- fds = SDLNet_AllocSocketSet(MAX_PLAYERS+1);
- SDLNet_TCP_AddSocket(fds, lfd);
+ if ((lfd = SDLNet_TCP_Open(&ip)) == NULL)
+ Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_TCP_Open() failed: %s"),
+ SDLNet_GetError();
+
+ if (SDLNet_TCP_AddSocket(fds, lfd) == -1)
+ Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_TCP_AddSocket() failed: %s"),
+ SDLNet_GetError();
+
+ if ((udp = SDLNet_UDP_Open(port)) == NULL)
+ Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_UDP_Open() failed: %s",
+ SDLNet_GetError());
+
+ if (SDLNet_UDP_AddSocket(fds, udp) == -1)
+ Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_TCP_AddSocket() failed: %s"),
+ SDLNet_GetError();