- if (options.verbose)
- {
- if (nr_is_free)
- Error(ERR_NETWORK_SERVER, "client %d (%s) switches to # %d",
- player->number, player->player_name, nr_wanted);
- else if (player->number == nr_wanted)
- Error(ERR_NETWORK_SERVER, "client %d (%s) already has # %d",
- player->number, player->player_name, nr_wanted);
- else
- Error(ERR_NETWORK_SERVER,
- "client %d (%s) cannot switch (client %d already exists)",
- player->number, player->player_name, nr_wanted);
- }
+ if (nr_is_free)
+ Debug("network:server", "client %d (%s) switches to # %d",
+ player->number, player->player_name, nr_wanted);
+ else if (player->number == nr_wanted)
+ Debug("network:server", "client %d (%s) already has # %d",
+ player->number, player->player_name, nr_wanted);
+ else
+ Debug("network:server",
+ "client %d (%s) cannot switch (client %d already exists)",
+ player->number, player->player_name, nr_wanted);