+struct ElementGroupInfo
+{
+ int num_elements; /* number of elements in this group */
+ short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
+
+ /* ---------- internal values used at runtime when playing ---------- */
+
+ /* the following is the same as above, but with recursively resolved group
+ elements (group elements may also contain further group elements!) */
+ int num_elements_resolved;
+ short element_resolved[NUM_FILE_ELEMENTS];
+};
+