- struct NetworkServerPlayerInfo *u;
-
- realbuf[0] = realbuf[1] = realbuf[2] = 0;
- realbuf[3] = (unsigned char)len;
- for (u=user0; u; u=u->next)
- if (u != except && (u->active || !activeonly) && u->introduced)
- addtobuffer(u, realbuf, 4 + len);
+ struct NetworkServerPlayerInfo *player;
+
+ realbuffer[0] = realbuffer[1] = realbuffer[2] = 0;
+ realbuffer[3] = (unsigned char)len;
+ for (player = first_player; player; player = player->next)
+ if (player != except && player->introduced &&
+ (player->active || !activeonly))
+ addtobuffer(player, realbuffer, 4 + len);