- case OP_NICKNAME:
- if (len>16)
- len=16;
- memcpy(u->nick, &buf[2], len-2);
- u->nick[len-2] = 0;
- for (i=0; i<len-2; i++)
- {
- if (u->nick[i] < ' ' ||
- (u->nick[i] > 0x7e && u->nick[i] <= 0xa0))
- {
- u->nick[i] = 0;
- break;
- }
- }
-
- if (!u->introduced)
- {
- buf[0] = u->number;
- buf[1] = OP_PLAYER_CONNECTED;
- broadcast(u, 2, 0);
- }
-
- if (verbose)
- printf("RND_SERVER: client %d calls itself \"%s\"\n", u->number, u->nick);
- buf[1] = OP_NICKNAME;
- broadcast(u, len, 0);
-
- if (!u->introduced)
- {
- for (v=user0; v; v=v->next)
- {
- if (v != u && v->introduced)
- {
- buf[0] = v->number;
- buf[1] = OP_PLAYER_CONNECTED;
- buf[2] = (v->games >> 8);
- buf[3] = (v->games & 0xff);
- sendtoone(u, 4);
- buf[1] = OP_NICKNAME;
- memcpy(&buf[2], v->nick, 14);
- sendtoone(u, 2+strlen(v->nick));
- }
- }
- if (level != 5)
- {
- buf[0] = 0;
- buf[1] = OP_LEVEL;
- buf[2] = level;
- sendtoone(u, 3);
- }
- if (mode >= 0)
- {
- buf[1] = OP_MODE;
- buf[2] = mode;
- sendtoone(u, 3);
- }
- }
-
- u->introduced = 1;
- break;
-
- case OP_KILL:
- for (v=user0; v; v=v->next)
- {
- if (v->number == buf[2])
- break;
- }
- if (v)
- {
- if (v->isbot)
- {
- if (verbose)
- printf("RND_SERVER: client %d (%s) kills bot %d (%s)\n", u->number, u->nick, v->number, v->nick);
-
- dropuser(v);
- interrupt = 1;
- break;
- }
- else
- {
- if (verbose)
- printf("RND_SERVER: client %d (%s) attempting to kill non-bot %d (%s)\n", u->number, u->nick, v->number, v->nick);
- }
- }
- break;
-
- case OP_START_PLAYING:
- if (verbose)
- printf("RND_SERVER: client %d (%s) starts game [level %d from levedir %d (%s)]\n",
- u->number, u->nick,
- (buf[2] << 8) + buf[3],
- (buf[4] << 8) + buf[5],
- &buf[6]);
- timetoplay = 0;
- do_play();
- break;
-
- case OP_MOVE_FIGURE:
- {
- int actions_complete = 1;
- int last_client_nr = 0;
-
- /* store player action */
- for (v=user0; v; v=v->next)
- {
- if (v->number == u->number)
- {
- v->action = buf[2];
- v->action_received = 1;
- }
- }
-
- /* check if server received action from each player */
- for (v=user0; v; v=v->next)
- {
- if (!v->action_received)
- {
- actions_complete = 0;
- break;
- }
- }
-
- if (!actions_complete)
- break;
-
- /* broadcast actions of all players to all players */
- for (v=user0; v; v=v->next)
- {
- buf[6 + v->number-1] = v->action;
- v->action = 0;
- v->action_received = 0;
-
- if (v->number > last_client_nr)
- last_client_nr = v->number;
- }
-
- buf[2] = (unsigned char)((frame_counter >> 24) & 0xff);
- buf[3] = (unsigned char)((frame_counter >> 16) & 0xff);
- buf[4] = (unsigned char)((frame_counter >> 8) & 0xff);
- buf[5] = (unsigned char)((frame_counter >> 0) & 0xff);
-
- broadcast(NULL, 6 + last_client_nr, 0);
-
- frame_counter++;
-
- /*
- if (verbose)
- printf("RND_SERVER: frame %d: client %d (%s) moves player [0x%02x]\n",
- frame_counter,
- u->number, u->nick, buf[2]);
- */
-
- break;
- }
-
- case OP_MODE:
- mode = buf[2];
- if (verbose)
- printf("RND_SERVER: client %d (%s) sets mode %d (%s)\n", u->number, u->nick, buf[2], buf[2] == 0 ? "normal" : (buf[2] == 1 ? "fun" : "unknown"));
- broadcast(NULL, 3, 0);