+ if (SDLNet_ResolveHost(&ip, NULL, port) == -1)
+ Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_ResolveHost() failed");
+
+ lfd = SDLNet_TCP_Open(&ip);
+ if (!lfd)
+ Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_TCP_Open() failed");
+
+ fds = SDLNet_AllocSocketSet(MAX_PLAYERS+1);
+ SDLNet_TCP_AddSocket(fds, lfd);
+
+#else