+ lfd = SDLNet_TCP_Open(&ip);
+ if (!lfd)
+ Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_TCP_Open() failed");
+
+ fds = SDLNet_AllocSocketSet(MAX_PLAYERS+1);
+ SDLNet_TCP_AddSocket(fds, lfd);
+
+#else
+
+ if ((lfd = socket(PF_INET, SOCK_STREAM, 0)) < 0)
+ Error(ERR_EXIT_NETWORK_SERVER, "socket() failed");