info->filename = getPath2(network_level_dir, tmpl_info->basename);
if (hasPathSeparator(tmpl_info->basename))
tmpl_info->filename = getPath2(network_level_dir, tmpl_info->basename);
if (hasPathSeparator(tmpl_info->basename))